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Favored Class: Rogue (Unchained) <br/>
 
Favored Class: Rogue (Unchained) <br/>
 
Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/>
 
Racial and Class Features: Bonus Feat, Skilled, Finesse Training (add DEX to damage with Daggers), Sneak Attack (2d6), Trapfinding (+1 to Perception for traps and +1 to Disable Device), Evasion (take no damage on successful Reflex saves that normally allow half damage), Danger Sense +1 (+1 to Ref saves/AC against traps and +1 Perception against being surprised), <br/>
Rogue Talents: Weapon Training (Daggers), Befuddling Strike (when you hit with a SA, the creature takes -2 on its attack rolls against you for 1d4 rounds) <br/>
+
Rogue Talents: Weapon Training (Daggers), Offensive Defense (add # of SA dice to AC on a melee sneak attack hit) <br/>
 
Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, Halfling, and Sylvan.
 
Other Proficiencies & Languages: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. Can proficiently wear light armor. Dasten knows Common, Gnomish, Halfling, and Sylvan.
  
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Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/>
 
Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. <br/>
 
Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon.
 
Weapon Focus (Daggers) - You gain a +1 bonus on all attack rolls you make using the selected weapon.
Extra Rogue Talent (Befuddling Strike)
+
Extra Rogue Talent (Offensive Defense)
  
 
'''Equipment:''' <br/>
 
'''Equipment:''' <br/>
Returning Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
+
Dagger of Returning +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
Menacing Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Menacing, 10 ft Thrown 1d4+2) <br/>
+
Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, 10 ft Thrown 1d4+2) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
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He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
 
He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
  
(Sorry about getting banned. Have fun y'all.)
 
 
----
 
----
  
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'''Senses:''' Perception +7<br>
 
'''Senses:''' Perception +7<br>
 
'''Init:''' +2 <br>
 
'''Init:''' +2 <br>
'''HP:''' 20 '''AC:''' 18 (Touch 13 Flatfooted 14) <br>
+
'''HP:''' 20 '''AC:''' 17 (Touch 12 Flatfooted 13) <br>
 
'''BAB:''' +2  '''CMB:''' +1 '''CMD:''' 13 <br>
 
'''BAB:''' +2  '''CMB:''' +1 '''CMD:''' 13 <br>
 
'''Fort:''' +2 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
 
'''Fort:''' +2 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
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'''Skills with ranks'''<br>
 
'''Skills with ranks'''<br>
'''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +9, '''Disguise:''' +7, '''Escape Artist:''': +6, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Ride:''': +3, '''Sense Motive:''' +6, '''Sleight of Hand:''' +6, '''Spellcraft:''' +6, '''Stealth:''' +7, '''Use Magic Device:''' +7
+
'''Bluff:''' +7, '''Climb:''' +4, '''Diplomacy:''' +9, '''Disguise:''' +7, '''Escape Artist:''': +6, '''Intimidate:''' +7, '''Knowledge arcana:''' +7, '''Knowledge geography:''' +7, '''Knowledge history:''' +7, '''Knowledge local:''' +7, '''Knowledge nature:''' +7, '''Perception:''' (see combat), '''Perform (singing):''' +7, '''Ride:''': +3, '''Sense Motive:''' +5, '''Sleight of Hand:''' +6, '''Spellcraft:''' +6, '''Stealth:''' +8, '''Use Magic Device:''' +7
  
 
'''Feats'''<br>
 
'''Feats'''<br>
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--Shortbow<br>
 
--Shortbow<br>
 
--Shortbow +2<br>
 
--Shortbow +2<br>
--Six fire arrows<br>
 
--Ring of protection<br>
 
 
--One potion of flying<br>
 
--One potion of flying<br>
 
--Longsword<br>
 
--Longsword<br>
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--Entertainer's outfit<br>
 
--Entertainer's outfit<br>
 
--Traveler's outfit<br>
 
--Traveler's outfit<br>
--Advanced swim gear<br>
+
--1000 brightsilver
--Two flasks alchemical fire<br>
 
--900 brightsilver
 
  
 
'''Spells'''
 
'''Spells'''
  
 
'''Level 0''' unlimited, DC 13 <br>
 
'''Level 0''' unlimited, DC 13 <br>
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, light
+
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, +1 (mending, mage hand, light)
  
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
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Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
 
Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
  
23/23 hps<br>
+
12/23 hps<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
 
Base Attack Bonus +2<br>
 
Base Attack Bonus +2<br>
 
Saves: Fort +4, Ref +3, Will +7
 
Saves: Fort +4, Ref +3, Will +7
  
Melee: shortspear +2, 1d6; Mace of Disruption +3 (+1 magic), 1d8+1<br>
+
Melee: shortspear +2, 1d6; Mace of Disruption +3 (+1 magic), 1d8<br>
 
Ranged: light crossbow +3, 1d6
 
Ranged: light crossbow +3, 1d6
  
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Spells : Level 0 (Orisons): 8 Level 1: 6+1 Level 2:2+1<br>
 
Spells : Level 0 (Orisons): 8 Level 1: 6+1 Level 2:2+1<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
2nd:Aid, Spiritual Weapon
+
Domain spell: shield of faith<br>
Domain spell: shield of faith, Bless Weapon<br>
+
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire)<br>
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire), Selective Channel<br>
 
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
  
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: [https://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands/ Extra Lay On Hands] (use lay on hands two additional times per day)
 
: [https://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands/ Extra Lay On Hands] (use lay on hands two additional times per day)
 
: [https://www.d20pfsrd.com/feats/general-feats/radiant-charge/ Radiant Charge] (spend all remaining uses of Lay on Hands to add Xd6+Cha holy damage to a successful charge)
 
: [https://www.d20pfsrd.com/feats/general-feats/radiant-charge/ Radiant Charge] (spend all remaining uses of Lay on Hands to add Xd6+Cha holy damage to a successful charge)
: [http://www.d20pfsrd.com/feats/general-feats/persuasive Persuasive] (+2 Diplomacy and Intimidate)
+
: (plus one more)
  
 
; Skills
 
; Skills
: Diplomacy 3 ranks + 3 class + 4 Cha + 2 feat = +12
+
: Diplomacy 3 ranks + 3 class + 4 Cha = +10
: Intimidate 2 ranks + 3 class + 4 Cha + 1 trait + 2 feat = +12
+
: Intimidate 2 ranks + 3 class + 4 Cha + 1 trait = +10
 
: Knowledge (nobility) 2 ranks + 3 class = +5
 
: Knowledge (nobility) 2 ranks + 3 class = +5
 
: Knowledge (religion) 2 ranks + 3 class = +5
 
: Knowledge (religion) 2 ranks + 3 class = +5
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: 2nd level (DC 16)
 
: 2nd level (DC 16)
 
:* Invisibility
 
:* Invisibility
:* X Flurry of Snowballs
+
:* Flurry of Snowballs
:* X Flurry of Snowballs (school slot)
+
:* Flurry of Snowballs (school slot)
 
: 1st level (DC 15)
 
: 1st level (DC 15)
:* X Burning hands
+
:* Burning hands
 
:* Shield
 
:* Shield
 
:* Thunderstomp
 
:* Thunderstomp
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: Bracers of Armor +2
 
: Bracers of Armor +2
 
: Dancer's Garb
 
: Dancer's Garb
: Wand of ''magic missile'' (50 charges)
+
: Wand of ''magic missile''
: Wand of ''scorching ray'' (XX charges)
 
 
: Potions
 
: Potions
 
:* ''endure elements''
 
:* ''endure elements''

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