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=== Dasten, Opener ===
 
=== Dasten, Opener ===
  
'''Dasten, TN Male Human Rogue''' (Unchained) 3 (a Guild Opener)<br/>
+
'''Dasten, TN Male Human Rogue''' (Unchained) 2 (a Guild Opener)<br/>
  
 
'''Abilities'''<br>
 
'''Abilities'''<br>
 
STR 11 (+0) | DEX 18 (+4) | CON 17 (+3) | INT 15 (+2) | WIS 14 (+2) | CHA 12 (+1) <br/>
 
STR 11 (+0) | DEX 18 (+4) | CON 17 (+3) | INT 15 (+2) | WIS 14 (+2) | CHA 12 (+1) <br/>
  
'''Max HP:''' 33 | '''AC:''' 19 (Touch AC: 15) (Flatfooted: 14) | '''Initiative:''' +6 <br/>
+
'''Max HP:''' 34 | '''AC:''' 19 (Touch AC: 15) (Flatfooted: 14) | '''Initiative:''' +6 <br/>
 
BAB: 2 | Hit dice: d8 | Movement: 30 | Size: Medium<br/>
 
BAB: 2 | Hit dice: d8 | Movement: 30 | Size: Medium<br/>
  
 
'''Skills:''' 8 + INT (2) + 1 (Skilled) / level = 11/level <br/>
 
'''Skills:''' 8 + INT (2) + 1 (Skilled) / level = 11/level <br/>
Acrobatics +10, Bluff +7, Climb +6, Disable Device +11 (+13 with masterwork thieves' tools), Escape Artist +10, Knowledge (Dungeoneering) +8, Knowledge (Local) +8, Knowledge (Nature) +3, Linguistics +3 Perception +8, Sense Motive +8, Sleight of Hand +8 (+10 for hiding small objects on his person with the pickpocket's outfit), Stealth +10, Use Magic Device +7<br/>
+
Acrobatics +10, Bluff +7, Climb +6, Disable Device +11 (+13 with masterwork thieves' tools), Escape Artist +10, Knowledge (Dungeoneering) +8, Knowledge (Local) +8, Knowledge (Nature), Perception +8, Sense Motive +8, Sleight of Hand +8 (+10 for hiding small objects on his person with the pickpocket's outfit), Stealth +10, Use Magic Device +7<br/>
  
 
'''Saving Throws'''<br>
 
'''Saving Throws'''<br>
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Favored Class: Rogue (Unchained) <br/>
 
Favored Class: Rogue (Unchained) <br/>
 
Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/>
 
Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/>
Rogue Talents: Weapon Training (Daggers), Befuddling Strike (when you hit with a SA, the creature takes -2 on its attack rolls against you for 1d4 rounds) <br/>
+
Rogue Talents: Weapon Training (Daggers), Offensive Defense (add # of SA dice to AC on a melee sneak attack hit) <br/>
Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, Halfling, and Sylvan.
+
Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, and Sylvan.
  
 
'''Feats:'''<br/>
 
'''Feats:'''<br/>
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Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/>
 
Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/>
 
Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon.
 
Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon.
Extra Rogue Talent (Befuddling Strike)
+
Extra Rogue Talent (Offensive Defense)
  
 
'''Equipment:''' <br/>
 
'''Equipment:''' <br/>
Returning Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
+
Dagger of Returning +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
Menacing Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Menacing, 10 ft Thrown 1d4+2) <br/>
+
Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, 10 ft Thrown 1d4+2) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
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He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
 
He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
  
(Sorry about getting banned. Have fun y'all.)
 
 
----
 
----
  
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'''Race:''' Human <br>
 
'''Race:''' Human <br>
 
'''Age:''' 19 <br>
 
'''Age:''' 19 <br>
'''Class/Level:''' Bard 3<br>
+
'''Class/Level:''' Bard 2<br>
 
'''Alignment:''' Good <br>
 
'''Alignment:''' Good <br>
 
'''Description/Background:''' A tricksy survivor of the Last Men Standing, a generalist 'Slayer' band, where she worked with Dasten (the party Opener). When the LMS attacked the necromancer's castle, they were killed or captured by the necromancer's tusks. Their talltusk leader insisted that they keep Yona alive. She was held captive at the tusk's village , using her skills to win their trust and approval . Realizing she had been kept for slaughter for an annual feast, she escaped and ran for Deepwood town.  
 
