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[[Category:Weapons of the Gods]]
 
[[Category:Weapons of the Gods]]
  
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Editing techs that don't make sense. Its like Errata but not 'canon' perse.
 
Editing techs that don't make sense. Its like Errata but not 'canon' perse.
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<B>Dragon Sabre</B><BR>
 
<B>Dragon Sabre</B><BR>
 
<I>Dragon Sabre 2:</I> One of the kings of underpowered techs. Several solutions have been suggested as to how to make it somewhat better. Kasumi has suggested a 1 die subtractor which is not bad as a bennie. The most common thought had by Clam people was a +Crimson to strike which, would solidify the tech as a very useful one.
 
<I>Dragon Sabre 2:</I> One of the kings of underpowered techs. Several solutions have been suggested as to how to make it somewhat better. Kasumi has suggested a 1 die subtractor which is not bad as a bennie. The most common thought had by Clam people was a +Crimson to strike which, would solidify the tech as a very useful one.
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<B>Golden Temple Bells</B><BR>
 
<B>Golden Temple Bells</B><BR>
 
<I>Golden Temple Bells 3:</I> This tech doesn't do very much by making people slower. Concievably this does well very little unless you are trying to hammer a group with another attack, like a rockslide. That isn't a very nice thing for a Buddhist to do though...
 
<I>Golden Temple Bells 3:</I> This tech doesn't do very much by making people slower. Concievably this does well very little unless you are trying to hammer a group with another attack, like a rockslide. That isn't a very nice thing for a Buddhist to do though...
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<B>Heaven's Thunder</B>
 
<B>Heaven's Thunder</B>
 
<I>Heaven's Thunder 4:</I><BR> God's Lightning does not note a range which probably should be Favoured Chi in yards. It does not note any additional static damage modifier which is not cool but also forces a Dodge which isn't bad. It does ignore armor, what amount of is in question, so all in all it doesn't do so good there.<BR>
 
<I>Heaven's Thunder 4:</I><BR> God's Lightning does not note a range which probably should be Favoured Chi in yards. It does not note any additional static damage modifier which is not cool but also forces a Dodge which isn't bad. It does ignore armor, what amount of is in question, so all in all it doesn't do so good there.<BR>
 
<I>Note:</I> Apparently this is just treated as a projectile attack. With no static modifier... suck bum - Jonathan
 
<I>Note:</I> Apparently this is just treated as a projectile attack. With no static modifier... suck bum - Jonathan
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<B>Three Kings</B><BR>
 
<B>Three Kings</B><BR>
 
<I>Three Kings 1:</I> Ok, now we need to define penalties as there are somewhat odd definitions of that as given. Currently the exact statement is that Left Right Ren Stroke only negates wound penalties, which is already sort of done with Wisdom of the 7 Gates, but like better. The current suggestion is to allow it to ignore any static penalty imposed on the user for the purposes of Attacking for the round. That makes it rather nice.
 
<I>Three Kings 1:</I> Ok, now we need to define penalties as there are somewhat odd definitions of that as given. Currently the exact statement is that Left Right Ren Stroke only negates wound penalties, which is already sort of done with Wisdom of the 7 Gates, but like better. The current suggestion is to allow it to ignore any static penalty imposed on the user for the purposes of Attacking for the round. That makes it rather nice.
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<B>Wisdom of the 7 Gates</B><BR>
 
<B>Wisdom of the 7 Gates</B><BR>
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<B>Wisdom Breath</B><BR>
 
<B>Wisdom Breath</B><BR>
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<B>Cloud Mastery</B><BR>
 
Picture this. Two CM guys with CM4 or 5. They both have 5 point silver hyperactivities.  All they have to do is stand there and they can't hurt each other, because neither of them can be attacked before he takes an action.  And if you get into a fight and can keep the CM up forever, well... just stand still.  (Jontwo).
 
 
It would also be good to note that Cloud Mastery seems to be powerful enough to be a weak to moderate uncommon due to its access to non-standard abilities and what not.
 
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