Editing Wilderlands Hex Crawl IV
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
A B/X D&D Campaign | A B/X D&D Campaign | ||
− | |||
− | |||
==Characters== | ==Characters== | ||
Line 32: | Line 30: | ||
*Mayflower, Areth's Mule - 8/8 HP | *Mayflower, Areth's Mule - 8/8 HP | ||
** 120' MV at 2000cn, 60' MV @ 4000cn (Max) | ** 120' MV at 2000cn, 60' MV @ 4000cn (Max) | ||
− | **2 Saddlebags (total of | + | **2 Saddlebags (total of 2,061 cn) |
− | **Common Treasure (1, | + | **Common Treasure (1,827 cn) |
+ | ***Crossbow and 19 bolts | ||
+ | ***Handaxe | ||
+ | ***Short Sword x2 | ||
+ | ***Daggers x7 | ||
***Short sword (Onion Dwarf) | ***Short sword (Onion Dwarf) | ||
+ | ***Daggers x5 (Onion Dwarf) | ||
***Pouch containing various vials, flasks, potions, and philters | ***Pouch containing various vials, flasks, potions, and philters | ||
***Periapt of vile aspect, hanging from a dark chain | ***Periapt of vile aspect, hanging from a dark chain | ||
Line 40: | Line 43: | ||
***19 gp | ***19 gp | ||
***Chest from bandit ambush | ***Chest from bandit ambush | ||
− | + | **Friet's Stuff (81 cn) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | **Friet's Stuff ( | ||
***small sack | ***small sack | ||
− | *** | + | ***11 gp |
***10 fairway coins (10 gp each) | ***10 fairway coins (10 gp each) | ||
***Sword +1 | ***Sword +1 | ||
***3 Spellbooks (Shrine, IC#619) | ***3 Spellbooks (Shrine, IC#619) | ||
+ | **Rollo's stuff (50 cn) | ||
+ | ***50 pp | ||
+ | **Areth's stuff (103 cn) | ||
+ | ***Standard Rations - 1 week | ||
+ | ***Iron Rations - 3 weeks | ||
+ | ***Pouch with: 10 gems@100gp, 3 Fairway coins@10gp, 100gp Uriah-kazaar Dwarven Ring | ||
==Treasure== | ==Treasure== | ||
Line 107: | Line 105: | ||
*Areth | *Areth | ||
− | **Gear: | + | **Gear: 583 |
**Treasure: 0 | **Treasure: 0 | ||
− | **Total Encumbrance: | + | **Total Encumbrance: 583 |
**Movement: 90/30/90 | **Movement: 90/30/90 | ||
Line 179: | Line 177: | ||
*From the east, beyond the Ruling River and the Lysthen Marches, I have heard tidings from Shardwood Castle. There is talk of incursions by strange, foreign giants. This sounds like ominous news to me, but perhaps a small band of adventurers might find profit? The demand for scouts and protectors is likely high. | *From the east, beyond the Ruling River and the Lysthen Marches, I have heard tidings from Shardwood Castle. There is talk of incursions by strange, foreign giants. This sounds like ominous news to me, but perhaps a small band of adventurers might find profit? The demand for scouts and protectors is likely high. | ||
*We ourselves have recently passed through Marshwatch Stronghold and before that through Nimbortan in the Golden Hills. The farmers there are fearful, for giant insects have slain livestock and guard animals. Like enough, it will not be long before they take a human life. Much as giant crabs are to be feared, so too are giant insects, I say. | *We ourselves have recently passed through Marshwatch Stronghold and before that through Nimbortan in the Golden Hills. The farmers there are fearful, for giant insects have slain livestock and guard animals. Like enough, it will not be long before they take a human life. Much as giant crabs are to be feared, so too are giant insects, I say. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Minor Rumours=== | ===Minor Rumours=== | ||
Line 261: | Line 250: | ||
You see, what men call Cidin-Kazar is but a surface trade town which facilitates commerce between the hidden under-city and the surface realms. The surface town consists of only six hundred souls or so, of whom perhaps one hundred and fifty are males of an age and fitness to bear arms in times of need. Dimrock the Hill Dwarf is the authority figure there, and Meilgan Erg the Grognard is Captain o' the Watch. Frale Fraban is the town's priest of Kazadarum. | You see, what men call Cidin-Kazar is but a surface trade town which facilitates commerce between the hidden under-city and the surface realms. The surface town consists of only six hundred souls or so, of whom perhaps one hundred and fifty are males of an age and fitness to bear arms in times of need. Dimrock the Hill Dwarf is the authority figure there, and Meilgan Erg the Grognard is Captain o' the Watch. Frale Fraban is the town's priest of Kazadarum. | ||
− | If you seek passage to the undercity, which would be a rare achievement for those not of dwarven blood, I can think of no better dwarf to intercede on your behalf than Slithering Okli. He is a sage and an alchemist. He does his experiments down underneath Orad Mountain, but has a strange fear of sleeping underground, so he maintains a domicile above-ground. If you were to convince him that you could in any way be of significant assistance in the carrying out of his research, he would likely be willing to make introductions. Various dwarves of the undercity hold him in high esteem, for his lore concerning | + | If you seek passage to the undercity, which would be a rare achievement for those not of dwarven blood, I can think of no better dwarf to intercede on your behalf than Slithering Okli. He is a sage and an alchemist. He does his experiments down underneath Orad Mountain, but has a strange fear of sleeping underground, so he maintains a domicile above-ground. If you were to convince him that you could in any way be of significant assistance in the carrying out of his research, he would likely be willing to make introductions. Various dwarves of the undercity hold him in high esteem, for his lore concerning minerals is deep indeed. He is a wise one by all accounts. |
If you seek nothing more in the Cidin-Kazar than to restock, you should seek Kutrik the Gnome. He is a merchant and an honest horse-trader. I can also vouch for the provender he vends. Many's the time I've bought hardtack off of him, and never once has it been ridden with nasty mealworms. | If you seek nothing more in the Cidin-Kazar than to restock, you should seek Kutrik the Gnome. He is a merchant and an honest horse-trader. I can also vouch for the provender he vends. Many's the time I've bought hardtack off of him, and never once has it been ridden with nasty mealworms. |