'''Description/Background:''' A tricksy survivor of the Last Men Standing, a generalist 'Slayer' band, where she worked with Dasten (the party Opener). When the LMS attacked the necromancer's castle, they were killed or captured by the necromancer's tusks. Their talltusk leader insisted that they keep Yona alive. She was held captive at the tusk's village , using her skills to win their trust and approval . Realizing she had been kept for slaughter for an annual feast, she escaped and ran for Deepwood town.  
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'''Combat'''<br>
 
'''Combat'''<br>
'''Senses:''' Perception +7<br>
+
'''Senses:''' Perception +5<br>
 
'''Init:''' +2 <br>
 
'''Init:''' +2 <br>
'''HP:''' 20 '''AC:''' 18 (Touch 13 Flatfooted 14) <br>
+
'''HP:''' 15 '''AC:''' 17 (Touch 12 Flatfooted 13) <br>
'''BAB:''' +2 '''CMB:''' +1 '''CMD:''' 13 <br>
+
'''BAB:''' +1 '''CMB:''' +1 '''CMD:''' 13 <br>
'''Fort:''' +2 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
+
'''Fort:''' +1 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
 
'''Special:''' +4 vs. bardic, sonic, or language dependent effects; re-roll 1 failed save/day (Second Chance trait)
 
'''Special:''' +4 vs. bardic, sonic, or language dependent effects; re-roll 1 failed save/day (Second Chance trait)
  
 
'''Skills with ranks'''<br>
 
'''Skills with ranks'''<br>
'''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +9, '''Disguise:''' +7, '''Escape Artist:''': +6, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Ride:''': +3, '''Sense Motive:''' +6, '''Sleight of Hand:''' +6, '''Spellcraft:''' +6, '''Stealth:''' +7, '''Use Magic Device:''' +7
+
'''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +8, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Sense Motive:''' +5, '''Spellcraft:''' +6, '''Stealth:''' +6, '''Use Magic Device:''' +7
  
 
'''Feats'''<br>
 
'''Feats'''<br>
 
'''Human''' Point-blank Shot 'You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.'<br>
 
'''Human''' Point-blank Shot 'You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.'<br>
 
'''Level 1:''' [http://www.d20pfsrd.com/feats/combat-feats/arcane-strike-combat/ Arcane Strike]
 
'''Level 1:''' [http://www.d20pfsrd.com/feats/combat-feats/arcane-strike-combat/ Arcane Strike]
'''Level 3:''' Precise-Shot 'You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.'
+
 
 +
'''xx Level 3 xx:''' Precise-Shot 'You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.'
  
 
'''Traits'''<br>
 
'''Traits'''<br>
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'''Class Features'''<br>
 
'''Class Features'''<br>
 
A bard adds half her class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.<br>
 
A bard adds half her class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.<br>
Bardic Performance (countersong, distraction, fascinate, inspire courage, inspire competence +2)
+
Bardic Performance (countersong, distraction, fascinate, inspire courage)
  
 
'''Gear'''<br>
 
'''Gear'''<br>
 
--Shortbow<br>
 
--Shortbow<br>
 
--Shortbow +2<br>
 
--Shortbow +2<br>
--Six fire arrows<br>
 
--Ring of protection<br>
 
 
--One potion of flying<br>
 
--One potion of flying<br>
 
--Longsword<br>
 
--Longsword<br>
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--Entertainer's outfit<br>
 
--Entertainer's outfit<br>
 
--Traveler's outfit<br>
 
--Traveler's outfit<br>
--Advanced swim gear<br>
+
--1000 brightsilver
--Two flasks alchemical fire<br>
 
--900 brightsilver
 
  
 
