Editing When the King Comes Knocking:Straka

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
==Straka==
+
Straka, Dragonborn, Cleric
  
A character for [[When_the_King_Comes_Knocking|When The King Comes Knocking]], a Dungeons & Dragons game of Dark Adventure.
+
Build: Battle Cleric
  
== Background ==
+
:Dragon Breath Key Ability: Strength
 +
:Dragon Breath Damage Type: Lightning
 +
:Background: Gritty Sergeant : Weapon Proficiency (Halberd)
  
====Mission====
+
FINAL ABILITY SCORES
 +
:Str 20, Con 15, Dex 10, Int 8, Wis 10, Cha 16.
  
[[File:Straka.JPG]]
 
  
== Combat Block ==
 
  
Dragonborn Cleric lvl 6 <br>
+
:AC: 22 Fort: 19 Reflex: 14 Will: 19
'''HP: 57'''  '''Bloodied: 28''' '''Healing Surges: 9''' '''Surge Value: 16'''<br>
+
:HP: 52 Surges: 9 Surge Value: 15
'''AC: 23''' '''Fort: 19''' '''Reflex: 14''' '''Will: 19''' <br>
 
+2 AC & NAD's against Charm, Fear, & Psychic effects, +1 AC & NAD vs. ranged attacks more than 5 away<br>
 
'''Speed: 5''' '''Initiative: +4''' '''Passive Insight: 18''' '''Passive Perception: 13''' <br>
 
'''Usual Attack Bonus: +13''' '''Usual Damage Bonus: +7''' <br>
 
+1 to attacks when bloodied<br>
 
  
== Ability Scores ==
+
TRAINED SKILLS
Strength 20<br>
+
:Religion +7, Diplomacy +11, Insight +8, Heal +8
Constitution 15<br>
 
Dexterity 10<br>
 
Intelligence 8<br>
 
Wisdom 10<br>
 
Charisma 16<br>
 
  
== Skills ==
+
UNTRAINED SKILLS
'''Trained'''<br>
+
:Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6
Religion +9, Diplomacy +11, Insight +8, Heal +10 <br>
 
'''Untrained'''<br>
 
Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6 <br>
 
== Feats ==
 
Cleric: Ritual Caster <br>
 
Level 1: Armor Proficiency (Scale) <br>
 
Level 2: Armor Proficiency (Plate) <br>
 
Level 4: Battle Healer <br>
 
Feat User Choice: Weapon Expertise (Polearm) <br>
 
Level 6: Breath of Life <br>
 
  
== Powers ==
+
FEATS
====At-Will====
+
:Cleric: Ritual Caster
* Recovery Strike: +13 vs. AC, 1d10+7, next ally to hit target before ENT regains +3 hp
+
:Level 1: Armor Proficiency (Scale)
* Righteous Brand: +13 vs. AC, 1d10+7, 1 ally w/in 5 gains +3 power bonus to hit the same target UENT
+
:Level 2: Armor Proficiency (Plate)
 +
:Level 4: Battle Healer
 +
:Feat User Choice: Focused Expertise (Halberd)
 +
:Level 6: Breath of Life
  
====Encounter====
+
POWERS
* Dragon Breath: +10 vs. Reflex, 1d6+2, +5 temp hp to allies, Lightning
+
:Channel Divinity: Healer's Mercy
* Healing Word (2): healing surge + 2d6 hp
+
:Cleric at-will 1: Recovery Strike
* Mighty Hew: Immediate Interrupt!  Trigger: enemy hits ally.  +13 vs. AC, 2d10+7, target deals half damage to ally
+
:Cleric at-will 1: Righteous Brand
* Focus of Cascading Power: +13 vs. AC, 2d10+7.  UENT or ally w/in 5 misses with a melee attack, each ally w/in 5 gets +3 power bonus to hit
+
:Cleric encounter 1: Mighty Hew
* Divine Aid: myself or ally w/in 5, makes saving throw with +3
+
:Cleric daily 1: Shield of the Gods
* Strike of Judgement: +13 vs. Will, 2d10+7, next time target hits or misses an ally before ENT, 1 ally of my choice w/in 5 of target regains 10 hit points.
+
:Cleric utility 2: Divine Aid
 +
:Cleric encounter 3: Focus of Cascading Power
 +
:Cleric daily 5: Consecrated Ground
 +
:Cleric utility 6: Divine Favor
  
====Channel Divinity====
+
ITEMS
* Divine Fortune: (personal) +1 to next attack or saving throw before ENT
+
:Ritual Book, Grasping Halberd +2, Dazzling Plate Plate Armor +1, Cloak of Distortion +1, Adventurer's Kit, Candle (10), Mystic Salves (Heal) (50), Wavestrider Boots (heroic tier), Woundstitch Powder (heroic tier), Life Shroud (heroic tier)
* Healer's Mercy: Close Burst 5, each bloodied ally in burst, who can spend a healing surge.  Self weakened UENT.
 
====Daily====
 
* Shield of the Gods: +13 vs. Reflex, 1d10+7 (force), knock target prone.  Miss: half damage.  Self or ally w/in 5 gets +3 shield bonus to AC & Reflex until end of Encounter.  Minor action to transfer w/in 5.
 
* Consecrated Ground: close burst 1, lasts UENT, can move origin square 3 as move action.  Enemies starting turn in zone take 1d6+3 radiant.  Self & allies who are bloodied and start turn in zone gain +4 hp.  Sustain Minor.
 
* Divine Favor: self or 1 ally, until end of encounter, target gains +2 power bonus to hit & damage, and when first bloodied, can spend a healing surge.
 
  
== Equipment ==
+
RITUALS
*Weapon/Implement: Grasping Halberd +2.  Can use enhancement bonus (+2) for grab attack, can still attack with weapon when attacking grabbed target.  Power(Encounter): Free action.  use when hit with weapon.  Pull target 1 inot unoccupied space adjacent to self.  Target is grabbed (until next escape).
+
:Gentle Repose, Brew Potion, Delay Affliction, Cure Disease
*Armor: Dazzling Plate Armor +1: +2 item bonus to all defenses against Charm, Fear, & Psychic effects.  Power(Daily): Minor Action; each enemy adjacent takes -2 to Attack rolls, save ends.
 
*Neck: Cloak of Distortion.  +1 to Fort, Ref, Will.  +1 item bonus to all defenses against ranged attacks more than 5 away
 
*Feet: Wavestrider Boots.  If start turn standing on solid surface, can move across liquid like normal terrain.  If still on liquid at end of turn, fall in.  Power(Daily): Minor, can move across liquid as if normal terrain, until end of encounter.
 
*Head: Phylactery of Divinity.  +2 to Heal & Religion.
 
  
== Usable Items ==
 
*Woundstitch Powdr
 
*Life Shroud
 
  
Ritual Book, Adventurer's Kit, Candle (10), Mystic Salves (Heal) (50) <br>
+
STARTING ABILITY SCORES
 
+
:Str 17, Con 15, Dex 10, Int 8, Wis 10, Cha 13.
==RITUALS==
 
:Gentle Repose, Brew Potion, Delay Affliction, Cure Disease
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)