Editing WotG:Main Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
The goal with this project is to provide non BB working space for fan created supplementary materials for Weapons of the Gods. When completed this material will probably make its way to http://www.wulinrealm.com/content.php?content.6 which is Fu!. Also provided is an errata base to supplement the canon errata mostly as Brad isn't capable of being everywhere on the net at once. Hopefully the stuff here will keep the interest in WotG alive past its possibly short printed materials run. - Jonathan | The goal with this project is to provide non BB working space for fan created supplementary materials for Weapons of the Gods. When completed this material will probably make its way to http://www.wulinrealm.com/content.php?content.6 which is Fu!. Also provided is an errata base to supplement the canon errata mostly as Brad isn't capable of being everywhere on the net at once. Hopefully the stuff here will keep the interest in WotG alive past its possibly short printed materials run. - Jonathan | ||
+ | == Links == | ||
+ | [[Wotgtechdiscussion]]<BR> | ||
+ | [[GodWeapons]]<BR> | ||
+ | [[Wotgmodern]]<BR> | ||
+ | <BR><BR> | ||
− | + | = God Weapon = | |
− | + | THE SNOW MAIDEN'S REAVER | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | = God | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Class II Heavenly Greatsword | Class II Heavenly Greatsword | ||
Line 89: | Line 21: | ||
Lesser Power: Icy Hand: Entangle critical effect available. | Lesser Power: Icy Hand: Entangle critical effect available. | ||
− | |||
− | |||
− | |||
Jai Lei = Girl, barbarian princess | Jai Lei = Girl, barbarian princess | ||
Line 98: | Line 27: | ||
− | To say Jing Ning was a wastrel would be | + | To say Jing Ning was a wastrel would be to call water wet. His abilities at wine and women exceeded many mortal men much to the consternation of his father. His nights out were things of legend like a barbarian invasion. Wine houses both feared and clamoured for his patronage, for he and his friends would empty their cellars within a week and leave them with enough gold to rebuild their destroyed shops with much left over. This binge ended one summer when after a tryst with a visiting noble's daughter while her father was in the room, almost causing the burning down of his Jing's father's estate by the irate noble. Jing was sent north to the border in hopes to keep him out of trouble, more cynically perhaps to get him killed nobly, who knows. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Well Jing did, and it was, however for his own personal good, his death did not happen. Despite being a besotted lush, he was quite able martially defeating four assassins while dead drunk. This however did lead him to getting lost in the mountains. This would have been his actual end had it not been for a barbarian warrior who happened across Jing as he stumbled around the mountains. Jing awoke pleasantly wrapped by a lithe barbarian woman and a fur coat. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Kungfu Ideas = | = Kungfu Ideas = | ||
Line 148: | Line 55: | ||
<BR><BR> | <BR><BR> | ||
− | == Resplendent | + | == Resplendent Falcon == |
[15:05] Jon: Not having a 6th tech can also be seen as a balance point for having all those SFX in one handy package. | [15:05] Jon: Not having a 6th tech can also be seen as a balance point for having all those SFX in one handy package. | ||
Line 172: | Line 79: | ||
[15:18] Jon: Ambition and Clear are straight damage-adders, and Heartless is an excellent debuff. | [15:18] Jon: Ambition and Clear are straight damage-adders, and Heartless is an excellent debuff. | ||
− | |||
− | |||
− | <I>Note:</I> This style may be somewhat more high powered than most of my uncommons but I think this should be fine due to the particulars of the weapon restrictions. Yes it goes to the pot when God Weapons come into play, however the weapon restriction applies to the base weapon (though quality can count towards it). GM descretion is advised as always. And also yeah, there are init dependant condition in techs, so being fast is good here. | + | <I>Note:</I> This style may be somewhat more high powered than most of my uncommons but I think this should be fine due to the particulars of the weapon restrictions. Yes it goes to the pot when God Weapons come into play, however the weapon restriction applies to the base weapon (though quality can count towards it). GM descretion is advised as always. And also yeah, there are init dependant condition in techs, so being fast, is good here. |