'''Spells'''
 
'''Spells'''
  
 
'''Level 0''' unlimited, DC 13 <br>
 
'''Level 0''' unlimited, DC 13 <br>
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, light
+
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic
  
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
Silent Image, Cure light wounds, Auditory Hallucination, Summon Monster 1,
+
Silent Image, Cure light wounds, Auditory Hallucination
  
 
----
 
----
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Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
 
Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
  
23/23 hps<br>
+
7/18 hps<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
Base Attack Bonus +2<br>
+
Base Attack Bonus +1<br>
Saves: Fort +4, Ref +3, Will +7
+
Saves: Fort +4, Ref +2, Will +7
  
Melee: shortspear +2, 1d6; Mace of Disruption +3 (+1 magic), 1d8+1<br>
+
Melee: shortspear +1, 1d6; Mace of Disruption +1, 1d8<br>
Ranged: light crossbow +3, 1d6
+
Ranged: light crossbow +2, 1d6
  
 
Languages: Common, Angelic<br>
 
Languages: Common, Angelic<br>
Special: Aura, Channel Energy 2d6<br>
+
Special: Aura, Channel Energy 1d6<br>
 
Domains: Glory, Sun<br>
 
Domains: Glory, Sun<br>
Spells : Level 0 (Orisons): 8 Level 1: 6+1 Level 2:2+1<br>
+
Spells : Level 0 (Orisons): 8 Level 1: 6+1<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
2nd:Aid, Spiritual Weapon
+
Domain spell: shield of faith<br>
Domain spell: shield of faith, Bless Weapon<br>
+
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire)<br>
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire), Selective Channel<br>
 
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
  
Skills Ranks Spent: 15/15<br>
+
Skills Ranks Spent: 10/10<br>
Diplomacy 9: 3 ranks + 3 Cha + 3 class, Heal 9: 2 ranks + Wis + 4 class + 3, Knowledge (Religion) 7: 3 ranks + 1 Int + 3 class, Sense Motive 10: 3 ranks + 4 Wis + 3 class, Perception 10: 2 rank +1 trait + 4 Wis +3 class, Spellcraft 5: 1 rank +1 Int +3 class, Stealth 2:1 rank +1 Dex
+
Diplomacy 8: 2 ranks + 3 Cha + 3 class, Heal 9: 2 ranks + Wis + 4 class + 3, Knowledge (Religion) 6: 2 ranks + 1 Int + 3 class, Sense Motive 9: 2 ranks + 4 Wis + 3 class, Perception 9: 1 rank +1 trait + 4 Wis +3 class, Spellcraft 5: 1 rank +1 Int +3 class
  
 
Gold: 20 brightpennies remaining. Starts 160 (http://orokos.com/roll/696905)<br>
 
Gold: 20 brightpennies remaining. Starts 160 (http://orokos.com/roll/696905)<br>
Line 212: Line 207:
 
Lawful Good
 
Lawful Good
  
Female [https://www.d20pfsrd.com/races/core-races/human/ Human]
+
Female Human
  
[http://www.d20pfsrd.com/classes/core-classes/paladin/ Paladin] ([http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/warrior-of-the-holy-light Warrior of the Holy Light] + [http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/undead-scourge Undead Scourge]) 3
+
Paladin (Warrior of the Holy Light) 3
  
 
A local girl whose father secretly dabbled in demon worship, even branding his newborn daughter in hopes of some infernal favor. This ill-advised pursuit may have had something to do with the whole family save infant Alita dying in a roaring fire one night. She was adopted by the church and raised first as a lay sister and then, after a lot of metaphorical and some literal butting of heads, as a holy warrior, all the more driven because of the unasked for stain on her soul. Alita's mother was sir Numinos's sister, so when she heard a guild band was going to take back her uncle's old keep she couldn't very well ''not'' get involved...
 
