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Favored Class: Rogue (Unchained) <br/> | Favored Class: Rogue (Unchained) <br/> | ||
Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/> | Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/> | ||
− | Rogue Talents: Weapon Training (Daggers), | + | Rogue Talents: Weapon Training (Daggers), Offensive Defense (add # of SA dice to AC on a melee sneak attack hit) <br/> |
Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, Halfling, and Sylvan. | Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, Halfling, and Sylvan. | ||
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Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/> | Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/> | ||
Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon. | Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon. | ||
− | Extra Rogue Talent ( | + | Extra Rogue Talent (Offensive Defense) |
'''Equipment:''' <br/> | '''Equipment:''' <br/> | ||
− | Returning | + | Dagger of Returning +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/> |
− | + | Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, 10 ft Thrown 1d4+2) <br/> | |
Shortbow (+6, 1d6, x3, P, 60ft) <br/> | Shortbow (+6, 1d6, x3, P, 60ft) <br/> | ||
Light mace x2 (+6, 1d6, x2, B, Light) <br/> | Light mace x2 (+6, 1d6, x2, B, Light) <br/> | ||
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He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce. | He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce. | ||
− | |||
---- | ---- | ||
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'''Senses:''' Perception +7<br> | '''Senses:''' Perception +7<br> | ||
'''Init:''' +2 <br> | '''Init:''' +2 <br> | ||
− | '''HP:''' 20 '''AC:''' | + | '''HP:''' 20 '''AC:''' 17 (Touch 12 Flatfooted 13) <br> |
'''BAB:''' +2 '''CMB:''' +1 '''CMD:''' 13 <br> | '''BAB:''' +2 '''CMB:''' +1 '''CMD:''' 13 <br> | ||
'''Fort:''' +2 '''Ref:''' '''+6''' '''Will:''' '''+4''' | '''Fort:''' +2 '''Ref:''' '''+6''' '''Will:''' '''+4''' | ||
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'''Skills with ranks'''<br> | '''Skills with ranks'''<br> | ||
− | '''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +9, '''Disguise:''' +7, '''Escape Artist:''': +6, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Ride:''': +3, '''Sense Motive:''' + | + | '''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +9, '''Disguise:''' +7, '''Escape Artist:''': +6, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Ride:''': +3, '''Sense Motive:''' +5, '''Sleight of Hand:''' +6, '''Spellcraft:''' +6, '''Stealth:''' +8, '''Use Magic Device:''' +7 |
'''Feats'''<br> | '''Feats'''<br> | ||
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--Shortbow<br> | --Shortbow<br> | ||
--Shortbow +2<br> | --Shortbow +2<br> | ||
− | |||
− | |||
--One potion of flying<br> | --One potion of flying<br> | ||
--Longsword<br> | --Longsword<br> | ||
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--Entertainer's outfit<br> | --Entertainer's outfit<br> | ||
--Traveler's outfit<br> | --Traveler's outfit<br> | ||
− | -- | + | --1000 brightsilver |
− | |||
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'''Spells''' | '''Spells''' | ||
'''Level 0''' unlimited, DC 13 <br> | '''Level 0''' unlimited, DC 13 <br> | ||
− | Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, light | + | Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, +1 (mending, mage hand, light) |
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br> | '''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br> | ||
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Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3) | Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3) | ||
− | + | 7/18 hps<br> | |
