Editing Wu Aslan
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*Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments. | *Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments. | ||
− | *STR C (+2) | + | *STR C (+2) |
− | *DEX | + | *DEX 8 |
− | *END 9 (+1) | + | *END 9 (+1) |
*INT 7 | *INT 7 | ||
*EDU 7 | *EDU 7 | ||
− | *SOC 7 (8 | + | *SOC 7 (8) |
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=Traits= | =Traits= | ||
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*Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses. | *Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses. | ||
*Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat. | *Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat. | ||
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=Decorations= | =Decorations= | ||
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*Art(epic poetry)-0 | *Art(epic poetry)-0 | ||
*Athletics-0 | *Athletics-0 | ||
− | *Battledress- | + | *Battledress- 1 |
− | *Comms -0 | + | *Comms -0 |
*Diplomacy-0 | *Diplomacy-0 | ||
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*Gun cbt[Energy Rifle]-0 | *Gun cbt[Energy Rifle]-0 | ||
*Gun cbt [energy pistol] -0 | *Gun cbt [energy pistol] -0 | ||
*Gun Cbt [Slug rifle]-3 | *Gun Cbt [Slug rifle]-3 | ||
− | *Gun Cbt [slug Pistol] -0 | + | *Gun Cbt [slug Pistol] -0 |
*Gunnery [Turrets] -2 | *Gunnery [Turrets] -2 | ||
*Gunnery [Ortillery] -1 | *Gunnery [Ortillery] -1 | ||
− | *Hvy wpn[Launchers]- | + | *Hvy wpn[Launchers]-2 |
− | *Hvy wpn[MPA]- | + | *Hvy wpn[MPA]-0 |
*Independence- 1 | *Independence- 1 | ||
− | *Language[choose] - 1 speaks | + | *Language[choose] - 1 speaks trokh with a local accent. |
− | *Leadership- | + | *Leadership-1 |
*Melee [claw] -3 | *Melee [claw] -3 | ||
− | + | *Medic - 0 | |
− | *Medic - 0 | ||
*Pilot(small craft) -1 | *Pilot(small craft) -1 | ||
− | *Persuade -0 | + | *Persuade -0 |
*Recon - 1 | *Recon - 1 | ||
*Stealth - 2 | *Stealth - 2 | ||
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*Final rank 03 [Force commander] | *Final rank 03 [Force commander] | ||
*1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy. | *1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy. | ||
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− | = | + | =Weapons= |
*Dew Claw 3d6 | *Dew Claw 3d6 | ||
*Fierah | *Fierah | ||
− | * | + | *Akhaeh (Throwing Edge, TL3): |
− | * | + | *Akhaeh (Throwing Edge, TL6): |
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=Armour= | =Armour= | ||
− | *Htiwoyerlitoir (Aslan Battle Dress, TL14) | + | *Htiwoyerlitoir (Aslan Battle Dress, TL14) |
**Aslan Battle Dress is bulkier and less advanced than human designs. It lacks the built-in computer of human suits but does offer six hours of life support and protection from environmental hazards. It also has servomotors boosting Strength by +6 and Dexterity by +3. An Aslan may not use a dewclaw while wearing this armour. | **Aslan Battle Dress is bulkier and less advanced than human designs. It lacks the built-in computer of human suits but does offer six hours of life support and protection from environmental hazards. It also has servomotors boosting Strength by +6 and Dexterity by +3. An Aslan may not use a dewclaw while wearing this armour. | ||
− | **Command Armour (TL12): This upgrade adds a specialised computer weave and communications system to any armour. This computer runs Intellect/1 and Expert (Comms) 2, handling unit coordination and control. This upgrade allows a male to command his troops using modern telepresence and communications without having to deal with technical problems. | + | **Command Armour (TL12): This upgrade adds a specialised computer weave and communications system to any armour. This computer |
+ | runs Intellect/1 and Expert (Comms) 2, handling unit coordination and control. This upgrade allows a male to command his troops using | ||
+ | modern telepresence and communications without having to deal with technical problems. Command Armour adds Cr. 12,500 to the cost | ||
+ | of the armour. | ||
**Claw Port 500cr | **Claw Port 500cr | ||
**roar box 2000c T11 id6 dam -1dm next round energy pistol endurance skill. leadership check. pass increase initiative by effect of check/decrease enemy same. | **roar box 2000c T11 id6 dam -1dm next round energy pistol endurance skill. leadership check. pass increase initiative by effect of check/decrease enemy same. | ||
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=Posessions:= | =Posessions:= | ||
+ | * 6,600Cr. | ||
+ | *Armour [TBD] | ||
*Boundary box 150c | *Boundary box 150c | ||
*claw edging 6000c attack 3d6, can parry a chainsaw | *claw edging 6000c attack 3d6, can parry a chainsaw | ||
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*Handcuffs (TL 2):$25 | *Handcuffs (TL 2):$25 | ||
*5 Commdots (TL 10):$50 | *5 Commdots (TL 10):$50 | ||
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=Drones= | =Drones= | ||
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*Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy. | *Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy. | ||
*Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer | *Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer | ||
− | *Spy, Term 5: Alien | + | *Spy, Term 5: Alien contract. Gained language-1. |
− | * | + | |
− | + | *Still has contact skills [5] and the package divvy to go. |