A local girl whose father secretly dabbled in demon worship, even branding his newborn daughter in hopes of some infernal favor. This ill-advised pursuit may have had something to do with the whole family save infant Alita dying in a roaring fire one night. She was adopted by the church and raised first as a lay sister and then, after a lot of metaphorical and some literal butting of heads, as a holy warrior, all the more driven because of the unasked for stain on her soul. Alita's mother was sir Numinos's sister, so when she heard a guild band was going to take back her uncle's old keep she couldn't very well ''not'' get involved...
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; Traits
 
; Traits
: [https://www.d20pfsrd.com/traits/magic-traits/flame-touched/ Flame-Touched] (DR 1/- against fire type creatures and attacks)
+
: Flame-Touched (DR 1/- against fire type creatures and attacks)
: [https://www.d20pfsrd.com/traits/social-traits/seeker/ Seeker] (+1 on Perception checks, Perception is a class skill)
+
: Seeker (+1 on Perception checks, Perception is a class skill)
: [https://www.d20pfsrd.com/traits/regional-traits/soldier-of-the-faith-regional-razmiran/ Soldier of the Faith] (+1 on Intimidate checks, Intimidate is a class skill)
+
: Soldier of the Faith (+1 on Intimidate checks, Intimidate is a class skill)
  
 
; Drawbacks
 
; Drawbacks
: [https://www.d20pfsrd.com/traits/drawbacks/tainted-spirit/ Tainted Spirit] (after X rounds of combat, make Fort save against 10+X or be fatigued for 10 times X minutes)
+
: Tainted Spirit (after X rounds of combat, make Fort save against 10 + X or be fatigued for 10 times X minutes)
  
 
; Feats
 
; Feats
: [https://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands/ Extra Lay On Hands] (use lay on hands two additional times per day)
+
: Extra Lay On Hands (use lay on hands two additional times per day)
: [https://www.d20pfsrd.com/feats/general-feats/radiant-charge/ Radiant Charge] (spend all remaining uses of Lay on Hands to add Xd6+Cha holy damage to a successful charge)
+
: Radiant Charge (spend all remaining uses of Lay on Hands to add Xd6 + Cha holy damage to a successful charge)
: [http://www.d20pfsrd.com/feats/general-feats/persuasive Persuasive] (+2 Diplomacy and Intimidate)
+
: (plus one more)
  
 
; Skills
 
; Skills
: Diplomacy 3 ranks + 3 class + 4 Cha + 2 feat = +12
+
: Diplomacy 3 ranks + 3 class + 4 Cha = +10
: Intimidate 2 ranks + 3 class + 4 Cha + 1 trait + 2 feat = +12
+
: Intimidate 3 ranks + 3 class + 4 Cha + 1 trait = +11
: Knowledge (nobility) 2 ranks + 3 class = +5
+
: Knowledge (religion) 3 ranks + 3 class = +6
: Knowledge (religion) 2 ranks + 3 class = +5
 
 
: Perception 3 ranks + 3 class + 1 Wis + 1 trait = +8
 
: Perception 3 ranks + 3 class + 1 Wis + 1 trait = +8
  
; Class Features
+
; Class Abilities
: Aura of Courage (immune to fear, allies within 10ft gain +4 on saves against fear)
+
: Aura of Courage (immune to fear, allies within 10ft gain +4 to saves against fear)
 
: Aura of Good (power 3)
 
: Aura of Good (power 3)
: Detect Evil (move action, single target within 60ft, instant information as if studied for 3 rounds)
+
: Detect Evil (move action, single target, 60ft, instant information as if studied for 3 rounds)
 +
: Smite Evil (1/day, +4 attack, +3 damage (+6 on first attack against undead, dragons and outsiders), +4 AC)
 
: Divine Grace (+Cha on all saves)
 
: Divine Grace (+Cha on all saves)
 
: Divine Health (immune to disease)
 
: Divine Health (immune to disease)
 
: Lay on Hands (5+2/day, 1d6hp)
 
: Lay on Hands (5+2/day, 1d6hp)
 
: Mercy (lay on hands also cures Fatigued)
 
: Mercy (lay on hands also cures Fatigued)
: Smite Evil (1/day, +4 attack, +3 damage (+6 against evil undead), +4 AC)
 
  
 
; Gear
 
; Gear
 
: Breastplate (AC +6, max Dex +3, penalty -4, speed 20ft., 30lbs.)
 