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br> | AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br> | ||
− | Base Attack Bonus + | + | Base Attack Bonus +1<br> |
− | Saves: Fort +4, Ref + | + | Saves: Fort +4, Ref +2, Will +7 |
− | Melee: shortspear + | + | Melee: shortspear +1, 1d6; Mace of Disruption +1, 1d8<br> |
− | Ranged: light crossbow + | + | Ranged: light crossbow +2, 1d6 |
Languages: Common, Angelic<br> | Languages: Common, Angelic<br> | ||
− | Special: Aura, Channel Energy | + | Special: Aura, Channel Energy 1d6<br> |
Domains: Glory, Sun<br> | Domains: Glory, Sun<br> | ||
− | Spells : Level 0 (Orisons): 8 Level 1: 6 | + | Spells : Level 0 (Orisons): 8 Level 1: 6+1<br> |
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br> | Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br> | ||
− | + | Domain spell: shield of faith<br> | |
− | Domain spell: shield of faith | + | Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire)<br> |
− | Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire) | ||
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection) | Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection) | ||
− | Skills Ranks Spent: | + | Skills Ranks Spent: 10/10<br> |
− | Diplomacy | + | Diplomacy 8: 2 ranks + 3 Cha + 3 class, Heal 9: 2 ranks + Wis + 4 class + 3, Knowledge (Religion) 6: 2 ranks + 1 Int + 3 class, Sense Motive 9: 2 ranks + 4 Wis + 3 class, Perception 9: 1 rank +1 trait + 4 Wis +3 class, Spellcraft 5: 1 rank +1 Int +3 class |
Gold: 20 brightpennies remaining. Starts 160 (http://orokos.com/roll/696905)<br> | Gold: 20 brightpennies remaining. Starts 160 (http://orokos.com/roll/696905)<br> | ||
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: [https://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands/ Extra Lay On Hands] (use lay on hands two additional times per day) | : [https://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands/ Extra Lay On Hands] (use lay on hands two additional times per day) | ||
: [https://www.d20pfsrd.com/feats/general-feats/radiant-charge/ Radiant Charge] (spend all remaining uses of Lay on Hands to add Xd6+Cha holy damage to a successful charge) | : [https://www.d20pfsrd.com/feats/general-feats/radiant-charge/ Radiant Charge] (spend all remaining uses of Lay on Hands to add Xd6+Cha holy damage to a successful charge) | ||
− | : | + | : (plus one more) |
; Skills | ; Skills | ||
− | : Diplomacy 3 ranks + 3 class + 4 Cha | + | : Diplomacy 3 ranks + 3 class + 4 Cha = +10 |
− | : Intimidate 2 ranks + 3 class + 4 Cha + 1 trait | + | : Intimidate 2 ranks + 3 class + 4 Cha + 1 trait = +10 |
: Knowledge (nobility) 2 ranks + 3 class = +5 | : Knowledge (nobility) 2 ranks + 3 class = +5 | ||
: Knowledge (religion) 2 ranks + 3 class = +5 | : Knowledge (religion) 2 ranks + 3 class = +5 | ||
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: Reflex save 1 class + 2 Dex + 4 Cha = +7 | : Reflex save 1 class + 2 Dex + 4 Cha = +7 | ||
: Will save 3 class + 1 Wis + 4 Cha = +8 | : Will save 3 class + 1 Wis + 4 Cha = +8 | ||
− | : HP 10 + [https://orokos.com/roll/710652 1d10] + [https://orokos.com/roll/718243 1d10] | + | : HP 10 + [https://orokos.com/roll/710652 1d10] + [https://orokos.com/roll/718243 1d10] + 3 Con = 24 |
---- | ---- | ||
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Female Elf | Female Elf | ||
− | Wizard | + | Wizard 2 |
An elf with a magical talent shouldn't be found in the middle of nowhere doing dirty - even if necessary - work of the Guilders. She should dwell in the ivory towers, mingling with politics. | An elf with a magical talent shouldn't be found in the middle of nowhere doing dirty - even if necessary - work of the Guilders. She should dwell in the ivory towers, mingling with politics. | ||
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: Scribe Scroll | : Scribe Scroll | ||
