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A B/X D&D Campaign
 
A B/X D&D Campaign
 
Threads: [https://forum.rpg.net/showthread.php?797082-Recruitment-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV Closed Recruitment] | [https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV OOC] | [https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20772295#post20772295 IC]
 
  
 
==Characters==
 
==Characters==
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*[[Zeke the 3rd]], Neutral Halfling 5, 23/23 HP, AC 4 (2 vs Lg)
 
*[[Zeke the 3rd]], Neutral Halfling 5, 23/23 HP, AC 4 (2 vs Lg)
 
*[[Friet Fireear]], Neutral Halfing 5, 30/30 HP, AC 2 (0 vs Lg)
 
*[[Friet Fireear]], Neutral Halfing 5, 30/30 HP, AC 2 (0 vs Lg)
*[[Areth]], Neutral Elf 4, 28/28 HP, AC 4
+
*[[Areth]], Neutral Elf 4, 23/28 HP, AC 4
 
*[[Froom the Fire Mage of Fa'ren]], Neutral Magic-User 4, 17/17, AC 8
 
*[[Froom the Fire Mage of Fa'ren]], Neutral Magic-User 4, 17/17, AC 8
  
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==Beasts==
 
==Beasts==
 
*Mayflower, Areth's Mule - 8/8 HP
 
*Mayflower, Areth's Mule - 8/8 HP
** 120' MV at 2000cn, 60' MV @ 4000cn (Max)
+
* 120' MV at 2000cn, 60' MV @ 4000cn (Max)
**2 Saddlebags (total of 1,979 cn)
+
**2 Saddlebags (total of 1,959 cn)
**Common Treasure (1,367 cn)
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**Common Treasure (1,748 cn)
 +
***Crossbow and 19 bolts
 +
***Handaxe
 +
***Short Sword
 +
***Daggers x4
 
***Short sword (Onion Dwarf)
 
***Short sword (Onion Dwarf)
 +
***Daggers x5 (Onion Dwarf)
 
***Pouch containing various vials, flasks, potions, and philters
 
***Pouch containing various vials, flasks, potions, and philters
 
***Periapt of vile aspect, hanging from a dark chain
 
***Periapt of vile aspect, hanging from a dark chain
 
***1,000 pp
 
***1,000 pp
***19 gp
 
 
***Chest from bandit ambush
 
***Chest from bandit ambush
**Rollo's stuff (60 cn)
+
**Friet's Stuff (81 cn)
***50 pp
 
** 10 75gp gem
 
**Areth's stuff (102 cn)
 
***Standard Rations - 1 week
 
***Iron Rations - 3 weeks
 
***Pouch with: 10 gems@100gp, 2 Fairway coins@10gp, 100gp Uriah-kazaar Dwarven Ring
 
 
 
*TOM, The Other Mule
 
** 120' MV at 2000cn, 60' MV @ 4000cn (Max)
 
**1 saddlebag (total of 75 cn)
 
**Friet's Stuff (75 cn)
 
 
***small sack
 
***small sack
***6 gp
+
***11 gp
 
***10 fairway coins (10 gp each)
 
***10 fairway coins (10 gp each)
 
***Sword +1
 
***Sword +1
 
***3 Spellbooks (Shrine, IC#619)
 
***3 Spellbooks (Shrine, IC#619)
 +
**Rollo's stuff (50 cn)
 +
***50 pp
 +
**Areth's stuff (80 cn)
 +
***Standard Rations - 1 week
 +
***Iron Rations - 3 weeks
  
 
==Treasure==
 
==Treasure==
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*Areth
 
*Areth
**
+
**Short Sword
 +
**Daggers x3
 +
**19 gp
  
 
*Froom
 
*Froom
 
**124 gp
 
**124 gp
**pouch of 11 gems, ten @ 75 gp each from the Dwarven Lord Kanthor of Uriah-Kazar + one ruby of 100 gp [11 cn]
+
**pouch of 10 gems, 75 gp each, from the Dwarven Lord Kanthor of Uriah-Kazar [10 cn]
 
**500 gp ring, worn, from the Dwarven Lord Kanthor of Uriah-Kazar
 
**500 gp ring, worn, from the Dwarven Lord Kanthor of Uriah-Kazar
**100 gp necklace [10 cn]
 
  
 
*Frederik
 
*Frederik
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*Zeke
 
*Zeke
**Gear: 592
+
**Gear: 597
 
**Treasure: 0
 
**Treasure: 0
**Total Encumbrance: 592
+
**Total Encumbrance: 597
 
**Movement: 90/30/90
 
**Movement: 90/30/90
  
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*Areth  
 
*Areth  
**Gear: 592
+
**Gear: 607
 
**Treasure: 0
 
**Treasure: 0
**Total Encumbrance: 592
+
**Total Encumbrance: 607
 
**Movement: 90/30/90
 
**Movement: 90/30/90
  
 
*Froom
 
*Froom
 
**Gear: 122
 
**Gear: 122
**Treasure: 145
+
**Treasure: 134
**Total Encumbrance: 267
+
**Total Encumbrance: 256
 
**Movement: 120/40/120
 
**Movement: 120/40/120
  
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*From the east, beyond the Ruling River and the Lysthen Marches, I have heard tidings from Shardwood Castle. There is talk of incursions by strange, foreign giants. This sounds like ominous news to me, but perhaps a small band of adventurers might find profit? The demand for scouts and protectors is likely high.
 