Line 184: | Line 89: | ||
− | <B>1. Falcon Takes Flight (1 Crimson):</B> The first step towards flight is to stretch your wings towards the sky. | + | <B>1. Falcon Takes Flight (1 Crimson):</B> The first step towards flight is to stretch your wings towards the sky. Only speed and grace seperate you from the sky. |
− | * Add your Crimson Chi modifier to | + | * Add your Crimson Chi modifier to Initiative and Strike |
− | * Double your | + | * Double your athletics result for the purposes of movement |
* You may draw a weapon as a free action | * You may draw a weapon as a free action | ||
− | <B>2. Wings Rebuke the Earthbound (2 Crimson):</B> The act of flight is a | + | <B>2. Wings Rebuke the Earthbound (2 Crimson):</B> The act of flight is a concious rejection of the earthbound. Your wings make this statement abundantly clear to those who stray too near. |
− | * Add your Crimson Chi modifier as a | + | * Add your Crimson Chi modifier as a roundlong defensive Strike adder |
− | * You may make Replies on a Critical | + | * You may make Replies on a Critical Defence. |
* Channel 2 White to continue this tech for another round. | * Channel 2 White to continue this tech for another round. | ||
Line 201: | Line 106: | ||
<B>4. Sudden Aggression (4 Crimson):</B> You move from stillness into violent action before your opponent can react. | <B>4. Sudden Aggression (4 Crimson):</B> You move from stillness into violent action before your opponent can react. | ||
− | * You may attack as if you have Ambushed your target if your initiative is higher than theirs, once per combat. This effect cannot be used while the tech is being channeled, only during initial activation | + | * You may attack as if you have Ambushed your target if your initiative is higher than theirs, once per combat. This effect cannot be used while the tech is being channeled, only during initial activation |
− | * Otherwise the tech lets you: | + | * Otherwise the tech lets you: |
− | * Add your Crimson Chi modifier to | + | * Add your Crimson Chi modifier to Initiative and as a roundlong offensive Strike adder |
* You may make a second attack | * You may make a second attack | ||
− | * | + | * These effects can be upkept by channeling 2 Jade |
<B>5. Hundred Handed Presence (5 Crimson):</B> Your speed is so great that you can attack multiple places at once. | <B>5. Hundred Handed Presence (5 Crimson):</B> Your speed is so great that you can attack multiple places at once. | ||
* Make an Area Attack against [skill level] opponents within 3x Favoured Chi in yards | * Make an Area Attack against [skill level] opponents within 3x Favoured Chi in yards | ||
− | * Move anywhere within this range | + | * Move anywhere within this range as a Complex Action. |
− | + | * This counts as your one move for the round. | |
+ | |||
+ | <B>6. Attack Between Strikes (6 Crimson + 4 Any):</B> The final refinement of ultimate speed is to attack before an opponent desires to attack you. With this ability armies do not stand a chance against your wrath. | ||
+ | * You may make an Attack, against anyone who targets you in hand to hand combat and attempts to attack you. | ||
+ | * Add your Crimson Chi modifier as a round long offensive Strike Adder | ||
+ | * This only effects people with initiative count lower than yours and you may not reply against those who you have preemptively attacked. | ||
+ | * These effects can be upkept by channeling 2 White | ||
− | + | - Tech 4 + tech 2 in one combo + autowin? 2 Jade + damage | |
− | |||
− | |||
− | |||
− | |||
<BR><BR> | <BR><BR> | ||
Line 236: | Line 143: | ||
2. (2 Silver): | 2. (2 Silver): | ||
− | * Damage roll of attack counts as a style roll vs weapon to break it. Base number is | + | * Damage roll of attack counts as a style roll vs weapon to break it. Base number is 20, for every 5 points above 20, target weapon loses 5 strike. For quality Weapons the base number is 30. For god Weapons, it only works if your weapon is of greater quality than the other. |
Line 242: | Line 149: | ||
* You may make an Area Attack with a radius of your Favored Chi | * You may make an Area Attack with a radius of your Favored Chi | ||
* You can channel Jade chi to increase damage, 1 damage die per point of chi | * You can channel Jade chi to increase damage, 1 damage die per point of chi | ||
− | |||
4. (4 Silver): | 4. (4 Silver): | ||
* You may redirect attacks | * You may redirect attacks | ||
− | * Defensive Strike adder | + | * Defensive Strike adder |
* 2 crimson channel | * 2 crimson channel | ||
− | + | 5. (5 Silver): | |
