Editing Winter on the Lake
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− | + | == Pathfinder. "Winter On the Lake" == | |
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GM: JeStor | GM: JeStor | ||
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Concept: younger folks living alongside a lake in a isolated area, but only isolated from major population centers. The lake is very dangerous and only the shallower end (the one you're near) is fished and crossed...and crossed only in the winter when that end of the lake freezes. | Concept: younger folks living alongside a lake in a isolated area, but only isolated from major population centers. The lake is very dangerous and only the shallower end (the one you're near) is fished and crossed...and crossed only in the winter when that end of the lake freezes. | ||
The winter isn't harsh, but it is long and lots of snow...so think just below freezing for six months with ten foot drifts. | The winter isn't harsh, but it is long and lots of snow...so think just below freezing for six months with ten foot drifts. | ||
− | You do among other things gathering from a group of monasteries that are on the far side of lake | + | You do among other things gathering from a group of monasteries that are on the far side of lake and that's where we'd begin. |
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The lake is more than twenty five miles long and eight or nine wide at its widest point...less than a quarter of it is safe for travel (the end you are at). Its called "The lake", by the locals and Lake of the Monks, Monk Lake by those outside of your region. The vast majority of it is either very deep or bottomless, if you believe your grandparents stories...and very dangerous. It shallows out to a more reasonable depth at the end you're on and its clear and clean, with the limestone bottom visible on a good day in good light. Whatever large creatures exist within they generally avoid the shallow end and shy away from contact, but you've all certainly seen creatures you can't name break the surface out in the lake while you watched through a spyglass safely on shore. Those creatures seem to stay miles out from shore and are only seen by those who spend a great deal of time looking. | The lake is more than twenty five miles long and eight or nine wide at its widest point...less than a quarter of it is safe for travel (the end you are at). Its called "The lake", by the locals and Lake of the Monks, Monk Lake by those outside of your region. The vast majority of it is either very deep or bottomless, if you believe your grandparents stories...and very dangerous. It shallows out to a more reasonable depth at the end you're on and its clear and clean, with the limestone bottom visible on a good day in good light. Whatever large creatures exist within they generally avoid the shallow end and shy away from contact, but you've all certainly seen creatures you can't name break the surface out in the lake while you watched through a spyglass safely on shore. Those creatures seem to stay miles out from shore and are only seen by those who spend a great deal of time looking. | ||
I'll expect all the characters to be part of the local community, so whatever class/race you go with be aware of any strings that might flow out from your choices. That said I'll welcome all of you on board. I'm thinking the locals (excluding the monks and clerics) would number between 300-500. That's not a lot of people for the amount of area we are talking (a good chunk taken up by the lake)…that includes the fishing village and as many as two or three other small (10-20) settlements…the rest are families living in a loose group near each other or those with a ranch and a bigger home or lodge type dwelling. | I'll expect all the characters to be part of the local community, so whatever class/race you go with be aware of any strings that might flow out from your choices. That said I'll welcome all of you on board. I'm thinking the locals (excluding the monks and clerics) would number between 300-500. That's not a lot of people for the amount of area we are talking (a good chunk taken up by the lake)…that includes the fishing village and as many as two or three other small (10-20) settlements…the rest are families living in a loose group near each other or those with a ranch and a bigger home or lodge type dwelling. | ||
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In reality the people here are pretty rich, with tons of natural resources and food and little danger…but you have to work hard to get it. Wood is plentiful so folks build with it…stone would be stronger, but it's farther away and a pain to process and bigger pain to move. | In reality the people here are pretty rich, with tons of natural resources and food and little danger…but you have to work hard to get it. Wood is plentiful so folks build with it…stone would be stronger, but it's farther away and a pain to process and bigger pain to move. | ||
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In a small fairly close knit community I'm guessing that's the way things would go. | In a small fairly close knit community I'm guessing that's the way things would go. | ||
+ | == PCs == | ||
− | + | 20 point buy. | |
− | + | Yona, female human bard 2, player Mindstalk | |
+ | [[Delorn Sterling]], male human ranger 2, player Mitch | ||
+ | [[Adrakta Silverhair]], male half-orc fighter 2, player Epsion834 | ||
+ | [[Chela the Warped]], female half-orc aberrant aegis?, player Unka Josh |