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*No player killing unless it's a plot point (and both discussed with and approved of by both the DM and the player of the character in question). No exceptions.
 
*No player killing unless it's a plot point (and both discussed with and approved of by both the DM and the player of the character in question). No exceptions.
 
*Training time works as follows: you put in the training time first, and then you are eligible to spend the XP. Training may take many forms, depending on the stat in question, and there are as many ways to train as you can think of. Raising your strength might be represented by long months of weight lifting, but it might also be represented by working for months as a miner, or engaging in some other long activity that requires strength. Raising your dexterity might involve months of doing nothing but learning how to juggle, or it could involve working as an acrobat or other circus performer for a few months, and so on. All that to say, there are many ways to justify raising attributes in character. Be creative. Obviously, it will be easier to justify raising attributes that your character makes extensive use of in his or her every day life, on screen and in character, as it requires less 'downtime.'
 
*Training time works as follows: you put in the training time first, and then you are eligible to spend the XP. Training may take many forms, depending on the stat in question, and there are as many ways to train as you can think of. Raising your strength might be represented by long months of weight lifting, but it might also be represented by working for months as a miner, or engaging in some other long activity that requires strength. Raising your dexterity might involve months of doing nothing but learning how to juggle, or it could involve working as an acrobat or other circus performer for a few months, and so on. All that to say, there are many ways to justify raising attributes in character. Be creative. Obviously, it will be easier to justify raising attributes that your character makes extensive use of in his or her every day life, on screen and in character, as it requires less 'downtime.'
*All Excellencies of each of the first three types are combined into one. There is a First Solar Excellency, a First Lunar Excellency, a Second Dragon-Blooded Excellency, and so on. They can be applied to any attribute and/or attribute + skill combination, provided you have a rank of at least one in the attribute and/or attribute + skill and/or skill in question, but otherwise follow the normal rules of Excellencies. Each player starts with one free Excellency.
 
*All player characters, regardless of Exalt type, use the Solar experience charts where applicable.
 
  
 
==Ox Body House Rule==
 
==Ox Body House Rule==
  
 
*Everyone with an Essence rating above 1 now gets a number of their version of 'Ox Body Techniques' equal to their Essence rating as a natural side-effect of their Exalted status. You may purchase instances of this charm in addition to what you automatically gain. Essence-granted instances of this charm do not count towards your limit of maximum 'ox-body' equivalent charms.
 
*Everyone with an Essence rating above 1 now gets a number of their version of 'Ox Body Techniques' equal to their Essence rating as a natural side-effect of their Exalted status. You may purchase instances of this charm in addition to what you automatically gain. Essence-granted instances of this charm do not count towards your limit of maximum 'ox-body' equivalent charms.
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==Kill Sticks==
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* All heavy weapons lose the 'piercing' tag
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* The lance and its artifact variant gain the 'piercing' tag in the following circumstance: when they are set against, and then receive a charge.
  
 
==Skill Related Rules==
 
==Skill Related Rules==
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*By the base rules, you can't do so without using it as part of a combo which includes an extra action charm. In this game, you may flurry a simple charm with a non-combat miscellaneous action. Which is to say, you could... 1) Flurry a simple charm and rising from prone, 2) Flurry a simple charm and drawing a weapon, 3) Flurry a simple charm and jumping, and so on.
 
*By the base rules, you can't do so without using it as part of a combo which includes an extra action charm. In this game, you may flurry a simple charm with a non-combat miscellaneous action. Which is to say, you could... 1) Flurry a simple charm and rising from prone, 2) Flurry a simple charm and drawing a weapon, 3) Flurry a simple charm and jumping, and so on.
  
==Lunar Rules==
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==Abyssal Rules==
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*The Abyssal Charm, 'Void Avatar Prana' '''does not exist.'''
  
*The Lunar knack, 'Twin-Faced Hero' does not exist. Its effects are fully subsumed into the 'Changing Plumage Mastery' knack: if you have 'Changing Plumage Mastery,' you can do anything that 'Twin-Faced Hero' would have otherwise let you do. Furthermore, the effects described in 'Changing Plumage Mastery' may be applied to any form, human or animal.
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Nomrlaly I'm against killing but this article slaughtered my ignorance.
*Lunars use Domino's Original Chargen rules located here: http://fixalted.bazzalisk.org/index.php?title=Domino%27s_Original_Chargen_Rules
 

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