Editing Wizards

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 63: Line 63:
 
Favored Class: Rogue (Unchained) <br/>
 
Favored Class: Rogue (Unchained) <br/>
 
Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/>
 
Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/>
Rogue Talents: Weapon Training (Daggers), Befuddling Strike (when you hit with a SA, the creature takes -2 on its attack rolls against you for 1d4 rounds) <br/>
+
Rogue Talents: Weapon Training (Daggers), Offensive Defense (add # of SA dice to AC on a melee sneak attack hit) <br/>
 
Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, Halfling, and Sylvan.
 
Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, Halfling, and Sylvan.
  
Line 71: Line 71:
 
Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/>
 
Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/>
 
Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon.
 
Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon.
Extra Rogue Talent (Befuddling Strike)
+
Extra Rogue Talent (Offensive Defense)
  
 
'''Equipment:''' <br/>
 
'''Equipment:''' <br/>
Returning Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
+
Dagger of Returning +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
Menacing Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Menacing, 10 ft Thrown 1d4+2) <br/>
+
Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, 10 ft Thrown 1d4+2) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
Line 88: Line 88:
 
He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
 
He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
  
(Sorry about getting banned. Have fun y'all.)
 
 
----
 
----
  
Line 117: Line 116:
 
'''Senses:''' Perception +7<br>
 
'''Senses:''' Perception +7<br>
 
'''Init:''' +2 <br>
 
'''Init:''' +2 <br>
'''HP:''' 20 '''AC:''' 18 (Touch 13 Flatfooted 14) <br>
+
'''HP:''' 20 '''AC:''' 17 (Touch 12 Flatfooted 13) <br>
 
'''BAB:''' +2  '''CMB:''' +1 '''CMD:''' 13 <br>
 
'''BAB:''' +2  '''CMB:''' +1 '''CMD:''' 13 <br>
 
'''Fort:''' +2 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
 
'''Fort:''' +2 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
Line 123: Line 122:
  
 
'''Skills with ranks'''<br>
 
'''Skills with ranks'''<br>
'''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +9, '''Disguise:''' +7, '''Escape Artist:''': +6, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Ride:''': +3, '''Sense Motive:''' +6, '''Sleight of Hand:''' +6, '''Spellcraft:''' +6, '''Stealth:''' +7, '''Use Magic Device:''' +7
+
'''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +9, '''Disguise:''' +7, '''Escape Artist:''': +6, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Ride:''': +3, '''Sense Motive:''' +5, '''Sleight of Hand:''' +6, '''Spellcraft:''' +6, '''Stealth:''' +8, '''Use Magic Device:''' +7
  
 
'''Feats'''<br>
 
'''Feats'''<br>
Line 141: Line 140:
 
--Shortbow<br>
 
--Shortbow<br>
 
--Shortbow +2<br>
 
--Shortbow +2<br>
--Six fire arrows<br>
 
--Ring of protection<br>
 
 
--One potion of flying<br>
 
--One potion of flying<br>
 
--Longsword<br>
 
--Longsword<br>
Line 151: Line 148:
 
--Entertainer's outfit<br>
 
--Entertainer's outfit<br>
 
--Traveler's outfit<br>
 
--Traveler's outfit<br>
--Advanced swim gear<br>
+
--1000 brightsilver
--Two flasks alchemical fire<br>
 
--900 brightsilver
 
  
 
'''Spells'''
 
'''Spells'''
  
 
'''Level 0''' unlimited, DC 13 <br>
 
'''Level 0''' unlimited, DC 13 <br>
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, light
+
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, +1 (mending, mage hand, light)
  
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
Line 169: Line 164:
 
Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
 
Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
  
23/23 hps<br>
+
7/18 hps<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
Base Attack Bonus +2<br>
+
Base Attack Bonus +1<br>
Saves: Fort +4, Ref +3, Will +7
+
Saves: Fort +4, Ref +2, Will +7
  
Melee: shortspear +2, 1d6; Mace of Disruption +3 (+1 magic), 1d8+1<br>
+
Melee: shortspear +1, 1d6; Mace of Disruption +1, 1d8<br>
Ranged: light crossbow +3, 1d6
+
Ranged: light crossbow +2, 1d6
  
 
Languages: Common, Angelic<br>
 
Languages: Common, Angelic<br>
Special: Aura, Channel Energy 2d6<br>
+
Special: Aura, Channel Energy 1d6<br>
 
Domains: Glory, Sun<br>
 
Domains: Glory, Sun<br>
Spells : Level 0 (Orisons): 8 Level 1: 6+1 Level 2:2+1<br>
+
Spells : Level 0 (Orisons): 8 Level 1: 6+1<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
2nd:Aid, Spiritual Weapon
+
Domain spell: shield of faith<br>
Domain spell: shield of faith, Bless Weapon<br>
+
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire)<br>
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire), Selective Channel<br>
 
