Editing WoA Qutai
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
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Qutai's entire tribe, the White Khanate, was decimated by constant fighting against competing tribes in a succession crisis. When the tribal chieftain was slain in battle (after ignoring Qutai's advice) and the host was scattered, Qutai -- the tribe's elderly shaman and adviser -- rescued the chief's son, a youth named Jochi, and gathered what remained of the tribe's fighting men to look for greener pastures. | Qutai's entire tribe, the White Khanate, was decimated by constant fighting against competing tribes in a succession crisis. When the tribal chieftain was slain in battle (after ignoring Qutai's advice) and the host was scattered, Qutai -- the tribe's elderly shaman and adviser -- rescued the chief's son, a youth named Jochi, and gathered what remained of the tribe's fighting men to look for greener pastures. | ||
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== Rank == | == Rank == | ||
− | *Human Shaman | + | *Human Shaman 5 |
− | *XP: | + | *XP: 20,000 / 24,000 |
*Alignment Neutral | *Alignment Neutral | ||
*Full PC | *Full PC | ||
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** Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day) | ** Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day) | ||
** Shapechange (turn into a horse 1/day) | ** Shapechange (turn into a horse 1/day) | ||
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** Command (henchmen and mercs get +2 morale) | ** Command (henchmen and mercs get +2 morale) | ||
== Combat == | == Combat == | ||
*AC 5 (leather + shield + dex) | *AC 5 (leather + shield + dex) | ||
− | *HP | + | *HP 29/29 |
*Movement Rate 150' explore / 50' combat | *Movement Rate 150' explore / 50' combat | ||
*Initiative Modifier +2 | *Initiative Modifier +2 | ||
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Spear -- 9+ for 1d6-1 |
− | **Primary Ranged Attack: Thrown Dagger -- | + | **Primary Ranged Attack: Thrown Dagger -- 6+ for 1d4-1 |
*Saves: (+2 from Wisdom NOT included) | *Saves: (+2 from Wisdom NOT included) | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 11 |
− | **Poison & Death | + | **Poison & Death 8 |
− | **Blast & Breath | + | **Blast & Breath 14 |
− | **Staves & Wands | + | **Staves & Wands 11 |
− | **Spells | + | **Spells 13 |
== Spells == | == Spells == | ||
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** Snake Charm | ** Snake Charm | ||
** Speak with Animals | ** Speak with Animals | ||
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** Warp Wood | ** Warp Wood | ||
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== Equipment == | == Equipment == | ||
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****Blanket | ****Blanket | ||
****Tent | ****Tent | ||
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**Backpack | **Backpack | ||
***Military oil (2) | ***Military oil (2) | ||
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***Waterskin | ***Waterskin | ||
**Pouch | **Pouch | ||
− | *** | + | ***Healing herbs here |
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+ | 20 mounted archers is 900gp / month, say 6 months of loyalty pre-purchased = 5400gp | ||
+ | leave 1600gp for equipment for me and the explorer | ||
+ | 2000 gp remaining | ||
+ | will need to buy lots of horses for the men and for supply trains, etc. |