*From the east, beyond the Ruling River and the Lysthen Marches, I have heard tidings from Shardwood Castle. There is talk of incursions by strange, foreign giants. This sounds like ominous news to me, but perhaps a small band of adventurers might find profit? The demand for scouts and protectors is likely high.
 
*We ourselves have recently passed through Marshwatch Stronghold and before that through Nimbortan in the Golden Hills. The farmers there are fearful, for giant insects have slain livestock and guard animals. Like enough, it will not be long before they take a human life. Much as giant crabs are to be feared, so too are giant insects, I say.
 
*We ourselves have recently passed through Marshwatch Stronghold and before that through Nimbortan in the Golden Hills. The farmers there are fearful, for giant insects have slain livestock and guard animals. Like enough, it will not be long before they take a human life. Much as giant crabs are to be feared, so too are giant insects, I say.
 
===Cidin-Kazar===
 
*A pirate ship has washed up on the coast somewhere between Fairlea and Orcholding.
 
 
*A few gnomes talk about how some kinsfolk of theirs have likely been kidnapped by goblins, and strategize about how to go about hiring honest mercenaries to help them find and recover their missing relatives.
 
 
*A gnome loudly claims that while prospecting for sapphires in the Igomar Hills, he found a cavern from whence issues a deep voice which talked, speaking prophecies and also giving him advice which led him to great personal enrichment and success. The response to this claim ranges from politely dubious to openly scornful.
 
 
*It is said that young adults hereabouts have been sneaking off into the hills to fight each other, sometimes to the death. This madness or trend, whichever it may be, is said to have sprung up from a desire to emulate bandied-about tales of the great gladiators said to dwell in the City-State and in Viridistan. One of the dwarves at this table finds the tale too sensationalistic, and avers that any injuries, deaths, or disappearances are merely the result of youths absconding into the wild places to engage in revelry, and then killing each other in their cups or falling victim to misadventure in the throes of the lotus-trance.
 
  
 
===Minor Rumours===
 
===Minor Rumours===
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You see, what men call Cidin-Kazar is but a surface trade town which facilitates commerce between the hidden under-city and the surface realms.  The surface town consists of only six hundred souls or so, of whom perhaps one hundred and fifty are males of an age and fitness to bear arms in times of need. Dimrock the Hill Dwarf is the authority figure there, and Meilgan Erg the Grognard is Captain o' the Watch. Frale Fraban is the town's priest of Kazadarum.
 
You see, what men call Cidin-Kazar is but a surface trade town which facilitates commerce between the hidden under-city and the surface realms.  The surface town consists of only six hundred souls or so, of whom perhaps one hundred and fifty are males of an age and fitness to bear arms in times of need. Dimrock the Hill Dwarf is the authority figure there, and Meilgan Erg the Grognard is Captain o' the Watch. Frale Fraban is the town's priest of Kazadarum.
  
If you seek passage to the undercity, which would be a rare achievement for those not of dwarven blood, I can think of no better dwarf to intercede on your behalf than Slithering Okli. He is a sage and an alchemist. He does his experiments down underneath Orad Mountain, but has a strange fear of sleeping underground, so he maintains a domicile above-ground. If you were to convince him that you could in any way be of significant assistance in the carrying out of his research, he would likely be willing to make introductions. Various dwarves of the undercity hold him in high esteem, for his lore concerning gems and minerals is deep indeed. He has also memorized much lore concerning the more famous swords and sundry items of the various heroes of old who once trod the land.
+
If you seek passage to the undercity, which would be a rare achievement for those not of dwarven blood, I can think of no better dwarf to intercede on your behalf than Slithering Okli. He is a sage and an alchemist. He does his experiments down underneath Orad Mountain, but has a strange fear of sleeping underground, so he maintains a domicile above-ground. If you were to convince him that you could in any way be of significant assistance in the carrying out of his research, he would likely be willing to make introductions. Various dwarves of the undercity hold him in high esteem, for his lore concerning minerals is deep indeed. He is a wise one by all accounts.
  
 
If you seek nothing more in the Cidin-Kazar than to restock, you should seek Kutrik the Gnome. He is a merchant and an honest horse-trader. I can also vouch for the provender he vends. Many's the time I've bought hardtack off of him, and never once has it been ridden with nasty mealworms.
 
If you seek nothing more in the Cidin-Kazar than to restock, you should seek Kutrik the Gnome. He is a merchant and an honest horse-trader. I can also vouch for the provender he vends. Many's the time I've bought hardtack off of him, and never once has it been ridden with nasty mealworms.

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