Editing Wizards

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
 
=== Yuck, Scout ===
 
=== Yuck, Scout ===
 
'''Moyuk “Yuck” Hobgoblin “Scout”''': Ranger (Dungeon Rover) 2  N <br/>
 
'''Moyuk “Yuck” Hobgoblin “Scout”''': Ranger (Dungeon Rover) 2  N <br/>
Character creation: 6#4d6k3 7 11 11 8 18 12……7 -> 12<br/>
+
Character creation: 6#4d6k3 7 11 11 8 18 12……7 -> 12 <br/>
Str 18 Dex 14 Con 14 Int 11 Wis 11 Cha 8<br/>
+
Str 18 Dex 14 Con 14 Int 11 Wis 11 Cha 8 <br/>
Languages: Common, Tusk<br/>
+
Languages: Common, Tusk Darkvision 60’ +4 Stealth <br/>
Darkvision 60’, +4 Stealth<br/>
+
HP: 20/20 AC: 18 BAB: +2 (Cleave) <br/>
HP: 20/20, AC: 18, BAB: +2 (Cleave) <br/>
+
Stalclub: +8, 1d10+8 (+7, 1d10+11), magic  Dagger: +6, 1d4+4 (+5, 1d4+6) Dart: +4, 1d4+4<br/>
Stalclub: +8, 1d10+8 (+7, 1d10+11) Magic dagger: +6, 1d4+4 (+5, 1d4+6) Dart: +4, 1d4+4<br/>
+
Fort 5 (6 vs disease) Will 0  Ref 5<br/>
Fort 5 (6 vs disease) , Will 0, Ref 5<br/>
+
Skills: 7/lvl Climb 2:9 (6) Craft (Traps) 1: Disable Device 2:7 (4) Handle Animal 0:1 Knowledge (Dungeoneering) 1:4 Perception 2:5 (7 vs underground hazards) Stealth 2:11 (8) Survival 2:6 Swim 2:9 (6) <br/>
Skills: 7/lvl Climb 2:9 (6), Craft (Traps) 1:, Disable Device 2:7 (4), Handle Animal 0:1, Knowledge (Dungeoneering) 1:4, Perception 2:5 (7 vs underground hazards), Stealth 2:11 (8), Survival 2:6, Swim 2:9 (6) <br/>
 
 
Feat: Power Attack -1 to hit, +2/+3 damage<br/>
 
Feat: Power Attack -1 to hit, +2/+3 damage<br/>
 
Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn. <br/>
 
Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn. <br/>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)