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
  
Skills Ranks Spent: 15/15<br>
+
Skills Ranks Spent: 10/10<br>
Diplomacy 9: 3 ranks + 3 Cha + 3 class, Heal 9: 2 ranks + Wis + 4 class + 3, Knowledge (Religion) 7: 3 ranks + 1 Int + 3 class, Sense Motive 10: 3 ranks + 4 Wis + 3 class, Perception 10: 2 rank +1 trait + 4 Wis +3 class, Spellcraft 5: 1 rank +1 Int +3 class, Stealth 2:1 rank +1 Dex
+
Diplomacy 8: 2 ranks + 3 Cha + 3 class, Heal 9: 2 ranks + Wis + 4 class + 3, Knowledge (Religion) 6: 2 ranks + 1 Int + 3 class, Sense Motive 9: 2 ranks + 4 Wis + 3 class, Perception 9: 1 rank +1 trait + 4 Wis +3 class, Spellcraft 5: 1 rank +1 Int +3 class
  
 
Gold: 20 brightpennies remaining. Starts 160 (http://orokos.com/roll/696905)<br>
 
Gold: 20 brightpennies remaining. Starts 160 (http://orokos.com/roll/696905)<br>
Line 237: Line 231:
 
: [https://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands/ Extra Lay On Hands] (use lay on hands two additional times per day)
 
: [https://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands/ Extra Lay On Hands] (use lay on hands two additional times per day)
 
: [https://www.d20pfsrd.com/feats/general-feats/radiant-charge/ Radiant Charge] (spend all remaining uses of Lay on Hands to add Xd6+Cha holy damage to a successful charge)
 
: [https://www.d20pfsrd.com/feats/general-feats/radiant-charge/ Radiant Charge] (spend all remaining uses of Lay on Hands to add Xd6+Cha holy damage to a successful charge)
: [http://www.d20pfsrd.com/feats/general-feats/persuasive Persuasive] (+2 Diplomacy and Intimidate)
+
: (plus one more)
  
 
; Skills
 
; Skills
: Diplomacy 3 ranks + 3 class + 4 Cha + 2 feat = +12
+
: Diplomacy 3 ranks + 3 class + 4 Cha = +10
: Intimidate 2 ranks + 3 class + 4 Cha + 1 trait + 2 feat = +12
+
: Intimidate 2 ranks + 3 class + 4 Cha + 1 trait = +10
 
: Knowledge (nobility) 2 ranks + 3 class = +5
 
: Knowledge (nobility) 2 ranks + 3 class = +5
 
: Knowledge (religion) 2 ranks + 3 class = +5
 
: Knowledge (religion) 2 ranks + 3 class = +5
Line 277: Line 271:
 
: Reflex save 1 class + 2 Dex + 4 Cha = +7
 
: Reflex save 1 class + 2 Dex + 4 Cha = +7
 
: Will save 3 class + 1 Wis + 4 Cha = +8
 
: Will save 3 class + 1 Wis + 4 Cha = +8
: HP 10 + [https://orokos.com/roll/710652 1d10] + [https://orokos.com/roll/718243 1d10] (backstop 4) + 3 Con = 26
+
: HP 10 + [https://orokos.com/roll/710652 1d10] + [https://orokos.com/roll/718243 1d10] + 3 Con = 24
  
 
----
 
----
Line 289: Line 283:
 
Female Elf
 
Female Elf
  
Wizard 3
+
Wizard 2
  
 
An elf with a magical talent shouldn't be found in the middle of nowhere doing dirty - even if necessary - work of the Guilders. She should dwell in the ivory towers, mingling with politics.
 
An elf with a magical talent shouldn't be found in the middle of nowhere doing dirty - even if necessary - work of the Guilders. She should dwell in the ivory towers, mingling with politics.
Line 309: Line 303:
 
: Scribe Scroll
 
: Scribe Scroll
 
: Combat Casting (+4 Concentration when casting defensively or grappled)
 
: Combat Casting (+4 Concentration when casting defensively or grappled)
: Skill Focus (Acrobatics)
 
  
 
; Skills
 
; Skills
: Acrobatics +14 (3 ranks + 3 class + 4 Dex + +3 feat + 1 trait)
+
: Acrobatics +10 (2 ranks + 3 class + 4 Dex + 1 trait)
: Appraise +10 (3 ranks + 3 class + 4 Int)
+
: Appraise +9 (2 ranks + 3 class + 4 Int)
: Knowledge (Arcana) +10 (3 ranks + 3 class + 4 Int)
+
: Knowledge (Arcana) +9 (2 ranks + 3 class + 4 Int)
: Knowledge (Dungeoneering) +9 (2 rank + 3 class + 4 Int)
+
: Knowledge (Dungeoneering) +8 (1 rank + 3 class + 4 Int)
: Knowledge (Geography) +9 (2 rank + 3 class + 4 Int)
+
: Knowledge (Geography) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (History) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (History) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (Nobility) +8 (1 rank + 3 class + 4 Int)
 
