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Dragonborn Cleric lvl 6 <br>
 
Dragonborn Cleric lvl 6 <br>
'''HP: 57'''  '''Bloodied: 28''' '''Healing Surges: 9''' '''Surge Value: 16'''<br>
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'''HP: 52'''  '''Bloodied: 26''' '''Healing Surges: 9''' '''Surge Value: 15'''<br>
'''AC: 23''' '''Fort: 19''' '''Reflex: 14''' '''Will: 19''' <br>
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'''AC: 22''' '''Fort: 19''' '''Reflex: 14''' '''Will: 19''' <br>
 
+2 AC & NAD's against Charm, Fear, & Psychic effects, +1 AC & NAD vs. ranged attacks more than 5 away<br>
 
+2 AC & NAD's against Charm, Fear, & Psychic effects, +1 AC & NAD vs. ranged attacks more than 5 away<br>
 
'''Speed: 5''' '''Initiative: +4''' '''Passive Insight: 18''' '''Passive Perception: 13''' <br>
 
'''Speed: 5''' '''Initiative: +4''' '''Passive Insight: 18''' '''Passive Perception: 13''' <br>
'''Usual Attack Bonus: +13''' '''Usual Damage Bonus: +7''' <br>
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'''Usual Attack Bonus: +12''' '''Usual Damage Bonus: +7''' <br>
 
+1 to attacks when bloodied<br>
 
+1 to attacks when bloodied<br>
  
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== Skills ==
 
== Skills ==
 
'''Trained'''<br>
 
'''Trained'''<br>
Religion +9, Diplomacy +11, Insight +8, Heal +10 <br>
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Religion +7, Diplomacy +11, Insight +8, Heal +8 <br>
 
'''Untrained'''<br>
 
'''Untrained'''<br>
 
Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6 <br>
 
Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6 <br>
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Level 2: Armor Proficiency (Plate) <br>
 
Level 2: Armor Proficiency (Plate) <br>
 
Level 4: Battle Healer <br>
 
Level 4: Battle Healer <br>
Feat User Choice: Weapon Expertise (Polearm) <br>
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Feat User Choice: Focused Expertise (Halberd) <br>
 
Level 6: Breath of Life <br>
 
Level 6: Breath of Life <br>
  
 
== Powers ==
 
== Powers ==
 
====At-Will====
 
====At-Will====
* Recovery Strike: +13 vs. AC, 1d10+7, next ally to hit target before ENT regains +3 hp
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* Recovery Strike: +12 vs. AC, 1d10+7, next ally to hit target before ENT regains +3 hp
* Righteous Brand: +13 vs. AC, 1d10+7, 1 ally w/in 5 gains +3 power bonus to hit the same target UENT
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* Righteous Brand: +12 vs. AC, 1d10+7, 1 ally w/in 5 gains +3 power bonus to hit the same target UENT
  
 
====Encounter====
 
====Encounter====
 
* Dragon Breath: +10 vs. Reflex, 1d6+2, +5 temp hp to allies, Lightning
 
* Dragon Breath: +10 vs. Reflex, 1d6+2, +5 temp hp to allies, Lightning
 
* Healing Word (2): healing surge + 2d6 hp
 
* Healing Word (2): healing surge + 2d6 hp
* Mighty Hew:  Immediate Interrupt!  Trigger: enemy hits ally.  +13 vs. AC, 2d10+7, target deals half damage to ally
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* Mighty Hew:  Immediate Interrupt!  Trigger: enemy hits ally.  +12 vs. AC, 2d10+7, target deals half damage to ally
* Focus of Cascading Power: +13 vs. AC, 2d10+7.  UENT or ally w/in 5 misses with a melee attack, each ally w/in 5 gets +3 power bonus to hit
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* Focus of Cascading Power: +12 vs. AC, 2d10+7.  UENT or ally w/in 5 misses with a melee attack, each ally w/in 5 gets +3 power bonus to hit
 
* Divine Aid: myself or ally w/in 5, makes saving throw with +3
 
* Divine Aid: myself or ally w/in 5, makes saving throw with +3
* Strike of Judgement: +13 vs. Will, 2d10+7, next time target hits or misses an ally before ENT, 1 ally of my choice w/in 5 of target regains 10 hit points.
 
  
 
====Channel Divinity====
 
====Channel Divinity====
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* Healer's Mercy: Close Burst 5, each bloodied ally in burst, who can spend a healing surge.  Self weakened UENT.
 
* Healer's Mercy: Close Burst 5, each bloodied ally in burst, who can spend a healing surge.  Self weakened UENT.
 
====Daily====
 
====Daily====
* Shield of the Gods: +13 vs. Reflex, 1d10+7 (force), knock target prone.  Miss: half damage.  Self or ally w/in 5 gets +3 shield bonus to AC & Reflex until end of Encounter.  Minor action to transfer w/in 5.  
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* Shield of the Gods: +12 vs. Reflex, 1d10+7 (force), knock target prone.  Miss: half damage.  Self or ally w/in 5 gets +3 shield bonus to AC & Reflex until end of Encounter.  Minor action to transfer w/in 5.  
 
* Consecrated Ground: close burst 1, lasts UENT, can move origin square 3 as move action.  Enemies starting turn in zone take 1d6+3 radiant.  Self & allies who are bloodied and start turn in zone gain +4 hp.  Sustain Minor.
 
* Consecrated Ground: close burst 1, lasts UENT, can move origin square 3 as move action.  Enemies starting turn in zone take 1d6+3 radiant.  Self & allies who are bloodied and start turn in zone gain +4 hp.  Sustain Minor.
 
* Divine Favor: self or 1 ally, until end of encounter, target gains +2 power bonus to hit & damage, and when first bloodied, can spend a healing surge.
 
* Divine Favor: self or 1 ally, until end of encounter, target gains +2 power bonus to hit & damage, and when first bloodied, can spend a healing surge.
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*Neck: Cloak of Distortion.  +1 to Fort, Ref, Will.  +1 item bonus to all defenses against ranged attacks more than 5 away
 
*Neck: Cloak of Distortion.  +1 to Fort, Ref, Will.  +1 item bonus to all defenses against ranged attacks more than 5 away
 
*Feet: Wavestrider Boots.  If start turn standing on solid surface, can move across liquid like normal terrain.  If still on liquid at end of turn, fall in.  Power(Daily): Minor, can move across liquid as if normal terrain, until end of encounter.  
 
*Feet: Wavestrider Boots.  If start turn standing on solid surface, can move across liquid like normal terrain.  If still on liquid at end of turn, fall in.  Power(Daily): Minor, can move across liquid as if normal terrain, until end of encounter.  
*Head: Phylactery of Divinity.  +2 to Heal & Religion.
 
  
 
== Usable Items ==
 
== Usable Items ==

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