Editing When the King Comes Knocking:Straka
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Dragonborn Cleric lvl 6 <br> | Dragonborn Cleric lvl 6 <br> | ||
− | '''HP: | + | '''HP: 52''' '''Bloodied: 26''' '''Healing Surges: 9''' '''Surge Value: 15'''<br> |
− | '''AC: | + | '''AC: 22''' '''Fort: 19''' '''Reflex: 14''' '''Will: 19''' <br> |
+2 AC & NAD's against Charm, Fear, & Psychic effects, +1 AC & NAD vs. ranged attacks more than 5 away<br> | +2 AC & NAD's against Charm, Fear, & Psychic effects, +1 AC & NAD vs. ranged attacks more than 5 away<br> | ||
'''Speed: 5''' '''Initiative: +4''' '''Passive Insight: 18''' '''Passive Perception: 13''' <br> | '''Speed: 5''' '''Initiative: +4''' '''Passive Insight: 18''' '''Passive Perception: 13''' <br> | ||
− | '''Usual Attack Bonus: + | + | '''Usual Attack Bonus: +12''' '''Usual Damage Bonus: +7''' <br> |
+1 to attacks when bloodied<br> | +1 to attacks when bloodied<br> | ||
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== Skills == | == Skills == | ||
'''Trained'''<br> | '''Trained'''<br> | ||
− | Religion + | + | Religion +7, Diplomacy +11, Insight +8, Heal +8 <br> |
'''Untrained'''<br> | '''Untrained'''<br> | ||
Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6 <br> | Acrobatics +1, Arcana +2, Bluff +6, Dungeoneering +3, Endurance +3, History +4, Intimidate +8, Nature +3, Perception +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +6 <br> | ||
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Level 2: Armor Proficiency (Plate) <br> | Level 2: Armor Proficiency (Plate) <br> | ||
Level 4: Battle Healer <br> | Level 4: Battle Healer <br> | ||
− | Feat User Choice: | + | Feat User Choice: Focused Expertise (Halberd) <br> |
Level 6: Breath of Life <br> | Level 6: Breath of Life <br> | ||
== Powers == | == Powers == | ||
====At-Will==== | ====At-Will==== | ||
− | * Recovery Strike: + | + | * Recovery Strike: +12 vs. AC, 1d10+7, next ally to hit target before ENT regains +3 hp |
− | * Righteous Brand: + | + | * Righteous Brand: +12 vs. AC, 1d10+7, 1 ally w/in 5 gains +3 power bonus to hit the same target UENT |
====Encounter==== | ====Encounter==== | ||
* Dragon Breath: +10 vs. Reflex, 1d6+2, +5 temp hp to allies, Lightning | * Dragon Breath: +10 vs. Reflex, 1d6+2, +5 temp hp to allies, Lightning | ||
* Healing Word (2): healing surge + 2d6 hp | * Healing Word (2): healing surge + 2d6 hp | ||
− | * Mighty Hew: Immediate Interrupt! Trigger: enemy hits ally. + | + | * Mighty Hew: Immediate Interrupt! Trigger: enemy hits ally. +12 vs. AC, 2d10+7, target deals half damage to ally |
− | * Focus of Cascading Power: + | + | * Focus of Cascading Power: +12 vs. AC, 2d10+7. UENT or ally w/in 5 misses with a melee attack, each ally w/in 5 gets +3 power bonus to hit |
* Divine Aid: myself or ally w/in 5, makes saving throw with +3 | * Divine Aid: myself or ally w/in 5, makes saving throw with +3 | ||
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====Channel Divinity==== | ====Channel Divinity==== | ||
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* Healer's Mercy: Close Burst 5, each bloodied ally in burst, who can spend a healing surge. Self weakened UENT. | * Healer's Mercy: Close Burst 5, each bloodied ally in burst, who can spend a healing surge. Self weakened UENT. | ||
====Daily==== | ====Daily==== | ||
− | * Shield of the Gods: + | + | * Shield of the Gods: +12 vs. Reflex, 1d10+7 (force), knock target prone. Miss: half damage. Self or ally w/in 5 gets +3 shield bonus to AC & Reflex until end of Encounter. Minor action to transfer w/in 5. |
* Consecrated Ground: close burst 1, lasts UENT, can move origin square 3 as move action. Enemies starting turn in zone take 1d6+3 radiant. Self & allies who are bloodied and start turn in zone gain +4 hp. Sustain Minor. | * Consecrated Ground: close burst 1, lasts UENT, can move origin square 3 as move action. Enemies starting turn in zone take 1d6+3 radiant. Self & allies who are bloodied and start turn in zone gain +4 hp. Sustain Minor. | ||
* Divine Favor: self or 1 ally, until end of encounter, target gains +2 power bonus to hit & damage, and when first bloodied, can spend a healing surge. | * Divine Favor: self or 1 ally, until end of encounter, target gains +2 power bonus to hit & damage, and when first bloodied, can spend a healing surge. | ||
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*Neck: Cloak of Distortion. +1 to Fort, Ref, Will. +1 item bonus to all defenses against ranged attacks more than 5 away | *Neck: Cloak of Distortion. +1 to Fort, Ref, Will. +1 item bonus to all defenses against ranged attacks more than 5 away | ||
*Feet: Wavestrider Boots. If start turn standing on solid surface, can move across liquid like normal terrain. If still on liquid at end of turn, fall in. Power(Daily): Minor, can move across liquid as if normal terrain, until end of encounter. | *Feet: Wavestrider Boots. If start turn standing on solid surface, can move across liquid like normal terrain. If still on liquid at end of turn, fall in. Power(Daily): Minor, can move across liquid as if normal terrain, until end of encounter. | ||
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== Usable Items == | == Usable Items == |