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'''Equipment:''' <br/>
 
'''Equipment:''' <br/>
Returning Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
+
Dagger of Returning +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Returning, 10ft Thrown 1d4+2) <br/>
Menacing Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, Menacing, 10 ft Thrown 1d4+2) <br/>
+
Dagger +2 (+9, 1d4+6, 19-20/x2, S or P, Light, 10 ft Thrown 1d4+2) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Shortbow (+6, 1d6, x3, P, 60ft) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
 
Light mace x2 (+6, 1d6, x2, B, Light) <br/>
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He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
 
He has since joined up with the Ghostkillers Guild after their run-in with the necromancer priest Voyce.
  
(Sorry about getting banned. Have fun y'all.)
 
 
----
 
----
  
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'''Senses:''' Perception +7<br>
 
'''Senses:''' Perception +7<br>
 
'''Init:''' +2 <br>
 
'''Init:''' +2 <br>
'''HP:''' 20 '''AC:''' 18 (Touch 13 Flatfooted 14) <br>
+
'''HP:''' 20 '''AC:''' 17 (Touch 12 Flatfooted 13) <br>
 
'''BAB:''' +2  '''CMB:''' +1 '''CMD:''' 13 <br>
 
'''BAB:''' +2  '''CMB:''' +1 '''CMD:''' 13 <br>
 
'''Fort:''' +2 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
 
'''Fort:''' +2 '''Ref:'''  '''+6''' '''Will:''' '''+4'''  
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--Shortbow<br>
 
--Shortbow<br>
 
--Shortbow +2<br>
 
--Shortbow +2<br>
--Six fire arrows<br>
 
--Ring of protection<br>
 
 
--One potion of flying<br>
 
--One potion of flying<br>
 
--Longsword<br>
 
--Longsword<br>
Line 151: Line 148:
 
--Entertainer's outfit<br>
 
--Entertainer's outfit<br>
 
--Traveler's outfit<br>
 
--Traveler's outfit<br>
--Advanced swim gear<br>
+
--1000 brightsilver
--Two flasks alchemical fire<br>
 
--900 brightsilver
 
  
 
'''Spells'''
 
'''Spells'''
  
 
'''Level 0''' unlimited, DC 13 <br>
 
'''Level 0''' unlimited, DC 13 <br>
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, light
+
Message, Prestidigation, Dancing Lights, Ghost Sound, Detect Magic, +1 (mending, mage hand, light)
  
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
 
'''Level 1''' 4/day, [3 class, 1 Cha] DC 14 <br>
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Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
 
Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
  
23/23 hps<br>
+
12/23 hps<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
 
AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br>
 
Base Attack Bonus +2<br>
 
Base Attack Bonus +2<br>
 
Saves: Fort +4, Ref +3, Will +7
 
Saves: Fort +4, Ref +3, Will +7
  
Melee: shortspear +2, 1d6; Mace of Disruption +3 (+1 magic), 1d8+1<br>
+
Melee: shortspear +2, 1d6; Mace of Disruption +3 (+1 magic), 1d8<br>
 
Ranged: light crossbow +3, 1d6
 
Ranged: light crossbow +3, 1d6
  
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Spells : Level 0 (Orisons): 8 Level 1: 6+1 Level 2:2+1<br>
 
Spells : Level 0 (Orisons): 8 Level 1: 6+1 Level 2:2+1<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
 
Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br>
2nd:Aid, Spiritual Weapon
+
Domain spell: shield of faith<br>
Domain spell: shield of faith, Bless Weapon<br>
+
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire)<br>
Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire), Selective Channel<br>
 
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
 
Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection)
  
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: 2nd level (DC 16)
 
: 2nd level (DC 16)
 
:* Invisibility
 
:* Invisibility
:* X Flurry of Snowballs
+
:* Flurry of Snowballs
:* X Flurry of Snowballs (school slot)
+
:* Flurry of Snowballs (school slot)
 
: 1st level (DC 15)
 
: 1st level (DC 15)
:* X Burning hands
+
:* Burning hands
 
:* Shield
 
:* Shield
 
:* Thunderstomp
 
:* Thunderstomp

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