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| =NPCs= | | =NPCs= |
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− | Commander Rael- Commander of the guard in High Home. Authorized the first mission and currently has requested the group go forth and investigate the goblin prophecy of a revealed dwarven cave. We gifted her an art objects as a show of good faith. | + | Commander Rael- Commander of the guard in High Home. Authorized the first mission and currently has requested the group go forth and investigate the goblin prophecy of a revealed dwarven cave. |
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| + | Captain Hano- Head of the military forces and barracks in Errat. |
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− | Captain Hano- Head of the military forces and barracks in Errat.
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− | Professor Amelia- Professor of Art in Errat. She bought the art objects from the first mission above market rate, we can bring future finds to her as well.
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| =Character Creation= | | =Character Creation= |
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| Errat is barely visible from High Home at night, and is about two days travel away following the road. | | Errat is barely visible from High Home at night, and is about two days travel away following the road. |
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− | ====Academy Extension====
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− | The academy provides a number of services, and houses dedicated facilities for magical education, scribing and healing, as well as a catch all building of various smaller departments, many of them interested in acquiring artifacts and information in the area.
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− | *Magical Licensing
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− | **Hedge Practitioner: Anybody who knows a cantrip, or only one spell, or only rituals, or magic following a known racial talent, can register this talent for free.
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− | **Practitioner: Anybody who knows a number of spells outside the known racial spell sets may register as a practitioner.
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− | *Magical Proficiency Certifications
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− | **Journeyman: Requires proficiency in a spell of the third level. The test costs 10gp and bestows the right to wear a copper scroll pin.
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− | **Master: Requires proficiency in a spell of the 5th level. The test costs 10gp and bestows the right to wear a silver scroll pin.
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− | **Archmaster: Requires proficiency in a spell of the 9th level. The test costs 50gp and bestows the right to wear a platinum scroll pin.
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− | **Ritualist: Requires knowledge of at least 6 ritual spells, with one of the 3rd level. The test costs 10gp and bestows the right to wear a silver pentacle.
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− | **Master Ritualist: Must know 15 rituals, at least one of which is 5th level. The test costs 10gp and bestows the right to wear a gold pentacle.
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− | *Tool Training
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− | **The academy teaches a number of tools at the cost of 150gp per toolkit. They provide training in calligraphy, jewelry, alchemy and herbalism tools.
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− | *Language Training
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− | **Trained as listed in the DMG, 150gp per language learned.
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− | *Translation Services
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− | **5gp per page if the language is known by a translator. 10gp to attempt identification of an unknown langauge.
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− | *Professional Certificates
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− | **Healer; proficient in Medicine. The test costs 5gp and bestows the right to wear a white square pin.
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− | **Veterinarian; proficient in Nature. The test costs 5gp and bestows the right to wear a white diamond pin.
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− | **Physician; proficient in Medicine, Nature and Herbalism kits. The test costs 10gp and bestows the right to wear a white eight-pointed star pin.
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− | **Master Healer; proficient in Medicine, Nature, Arcana, Herbalism kits and Alchemy kits. The test costs 15gp and bestows the right to wear an eight-pointed star marked with a blue caduceus.
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− | *Scribe; History and calligraphy tools. The test costs five gp and bestows the right to wear a silver quill pin.
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| ===North District=== | | ===North District=== |