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− | ==Straka==
| + | Straka, Dragonborn, Cleric |
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− | A character for [[When_the_King_Comes_Knocking|When The King Comes Knocking]], a Dungeons & Dragons game of Dark Adventure.
| + | Build: Battle Cleric |
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− | == Background ==
| + | :Dragon Breath Key Ability: Strength |
| + | :Dragon Breath Damage Type: Lightning |
| + | :Background: Gritty Sergeant : Weapon Proficiency (Halberd) |
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− | ====Mission====
| + | FINAL ABILITY SCORES |
| + | :Str 20, Con 15, Dex 10, Int 8, Wis 10, Cha 16. |
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− | [[File:Straka.JPG]]
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− | == Combat Block ==
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− | Dragonborn Cleric lvl 6 <br>
| + | :AC: 22 Fort: 19 Reflex: 14 Will: 19 |
− | '''HP: 57''' '''Bloodied: 28''' '''Healing Surges: 9''' '''Surge Value: 16'''<br>
| + | :HP: 52 Surges: 9 Surge Value: 15 |
− | '''AC: 23''' '''Fort: 19''' '''Reflex: 14''' '''Will: 19''' <br>
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− | +2 AC & NAD's against Charm, Fear, & Psychic effects, +1 AC & NAD vs. ranged attacks more than 5 away<br>
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− | '''Speed: 5''' '''Initiative: +4''' '''Passive Insight: 18''' '''Passive Perception: 13''' <br>
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− | '''Usual Attack Bonus: +13''' '''Usual Damage Bonus: +7''' <br>
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− | +1 to attacks when bloodied<br>
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− | == Ability Scores ==
| + | TRAINED SKILLS |
− | Strength 20<br>
| + | :Religion +7, Diplomacy +11, Insight +8, Heal +8 |
− | Constitution 15<br>
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− | Dexterity 10<br>
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− | Intelligence 8<br>
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− | Wisdom 10<br>
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− | Charisma 16<br>
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− | == Skills ==
| + | UNTRAINED SKILLS |
− | '''Trained'''<br>
| + | :Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6 |
− | Religion +9, Diplomacy +11, Insight +8, Heal +10 <br>
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− | '''Untrained'''<br>
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− | Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6 <br> | |
− | == Feats ==
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− | Cleric: Ritual Caster <br>
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− | Level 1: Armor Proficiency (Scale) <br>
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− | Level 2: Armor Proficiency (Plate) <br>
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− | Level 4: Battle Healer <br>
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− | Feat User Choice: Weapon Expertise (Polearm) <br>
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− | Level 6: Breath of Life <br>
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− | == Powers ==
| + | FEATS |
− | ====At-Will====
| + | :Cleric: Ritual Caster |
− | * Recovery Strike: +13 vs. AC, 1d10+7, next ally to hit target before ENT regains +3 hp
| + | :Level 1: Armor Proficiency (Scale) |
− | * Righteous Brand: +13 vs. AC, 1d10+7, 1 ally w/in 5 gains +3 power bonus to hit the same target UENT
| + | :Level 2: Armor Proficiency (Plate) |
| + | :Level 4: Battle Healer |
| + | :Feat User Choice: Focused Expertise (Halberd) |
| + | :Level 6: Breath of Life |
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− | ====Encounter====
| + | POWERS |
− | * Dragon Breath: +10 vs. Reflex, 1d6+2, +5 temp hp to allies, Lightning
| + | :Channel Divinity: Healer's Mercy |
− | * Healing Word (2): healing surge + 2d6 hp
| + | :Cleric at-will 1: Recovery Strike |
− | * Mighty Hew: Immediate Interrupt! Trigger: enemy hits ally. +13 vs. AC, 2d10+7, target deals half damage to ally
| + | :Cleric at-will 1: Righteous Brand |
− | * Focus of Cascading Power: +13 vs. AC, 2d10+7. UENT or ally w/in 5 misses with a melee attack, each ally w/in 5 gets +3 power bonus to hit
| + | :Cleric encounter 1: Mighty Hew |
− | * Divine Aid: myself or ally w/in 5, makes saving throw with +3
| + | :Cleric daily 1: Shield of the Gods |
− | * Strike of Judgement: +13 vs. Will, 2d10+7, next time target hits or misses an ally before ENT, 1 ally of my choice w/in 5 of target regains 10 hit points.
| + | :Cleric utility 2: Divine Aid |
| + | :Cleric encounter 3: Focus of Cascading Power |
| + | :Cleric daily 5: Consecrated Ground |
| + | :Cleric utility 6: Divine Favor |
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− | ====Channel Divinity====
| + | ITEMS |
− | * Divine Fortune: (personal) +1 to next attack or saving throw before ENT
| + | :Ritual Book, Grasping Halberd +2, Dazzling Plate Plate Armor +1, Cloak of Distortion +1, Adventurer's Kit, Candle (10), Mystic Salves (Heal) (50), Wavestrider Boots (heroic tier), Woundstitch Powder (heroic tier), Life Shroud (heroic tier) |
− | * Healer's Mercy: Close Burst 5, each bloodied ally in burst, who can spend a healing surge. Self weakened UENT.
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− | ====Daily====
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− | * Shield of the Gods: +13 vs. Reflex, 1d10+7 (force), knock target prone. Miss: half damage. Self or ally w/in 5 gets +3 shield bonus to AC & Reflex until end of Encounter. Minor action to transfer w/in 5.
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− | * Consecrated Ground: close burst 1, lasts UENT, can move origin square 3 as move action. Enemies starting turn in zone take 1d6+3 radiant. Self & allies who are bloodied and start turn in zone gain +4 hp. Sustain Minor.
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− | * Divine Favor: self or 1 ally, until end of encounter, target gains +2 power bonus to hit & damage, and when first bloodied, can spend a healing surge.
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− | == Equipment ==
| + | RITUALS |
− | *Weapon/Implement: Grasping Halberd +2. Can use enhancement bonus (+2) for grab attack, can still attack with weapon when attacking grabbed target. Power(Encounter): Free action. use when hit with weapon. Pull target 1 inot unoccupied space adjacent to self. Target is grabbed (until next escape).
| + | :Gentle Repose, Brew Potion, Delay Affliction, Cure Disease |
− | *Armor: Dazzling Plate Armor +1: +2 item bonus to all defenses against Charm, Fear, & Psychic effects. Power(Daily): Minor Action; each enemy adjacent takes -2 to Attack rolls, save ends.
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− | *Neck: Cloak of Distortion. +1 to Fort, Ref, Will. +1 item bonus to all defenses against ranged attacks more than 5 away
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− | *Feet: Wavestrider Boots. If start turn standing on solid surface, can move across liquid like normal terrain. If still on liquid at end of turn, fall in. Power(Daily): Minor, can move across liquid as if normal terrain, until end of encounter.
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− | *Head: Phylactery of Divinity. +2 to Heal & Religion.
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− | == Usable Items ==
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− | *Woundstitch Powdr
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− | *Life Shroud
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− | Ritual Book, Adventurer's Kit, Candle (10), Mystic Salves (Heal) (50) <br>
| + | STARTING ABILITY SCORES |
− | | + | :Str 17, Con 15, Dex 10, Int 8, Wis 10, Cha 13. |
− | ==RITUALS==
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− | :Gentle Repose, Brew Potion, Delay Affliction, Cure Disease
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