: Combat Casting (+4 Concentration when casting defensively or grappled) | : Combat Casting (+4 Concentration when casting defensively or grappled) | ||
− | |||
; Skills | ; Skills | ||
− | : Acrobatics + | + | : Acrobatics +10 (2 ranks + 3 class + 4 Dex + 1 trait) |
− | : Appraise + | + | : Appraise +9 (2 ranks + 3 class + 4 Int) |
− | : Knowledge (Arcana) + | + | : Knowledge (Arcana) +9 (2 ranks + 3 class + 4 Int) |
− | : Knowledge (Dungeoneering) + | + | : Knowledge (Dungeoneering) +8 (1 rank + 3 class + 4 Int) |
− | : Knowledge (Geography) + | + | : Knowledge (Geography) +8 (1 rank + 3 class + 4 Int) |
: Knowledge (History) +8 (1 rank + 3 class + 4 Int) | : Knowledge (History) +8 (1 rank + 3 class + 4 Int) | ||
: Knowledge (Nobility) +8 (1 rank + 3 class + 4 Int) | : Knowledge (Nobility) +8 (1 rank + 3 class + 4 Int) | ||
: Perception +1 (- 1 Cha + 2 race) | : Perception +1 (- 1 Cha + 2 race) | ||
− | : Perform (Dance) + | + | : Perform (Dance) +6 (2 ranks + 2 Cha + 2 tool) |
− | : Spellcraft + | + | : Spellcraft +9 (2 ranks + 3 class + 4 Int) |
; Class Abilities | ; Class Abilities | ||
: Intense spells (+1 to evocation spells damage) | : Intense spells (+1 to evocation spells damage) | ||
− | : Force missile (1d4+1 damage, | + | : Force missile (1d4+1 damage, 6/7 daily) |
− | : Spontaneous spell ( | + | : Spontaneous spell (0/1 daily) |
; Wizard Spells Prepared | ; Wizard Spells Prepared | ||
− | |||
− | |||
− | |||
− | |||
: 1st level (DC 15) | : 1st level (DC 15) | ||
:* X Burning hands | :* X Burning hands | ||
− | :* Shield | + | :* X Shield |
− | :* Thunderstomp | + | :* X Thunderstomp |
− | :* Shocking Grasp (school slot) | + | :* X Shocking Grasp (school slot) |
: Cantrips (DC 14) | : Cantrips (DC 14) | ||
:* Detect Poison | :* Detect Poison | ||
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: Bracers of Armor +2 | : Bracers of Armor +2 | ||
: Dancer's Garb | : Dancer's Garb | ||
− | : Wand of ''magic missile'' | + | : Wand of ''magic missile'' |
− | |||
: Potions | : Potions | ||
:* ''endure elements'' | :* ''endure elements'' | ||
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: Spellbook containing | : Spellbook containing | ||
:* All Wizard's cantrips | :* All Wizard's cantrips | ||
− | :* ''Burning Hands'' ( | + | :* ''Burning Hands'' (2d4 fire damage in a 15-foot cone) |
:* ''Color Spray'' (15 foot cone; conditions depending on HD) | :* ''Color Spray'' (15 foot cone; conditions depending on HD) | ||
− | :* ''Shield'' (+4 Shield AC and block magic Missile for | + | :* ''Shield'' (+4 Shield AC and block magic Missile for 2 minutes) |
− | :* ''Shocking Grasp'' ( | + | :* ''Shocking Grasp'' (2d6 electricity damage on melee touch) |
− | :* ''Snapdragon Fireworks'' (1d4 Fire and dazzle for 1 round at long range, | + | :* ''Snapdragon Fireworks'' (1d4 Fire and dazzle for 1 round at long range, 2 rounds) |
− | :* ''Summon Monster I'' (Summon creature for | + | :* ''Summon Monster I'' (Summon creature for 2 rounds) |
:* ''Thunderstomp'' (Ranged trip attempt at +6 CMB) | :* ''Thunderstomp'' (Ranged trip attempt at +6 CMB) | ||
:* ''Touch of Gracelessness'' (1d6+1 Dex damage on touch) | :* ''Touch of Gracelessness'' (1d6+1 Dex damage on touch) | ||
− | :* ''Unseen Servant'' (Summon servant for | + | :* ''Unseen Servant'' (Summon servant for 2 hours) |
− | |||
− | |||
: An estate (somewhere out there) | : An estate (somewhere out there) | ||
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: Armor Class 16 (+ 4 Dex + 2 armor) | : Armor Class 16 (+ 4 Dex + 2 armor) | ||
:* flatfooted 12, touch 14 | :* flatfooted 12, touch 14 | ||
− | : Fortitude + | + | : Fortitude +1 (0 class + 1 Con) |
− | : Reflex + | + | : Reflex +4 (0 class + 4 Dex) |
: Will +2 (3 class - 1 Wis) | : Will +2 (3 class - 1 Wis) | ||
− | : HP | + | : HP 11/11 (6+3 class + 2 Con) |
== Story So Far == | == Story So Far == |