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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Caballi Warrior 3
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*Caballi Warrior 1
*XP: 15046/9700
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*XP: 0 / 2425
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman of [[WoA_Qutai | Qutai]]
 
*Henchman of [[WoA_Qutai | Qutai]]
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*Class Proficiencies
 
*Class Proficiencies
 
** Two-Handed Fighting (+1 to damage rolls)
 
** Two-Handed Fighting (+1 to damage rolls)
** Strong (Caballi have a minimum Str of 13)
 
** Tough (Caballi reroll all results of a 1 on HP rolls)
 
** Attunement to Nature (+1 Surprise in wilderness)
 
** Death-touched. May be turned and destroyed as a Wight.
 
  
 
== Combat ==
 
== Combat ==
*AC 6 (chain + dex)
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*AC 8 (plate + dex)
*HP 23/23
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*HP 7/7
 
*Movement Rate 90' explore / 30' combat
 
*Movement Rate 90' explore / 30' combat
 
*Initiative Modifier +2
 
*Initiative Modifier +2
 
*Attacks
 
*Attacks
**Primary Melee Attack: Greataxe [+1] -- 5+ for 1d10+6
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**Primary Melee Attack: Greataxe -- 7+ for 1d10+4
**Primary Ranged Attack: Short Bow -- 6+ for 1d6+4
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**Primary Ranged Attack: Short Bow -- 8+ for 1d6+2
  
*Saves: (Does not include +2 from Wisdom)
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*Saves:
**Petrification & Paralysis 13
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**Petrification & Paralysis 15
**Poison & Death 12
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**Poison & Death 14
**Blast & Breath 14
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**Blast & Breath 16
**Staves & Wands 14
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**Staves & Wands 16
**Spells 15
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**Spells 17
  
 
== Equipment ==
 
== Equipment ==
*Chain Armor
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**Plate Armor
*Greataxe +1 (Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon)
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**Greataxe
*Short bow and 20 arrows
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**Short bow and 20 arrows
*Carved fetish of Imasa, the Windsteed
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**Backpack
*Backpack
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**Carved fetish of Imasa, the Windsteed
**Military oil (5)
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**An axe that, if wielded by Man would have to be held in two hands. It is exceedingly curious, made of what appears to be an incredibly dense, blackish wood; even the axe-head is wood, but it appears to be no less sharp than any of the magical blades currently possessed by the party. (Two-handed axe +1. Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon.)
**Torches (5)
 
**Tinder box
 
**Sacks (2)
 
**Waterskin
 
**Hammer and 12 Spikes
 
*Pouch
 
**Iron rations (1 week)
 

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