: Knowledge (Nobility) +8 (1 rank + 3 class + 4 Int)
 
: Perception +1 (- 1 Cha + 2 race)
 
: Perception +1 (- 1 Cha + 2 race)
: Perform (Dance) +7 (3 ranks + 2 Cha + 2 tool)
+
: Perform (Dance) +6 (2 ranks + 2 Cha + 2 tool)
: Spellcraft +10 (3 ranks + 3 class + 4 Int)
+
: Spellcraft +9 (2 ranks + 3 class + 4 Int)
  
 
; Class Abilities
 
; Class Abilities
 
: Intense spells (+1 to evocation spells damage)
 
: Intense spells (+1 to evocation spells damage)
: Force missile (1d4+1 damage, 7/7 daily)
+
: Force missile (1d4+1 damage, 6/7 daily)
: Spontaneous spell (1/1 daily)
+
: Spontaneous spell (0/1 daily)
  
 
; Wizard Spells Prepared
 
; Wizard Spells Prepared
: 2nd level (DC 16)
 
:* Invisibility
 
:* X Flurry of Snowballs
 
:* X Flurry of Snowballs (school slot)
 
 
: 1st level (DC 15)
 
: 1st level (DC 15)
 
:* X Burning hands
 
:* X Burning hands
:* Shield
+
:* X Shield
:* Thunderstomp
+
:* X Thunderstomp
:* Shocking Grasp (school slot)
+
:* X Shocking Grasp (school slot)
 
: Cantrips (DC 14)
 
: Cantrips (DC 14)
 
:* Detect Poison
 
:* Detect Poison
Line 349: Line 338:
 
: Bracers of Armor +2
 
: Bracers of Armor +2
 
: Dancer's Garb
 
: Dancer's Garb
: Wand of ''magic missile'' (50 charges)
+
: Wand of ''magic missile''
: Wand of ''scorching ray'' (XX charges)
 
 
: Potions
 
: Potions
 
:* ''endure elements''
 
:* ''endure elements''
Line 362: Line 350:
 
: Spellbook containing
 
: Spellbook containing
 
:* All Wizard's cantrips
 
:* All Wizard's cantrips
:* ''Burning Hands'' (3d4 fire damage in a 15-foot cone)
+
:* ''Burning Hands'' (2d4 fire damage in a 15-foot cone)
 
:* ''Color Spray'' (15 foot cone; conditions depending on HD)
 
:* ''Color Spray'' (15 foot cone; conditions depending on HD)
:* ''Shield'' (+4 Shield AC and block magic Missile for 3 minutes)
+
:* ''Shield'' (+4 Shield AC and block magic Missile for 2 minutes)
:* ''Shocking Grasp'' (3d6 electricity damage on melee touch)
+
:* ''Shocking Grasp'' (2d6 electricity damage on melee touch)
:* ''Snapdragon Fireworks'' (1d4 Fire and dazzle for 1 round at long range, 3 rounds)
+
:* ''Snapdragon Fireworks'' (1d4 Fire and dazzle for 1 round at long range, 2 rounds)
:* ''Summon Monster I'' (Summon creature for 3 rounds)
+
:* ''Summon Monster I'' (Summon creature for 2 rounds)
 
:* ''Thunderstomp'' (Ranged trip attempt at +6 CMB)
 
:* ''Thunderstomp'' (Ranged trip attempt at +6 CMB)
 
:* ''Touch of Gracelessness'' (1d6+1 Dex damage on touch)
 
:* ''Touch of Gracelessness'' (1d6+1 Dex damage on touch)
:* ''Unseen Servant'' (Summon servant for 3 hours)
+
:* ''Unseen Servant'' (Summon servant for 2 hours)
:* ''Invisibility'' (Makes target invisible for 3 minutes)
 
:* ''Flurry of Snowballs'' (30 ft burst 4d6 cold damage)
 
 
: An estate (somewhere out there)
 
: An estate (somewhere out there)
  
Line 383: Line 369:
 
: Armor Class 16 (+ 4 Dex + 2 armor)
 
: Armor Class 16 (+ 4 Dex + 2 armor)
 
:* flatfooted 12, touch 14
 
:* flatfooted 12, touch 14
: Fortitude +2 (1 class + 1 Con)
+
: Fortitude +1 (0 class + 1 Con)
: Reflex +5 (1 class + 4 Dex)
+
: Reflex +4 (0 class + 4 Dex)
 
: Will +2 (3 class - 1 Wis)
 
: Will +2 (3 class - 1 Wis)
: HP 14/14 (6+3+2 class + 3 Con)
+
: HP 11/11 (6+3 class + 2 Con)
  
 
== Story So Far ==
 
== Story So Far ==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)