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The goal with this project is to provide non BB working space for fan created supplementary materials for Weapons of the Gods.  When completed this material will probably make its way to http://www.wulinrealm.com/content.php?content.6 which is Fu!.  Also provided is an errata base to supplement the canon errata mostly as Brad isn't capable of being everywhere on the net at once.  Hopefully the stuff here will keep the interest in WotG alive past its possibly short printed materials run. - Jonathan
 
The goal with this project is to provide non BB working space for fan created supplementary materials for Weapons of the Gods.  When completed this material will probably make its way to http://www.wulinrealm.com/content.php?content.6 which is Fu!.  Also provided is an errata base to supplement the canon errata mostly as Brad isn't capable of being everywhere on the net at once.  Hopefully the stuff here will keep the interest in WotG alive past its possibly short printed materials run. - Jonathan
  
 
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== Links ==
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[[Wotgtechdiscussion]]<BR>
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[[GodWeapons]]<BR>
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[[Wotgmodern]]<BR>
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= Celestial Engineering =
 
= Celestial Engineering =
  
 
This section will provide for some ramblings on mechanical issues in WotG.
 
This section will provide for some ramblings on mechanical issues in WotG.
 
 
C: It's possible to put together a damage 40, disorienting, armour piercing, 5-colour flow loss, unblockable attack just from 3 Kings. Let's use that for an example.
 
 
C: Since it's possible to use a leech to make a perfect attack, while you can't make a comparable perfect defense.
 
 
C: With the style roll 'perfect attacks' in the companion, this becomes even more important.
 
 
C: Therefore, there should be a counter to Leech Attack Guaranteed Hit + On Hit Win Combat Effect.
 
 
C: As it stands, there is none.
 
 
C: What the engine really needs is some way to prevent the above from happening. Then players will only pull out those attacks if they're reasonably sure of getting them to connect.
 
 
C: Which means, after you've depleted the enemy's defensive chi techs.
 
 
C: Another thing with WotG is that you can activate damage-fu after rolling the attack.
 
 
 
C: WotG's system is very cool, but when munchkined up to the max, is more breakable than Exalted.
 
 
B: mmm, well it has less checks and balances
 
 
C: Yep. Like the Walking In Shadows ninja being able to kill whoever he wants.
 
 
C: Or someone putting 15 destiny into Doctor-Fu being able to make himself an inexhaustible well of infinite chi.
 
 
 
B: so basically this is a destiny efficiency issue?
 
 
C: Yes! Basically, if someone knows what they're doing with their destiny resources, they can pump out characters that are effectively higher rank than the others, for the same amount.
 
 
 
Static bonuses are very effective.  Better than getting extra dice.
 
 
Super combos at the beginning are good because unlike say Iron Heroes, the resource one uses to power super attacks starts at full and then becomes depleted as the battle continues, as opposed to here where the power levels get depleted the more you fight.
 
  
 
= God Weapons and You! =
 
= God Weapons and You! =
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== Resplendent Pheonix ==
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== Resplendent Falcon ==
  
 
[15:05] Jon: Not having a 6th tech can also be seen as a balance point for having all those SFX in one handy package.
 
[15:05] Jon: Not having a 6th tech can also be seen as a balance point for having all those SFX in one handy package.
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3. Deadly Wounding Technique (3 Crimson): Arrows rend, bullets tear through bodies.  Your attacks are more vicious than normal. 
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* You inflict 1 extra dice of damage on a hit
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* You Maim and Knockback your opponent.
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4.  Infinite Volley Stance (4 Crimson): Your attack makes no distinction between single enemies and hordes. 
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* You may attack up to your Ranged Skill (plus applicable specialties) in opponents per attack this round.  This uses up the appropriate amount of ammunition.  You may not make a second attack this round.
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* Each attack that hits receives 3 extra dice of damage. 
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5. Gentleman’s Deadly Gaze (5 Crimson): When aroused to violence your fury knows no match, neither does your ranged attacks. 
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* During the round any attack made by you is also a Morale attack with a total equal to your attack roll. 
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* You may add your Crimson Chi modifier to Damage. 
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* You receive a second attack. 
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*Channel: 2 Jade to continue this tech for another round.
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== Ba Gua Zhang ==
 
== Ba Gua Zhang ==
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*Default Criticals: Maim, Stun  
 
*Default Criticals: Maim, Stun  
 
*Signature:  
 
*Signature:  
 
  
 
<B>1. Three Bodies Power (1 Crimson):</B> Disorient on a standard success, for 1 hit Standard Damage still applies.  
 
<B>1. Three Bodies Power (1 Crimson):</B> Disorient on a standard success, for 1 hit Standard Damage still applies.  
 
  
 
<B>2. Classics of Fighting (2 Crimson):</B> + Crimson to Strike and Damage roundlong.  
 
<B>2. Classics of Fighting (2 Crimson):</B> + Crimson to Strike and Damage roundlong.  
  
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<B>3. Axe Crushes the Mountain (3 Crimson):</B> Stun, + Damage, + Strike.
  
<B>3. Axe Crushes the Mountain (3 Crimson):</B> Standard Maim, + Damage, + Strike.
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<B>4. Classics of Stepping (4 Crimson):</B> auto-win init, deny River, Stun on a standard success. + Strike
 
 
 
 
<B>4. Classics of Stepping (4 Crimson):</B> auto-win init, Stun on a standard success. + Damage
 
 
 
  
<B>5. Classics of Six Harmonies (5 Crimson):</B> deny River,
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<B>5. Classics of Six Harmonies (5 Crimson):</B>
 
   
 
   
 
 
*Destiny Costs:
 
*Destiny Costs:
 
*3: Weapons form training. You get to learn how to use the Jian, the staff and the spear with this form.  
 
*3: Weapons form training. You get to learn how to use the Jian, the staff and the spear with this form.  
 
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<B>Concepts</B><BR>
 
<B>Concepts</B><BR>

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