: Breastplate (AC +6, max Dex +3, penalty -4, speed 20ft., 30lbs.)
 
: Light wooden shield +1 (AC +2, penalty 0, 5lbs.)
 
: Light wooden shield +1 (AC +2, penalty 0, 5lbs.)
: "Firestar", a +2 flaming burst heavy mace (+2, 1d8+1d6+2, x2+1d10, Bashing, 8lbs.)
+
: "Firestar", a ''+2 flaming burst heavy mace'' (+2, 1d8+1d6+2, x2+1d10, Bashing, 8lbs.)
 
: Sling, 10 bullets (50ft., 1d4, x2, Bashing, 5lbs.)
 
: Sling, 10 bullets (50ft., 1d4, x2, Bashing, 5lbs.)
 
: Hooded arming robe
 
: Hooded arming robe
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: Reflex save 1 class + 2 Dex + 4 Cha = +7
 
: Reflex save 1 class + 2 Dex + 4 Cha = +7
 
: Will save 3 class + 1 Wis + 4 Cha = +8
 
: Will save 3 class + 1 Wis + 4 Cha = +8
: HP 10 + [https://orokos.com/roll/710652 1d10] + [https://orokos.com/roll/718243 1d10] (backstop 4) + 3 Con = 26
+
: HP 10 + [https://orokos.com/roll/710652 1d10] + [https://orokos.com/roll/718243 1d10] + 3 Con = 24
  
 
----
 
----
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Female Elf
 
Female Elf
  
Wizard 3
+
Wizard 2
  
 
An elf with a magical talent shouldn't be found in the middle of nowhere doing dirty - even if necessary - work of the Guilders. She should dwell in the ivory towers, mingling with politics.
 
An elf with a magical talent shouldn't be found in the middle of nowhere doing dirty - even if necessary - work of the Guilders. She should dwell in the ivory towers, mingling with politics.
Line 309: Line 303:
 
: Scribe Scroll
 
: Scribe Scroll
 
: Combat Casting (+4 Concentration when casting defensively or grappled)
 
: Combat Casting (+4 Concentration when casting defensively or grappled)
: Skill Focus (Acrobatics)
 
  
 
; Skills
 
; Skills
: Acrobatics +14 (3 ranks + 3 class + 4 Dex + +3 feat + 1 trait)
+
: Acrobatics +10 (2 ranks + 3 class + 4 Dex + 1 trait)
: Appraise +10 (3 ranks + 3 class + 4 Int)
+
: Appraise +9 (2 ranks + 3 class + 4 Int)
: Knowledge (Arcana) +10 (3 ranks + 3 class + 4 Int)
+
: Knowledge (Arcana) +9 (2 ranks + 3 class + 4 Int)
: Knowledge (Dungeoneering) +9 (2 rank + 3 class + 4 Int)
+
: Knowledge (Dungeoneering) +8 (1 rank + 3 class + 4 Int)
: Knowledge (Geography) +9 (2 rank + 3 class + 4 Int)
+
: Knowledge (Geography) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (History) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (History) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (Nobility) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (Nobility) +8 (1 rank + 3 class + 4 Int)
 
: Perception +1 (- 1 Cha + 2 race)
 
: Perception +1 (- 1 Cha + 2 race)
: Perform (Dance) +7 (3 ranks + 2 Cha + 2 tool)
+
: Perform (Dance) +6 (2 ranks + 2 Cha + 2 tool)
: Spellcraft +10 (3 ranks + 3 class + 4 Int)
+
: Spellcraft +9 (2 ranks + 3 class + 4 Int)
  
 
; Class Abilities
 
; Class Abilities
 
: Intense spells (+1 to evocation spells damage)
 
