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of manageability, if only just. An opponent with a Rare Style is worthy of a Wulin Army Summons. You will almost never meet multiple parties with Rare Styles in a single group; such is very rare, like the Disrespectful Sages. To defeat such a group would require either Uncommon-to-Rare Styles of Kung Fu, powerful god-weapons, or both.</i>
 
of manageability, if only just. An opponent with a Rare Style is worthy of a Wulin Army Summons. You will almost never meet multiple parties with Rare Styles in a single group; such is very rare, like the Disrespectful Sages. To defeat such a group would require either Uncommon-to-Rare Styles of Kung Fu, powerful god-weapons, or both.</i>
  
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<B>Comment:</B> Mmm, I see that.  This isn't really to dump on Rare styles, its just that there may need to exist a "half step" style between Rares and Uncommons so you can get wierd above uncommon powers that you can slot into your fighting combos
 
  
 
*<b>Errata:</B> Ok, dumbing down Bone Blinder is a good idea.  Make the sense roll required to nullify the tech something like 20 or 25.  Since your opponent can bad joss you down to 1 or 2d, this low number is a lot better than the 60s you'll be tossing about on the attack.  Secondly, strike off the "you can't use strike to defend" from the first power.  That bit basically makes it able to strike down Class 1 GW users with impunity.
 
*<b>Errata:</B> Ok, dumbing down Bone Blinder is a good idea.  Make the sense roll required to nullify the tech something like 20 or 25.  Since your opponent can bad joss you down to 1 or 2d, this low number is a lot better than the 60s you'll be tossing about on the attack.  Secondly, strike off the "you can't use strike to defend" from the first power.  That bit basically makes it able to strike down Class 1 GW users with impunity.

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