Editing WtFArticles:Running and Political Games
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− | =Introduction | + | =Introduction} |
Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter: | Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter: | ||
− | + | =Alternative packs set-ups= | |
+ | A pack doesn’t have to keep patrolling their territory like a bunch of vigilantes or a street gang. Here are some ideas for non-standard packs: | ||
+ | |||
+ | a detective agency (with Wolf-Blooded relatives running the administrative side of the business) keeping an eye out for odd things. | ||
+ | <ul><li>a group of investigators/enforcers for the local ruling vampires | ||
+ | <li>a complex family in the 'American Gothic' sense, with plenty of dark secrets | ||
+ | <li>a group running a ranch or a wilderness tour group | ||
+ | <li>a cult of some description – perhaps a bunch of hippie dropouts in the wilderness trying to make a better community, or a Doomsday cult hiding out on a secret bunker.</ul> | ||
=Pack logistics= | =Pack logistics= |