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When the King Comes Knocking:Jin
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A character for [[When_the_King_Comes_Knocking|When The King Comes Knocking]], a Dungeons & Dragons game of Dark Adventure. == Background == Jin used to travel, selling his sword not for money but pleasure and fame. After years, he grew jaded of the lifestyle. He became a human farmer in an isolated place, married, had a child and raised cattle. Hewas never very good at farming but he managed. Torog's earthquakes brought an end to all that. The first destroyed his farmhouse and killed his wife, who was trying to protect their child. After hearing the challenge, he brought out his sword for the first time in years, told his child to look after the farm until he returned and walked away. His child just stood there and stared as he saw his father's face change for the first time from that of grizzled human farmer to the deathly white blank monstrosity that would be the last thing Torog would ever see. <br> [[File:Jin.jpg]] == Combat Block == Changeling Swordmage Level 7<br> '''HP: 67''' '''Bloodied: 33''' '''Healing Surges: 11''' '''Surge Value: 16'''<br> '''AC: 24''' '''Fort: 18''' '''Reflex: 20''' '''Will: 19''' <br> '''Speed: 6''' '''Initiative: +6''' '''Passive Insight: 14''' '''Passive Perception: 12''' <br> '''Usual Attack Bonus: +14''' '''Usual Damage Bonus: +7''' <br> == Ability Scores == Strength 10 (+0) <br> Constitution 16 (+3) <br> Dexterity 13 (+1)<br> Intelligence 20 (+5)<br> Wisdom 8 (-1)<br> Charisma 12 (+1)<br> == Skills == '''Trained'''<br> Arcana +13, Bluff +13, Endurance +11, Intimidate +9, Thievery +9<br> '''Untrained'''<br> Acrobatics +4, Athletics +3, Diplomacy +6, Dungeoneering +2, Heal +2, History +8, Insight +4, Nature +2, Perception +2, Religion +8, Stealth +4, Streetwise +4 <br> == Feats == Intelligent Blademaster<br> Grasping Ensnarement<br> Sneak of the Shadows<br> Slaying Action<br> Versatile Expertise (Heavy Blades)<br> Versatile Duelist<br> == Powers == ====At-Will==== *Luring Strike *Booming Blade *Changeling Disguise *Aegis of Ensnarement ====Encounter==== *Unseen Gauntlet *Fox's Feint *Echoes of Sword Magic *Changeling Trick *Second Wind ====Daily==== *Frost Backlash *Mark of the Hound *Eldritch Speed *Stride of the Gallant == Equipment == *Subtle Longsword +2 - +2 damage with CA *Battle Harness Leather +1 - free action to draw weapon & +1 to initiative *Choker of Eloquence +2 - +2 Diplomacy/Bluff & may reroll Diplomacy/Bluff (daily) *Bracers of Might Striking (heroic) - +2 damage for melee basic attacks *Casque of Tactics (heroic) - +1 to initiative & swap initiative with a willing ally (daily) *Potion of Healing (heroic) (5) - spend a healing surge and regain 10HP == Treasure Wishlist == *Iron Armbands of Power L6 (AV) *Boots of the Fencing Master L7 (AV)
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