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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Mage 8
+
*Race Class Level
*XP: 176355/310,000
+
*XP: XX/YY
*Lawful
+
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
*Full PC
+
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
*Mage
+
*List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
*STR 13 (+1)
+
*STR
*INT 14 (+1)
+
*INT
*WIS 11
+
*WIS
*DEX 10
+
*DEX
*CON 12
+
*CON
*CHA 16 (+2)
+
*CHA
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**Common
+
**  
**Faery
+
**
 
**
 
**
 
*General Proficiencies
 
*General Proficiencies
**Diplomacy
+
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Riding x2
+
**
**Seduction
+
**
**Rake (May use Rapier, Whip, etc., +1 to AC if he can quip)
 
 
*Class Proficiencies
 
*Class Proficiencies
**Mystic Aura
+
**
**Magical Engineering
+
**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC 4 (Must Quip + Have Rapier)
+
*AC
*HP 18
+
*HP (just list the max here, list current HP on the front page.)
*MR: 120/40/120
+
*Movement Rate
*Init: +0
+
*Initiative Modifier
*Attacks:  
+
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Rapier +1 (defensive properties) 6+, 1d6+2.
+
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 +
**Secondary Melee Attack:
 +
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification/Paralysis: 9
+
**Petrification & Paralysis
**Poison/Death: 9
+
**Poison & Death
**Blast/Breath: 11
+
**Blast & Breath
**Staves/Wands: 7
+
**Staves & Wands
**Spells: 8
+
**Spells
  
 
== Spells ==
 
== Spells ==
*First Level: 3/day
+
*First Level: Spells Per Day
**Read Languages
+
**A first level spell in your repertoire
**Magic Mouth
+
**Another first-level spell in your repertoire
**Charm Person
+
**Etc
**Magic Missile
+
*Second Level: Spells Per Day
*Second Level: 3/day
+
**One
**Invisibility
+
**Two
**Web
+
**You-know-what-to-do
**Summon Hero
 
**
 
*Third Level: 2/day
 
**Fly
 
**Protection from Normal Missiles
 
**Fireball
 
*Fourth Level: 2/day
 
**Charm Monster
 
**Summon Fantastic Creature
 
**
 
  
 
== Equipment ==
 
== Equipment ==
*2s+2i
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Magic Items: Eyes of the Eagle. Ring of Fire Resistance, Continual Light Necklace, Ring of Protection +2
+
**Then list
**Money: 6x 100gp gems, 1x 25gp gem, 25gp.
+
**Those things
**Gear: Backpack, Waterskin, Tinderbox, Blanket, 1 wk iron rations,  Small Steel Mirror, Lantern, 6/6 Common Oil Flasks, coin purse, 1 week iron rations
+
**Individually
**Armor: N/A
 
**Weapons: Rapier +1, grants +1 AC
 
 
 
==Wealth==
 
*6235gp
 
 
 
==Beasts==
 
*Socks, a medium warhorse
 
**Tack & Saddle, Military
 
**2x leather saddlebags
 
**Crowbar, 12 Iron Spikes, Small Hammer, 50ft Rope, Grappling Hook, 1 wk iron rations
 
 
 
*Stripe, a medium packhorse
 
**Pack Saddle
 
**Large Tent (8-man, 16 stone), 10 weeks iron rations, 9 quivers of 20 arrows, 20 flasks of common oil, 30 torches
 
 
 
*Spark, a medium packhorse
 
**Pack Saddle
 
**2 Mess Kits
 

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