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=Introduction=
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=Introduction}
 
Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:
 
Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:
  
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=Alternative packs set-ups=
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A pack doesn’t have to keep patrolling their territory like a bunch of vigilantes or a street gang. Here are some ideas for non-standard packs:
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a detective agency (with Wolf-Blooded relatives running the administrative side of the business) keeping an eye out for odd things.
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<ul><li>a group of investigators/enforcers for the local ruling vampires
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<li>a complex family in the 'American Gothic' sense, with plenty of dark secrets
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<li>a group running a ranch or a wilderness tour group
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<li>a cult of some description – perhaps a bunch of hippie dropouts in the wilderness trying to make a better community, or a Doomsday cult hiding out on a secret bunker.</ul>
  
 
=Pack logistics=
 
=Pack logistics=

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