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[[The Wilderlands of Absalom]] == Rank == *Human Explorer 6 *XP: 49127/65,000 *Lawful *Henchman of Rabanus the Raffish *Tracker == Attributes == *STR 13 (+1) *INT 13 (+1) *WIS 10 *DEX 12 *CON 14 (+1) *CHA 13 (+1) == Skills == *Languages **Common **Goblin *General Proficiencies **Riding **Navigation (+4 bonus to avoid getting lost) **Trapping **Tracking *Class Proficiencies **Alertness (+4 to find secret doors, find without searching on 18+) **Combat Reflexes **Pass Without Trace == Class Abilities == *Accuracy bonus of +1 to all attack throws with missile weapons. *Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level. *Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls. *Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20. *In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20. *Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost. *In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters. *A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+. == Combat == *AC 6 *HP 28 *Movement Rate 90/30/90 *Init: +2 *Surprise: +3 *Attacks **Primary Melee Attack: Spear +2 4+, 1d6+6 **Primary Ranged Attack: Longbow +1 5+, 1d6+4 *Saves: **Petrification/Paralysis: 11 **Poison/Death: 10 **Blast/Breath: 12 **Staves/Wands: 12 **Spells: 13 == Equipment == *Gear, Armor, Weapons: 6s+4t **Magic items: [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20545270#post20545270 elephant figurine], Ring of Protection +1, Continual Light Necklace **Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse. **Armor: Light Chain Mail, Shield **Weapons: Spear +2, 20/20 Quiver, Ash Longbow: +1, when wielded by a character with 18 Strength the maximum range is doubled. Short and medium ranges remain the same, and the penalty to fire at long range also remains the same. == Wealth == *10,900gp == Beasts == *Star, a medium war-horse **Military tack & saddle **2x Leather Saddlebags
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