* Perma-damage. Lost skills are converted into destiny and returned into pool. each result die of damage becomes a skill lost of 1 pt, only 1 point lost per skill per attack. | * Perma-damage. Lost skills are converted into destiny and returned into pool. each result die of damage becomes a skill lost of 1 pt, only 1 point lost per skill per attack. | ||
6. (6 Silver + 4 Any): | 6. (6 Silver + 4 Any): | ||
− | * | + | * Die Leach |
− | * + Strike | + | * + Strike and + Damage |
+ | |||
+ | == Streams of Brass == | ||
+ | Crimson Common | ||
+ | |||
+ | Notes: Alrighty. In the context of the fantasy setting of WotG, ranged fighting should be somewhat sucky compared to melee just because you want to encourage melee fighting instead of shooting, because its more in genre and so forth. However in this case I'm doing one primarily for a modern setting, but with some uses in the fantasy setting. It is an Offensive Support style, much like 3 Kings, and is attuned to the gangster movie tropes which are pretty dang cool. Jontwo started me off with this by pointing out Devil May Cry 3 has a pretty good example of John Woo's influence on gunplay cinematics. | ||
+ | |||
+ | In both the modern and fantasy worlds warriors who wield ranged weapons are known either for their accuracy or their enthusiasm in wielding their weapons. This style provides those with enthusiasm a way to make up for their lack of accuracy. For those who are accurate, this style allows them to rend their foes with great ease. | ||
+ | |||
+ | Type: Ranged (Bow, Gun, Throwing Daggers) | ||
+ | Default Critical Successes: Maim, Down | ||
+ | |||
+ | 1. Smooth Hands, Fast Weapon (1 Crimson): The first thing one learns in the terribly violent world of close quarter combat is fast hands are invaluable, for they fire weapons quickly and reload them effortlessly. | ||
+ | * Add your Crimson Chi modifier to Initiative | ||
+ | * Any reload action you make in this round may be done as a free action. | ||
+ | |||
+ | 2. Always Ready, Always Firing (2 Crimson): Your techniques fill the air with fire and your hands are always near a weapon whatever they are doing. | ||
+ | * Make a second attack this round in initiative order | ||
+ | * Draw a weapon as a free action. | ||
+ | |||
+ | 3. Deadly Wounding Technique (3 Crimson): Arrows rend, bullets tear through bodies. Your attacks are more vicious than normal. | ||
+ | * You inflict 1 extra dice of damage on a hit | ||
+ | * You Maim and Knockback your opponent. | ||
+ | |||
+ | 4. Infinite Volley Stance (4 Crimson): Your attack makes no distinction between single enemies and hordes. | ||
+ | * You may attack up to your Ranged Skill (plus applicable specialties) in opponents per attack this round. This uses up the appropriate amount of ammunition. You may not make a second attack this round. | ||
+ | * Each attack that hits receives 3 extra dice of damage. | ||
+ | 5. Gentleman’s Deadly Gaze (5 Crimson): When aroused to violence your fury knows no match, neither does your ranged attacks. | ||
+ | * During the round any attack made by you is also a Morale attack with a total equal to your attack roll. | ||
+ | * You may add your Crimson Chi modifier to Damage. | ||
+ | * You receive a second attack. | ||
+ | *Channel: 2 Jade to continue this tech for another round. | ||
+ | <BR><BR> | ||
== Ba Gua Zhang == | == Ba Gua Zhang == | ||
Line 292: | Line 230: | ||
*Default Criticals: Maim, Stun | *Default Criticals: Maim, Stun | ||
*Signature: | *Signature: | ||
− | |||
<B>1. Three Bodies Power (1 Crimson):</B> Disorient on a standard success, for 1 hit Standard Damage still applies. | <B>1. Three Bodies Power (1 Crimson):</B> Disorient on a standard success, for 1 hit Standard Damage still applies. | ||
− | |||
<B>2. Classics of Fighting (2 Crimson):</B> + Crimson to Strike and Damage roundlong. | <B>2. Classics of Fighting (2 Crimson):</B> + Crimson to Strike and Damage roundlong. | ||
+ | <B>3. Axe Crushes the Mountain (3 Crimson):</B> Stun, + Damage, + Strike. | ||
− | <B> | + | <B>4. Classics of Stepping (4 Crimson):</B> auto-win init, deny River, Stun on a standard success. + Strike |
− | + | <B>5. Classics of Six Harmonies (5 Crimson):</B> | |
− | |||
− | |||
− | |||
− | <B>5. Classics of Six Harmonies (5 Crimson):</B> | ||
− | |||
*Destiny Costs: | *Destiny Costs: | ||
*3: Weapons form training. You get to learn how to use the Jian, the staff and the spear with this form. | *3: Weapons form training. You get to learn how to use the Jian, the staff and the spear with this form. | ||
<BR><BR> | <BR><BR> | ||
− | |||
<B>Concepts</B><BR> | <B>Concepts</B><BR> |