: Intense spells (+1 to evocation spells damage)
: Force missile (1d4+1 damage, 7/7 daily)
+
: Force missile (1d4+1 damage, 6/7 daily)
: Spontaneous spell (1/1 daily)
+
: Spontaneous spell (0/1 daily)
  
 
; Wizard Spells Prepared
 
; Wizard Spells Prepared
: 2nd level (DC 16)
 
:* Invisibility
 
:* X Flurry of Snowballs
 
:* X Flurry of Snowballs (school slot)
 
 
: 1st level (DC 15)
 
: 1st level (DC 15)
 
:* X Burning hands
 
:* X Burning hands
:* Shield
+
:* X Shield
:* Thunderstomp
+
:* X Thunderstomp
:* Shocking Grasp (school slot)
+
:* X Shocking Grasp (school slot)
 
: Cantrips (DC 14)
 
: Cantrips (DC 14)
 
:* Detect Poison
 
:* Detect Poison
Line 349: Line 338:
 
: Bracers of Armor +2
 
: Bracers of Armor +2
 
: Dancer's Garb
 
: Dancer's Garb
: Wand of ''magic missile'' (50 charges)
+
: Wand of ''magic missile''
: Wand of ''scorching ray'' (XX charges)
 
 
: Potions
 
: Potions
 
:* ''endure elements''
 
:* ''endure elements''
Line 362: Line 350:
 
: Spellbook containing
 
: Spellbook containing
 
:* All Wizard's cantrips
 
:* All Wizard's cantrips
:* ''Burning Hands'' (3d4 fire damage in a 15-foot cone)
+
:* ''Burning Hands'' (2d4 fire damage in a 15-foot cone)
 
:* ''Color Spray'' (15 foot cone; conditions depending on HD)
 
:* ''Color Spray'' (15 foot cone; conditions depending on HD)
:* ''Shield'' (+4 Shield AC and block magic Missile for 3 minutes)
+
:* ''Shield'' (+4 Shield AC and block magic Missile for 2 minutes)
:* ''Shocking Grasp'' (3d6 electricity damage on melee touch)
+
:* ''Shocking Grasp'' (2d6 electricity damage on melee touch)
:* ''Snapdragon Fireworks'' (1d4 Fire and dazzle for 1 round at long range, 3 rounds)
+
:* ''Snapdragon Fireworks'' (1d4 Fire and dazzle for 1 round at long range, 2 rounds)
:* ''Summon Monster I'' (Summon creature for 3 rounds)
+
:* ''Summon Monster I'' (Summon creature for 2 rounds)
 
:* ''Thunderstomp'' (Ranged trip attempt at +6 CMB)
 
:* ''Thunderstomp'' (Ranged trip attempt at +6 CMB)
 
:* ''Touch of Gracelessness'' (1d6+1 Dex damage on touch)
 
:* ''Touch of Gracelessness'' (1d6+1 Dex damage on touch)
:* ''Unseen Servant'' (Summon servant for 3 hours)
+
:* ''Unseen Servant'' (Summon servant for 2 hours)
:* ''Invisibility'' (Makes target invisible for 3 minutes)
 
:* ''Flurry of Snowballs'' (30 ft burst 4d6 cold damage)
 
 
: An estate (somewhere out there)
 
: An estate (somewhere out there)
  
Line 383: Line 369:
 
: Armor Class 16 (+ 4 Dex + 2 armor)
 
: Armor Class 16 (+ 4 Dex + 2 armor)
 
:* flatfooted 12, touch 14
 
:* flatfooted 12, touch 14
: Fortitude +2 (1 class + 1 Con)
+
: Fortitude +1 (0 class + 1 Con)
: Reflex +5 (1 class + 4 Dex)
+
: Reflex +4 (0 class + 4 Dex)
 
: Will +2 (3 class - 1 Wis)
 
: Will +2 (3 class - 1 Wis)
: HP 14/14 (6+3+2 class + 3 Con)
+
: HP 11/11 (6+3 class + 2 Con)
  
 
== Story So Far ==
 
== Story So Far ==

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