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*Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments. | *Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments. | ||
− | *STR C (+2) H# (+3) | + | *STR C (+2) H#(+3) |
− | *DEX | + | *DEX 8 |
− | *END 9 (+1) | + | *END 9 (+1) B# |
*INT 7 | *INT 7 | ||
*EDU 7 | *EDU 7 | ||
− | *SOC 7 (8 | + | *SOC 7 (8) |
− | * | + | *battlesuit # |
=Traits= | =Traits= | ||
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*Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses. | *Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses. | ||
*Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat. | *Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat. | ||
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=Decorations= | =Decorations= | ||
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*Art(epic poetry)-0 | *Art(epic poetry)-0 | ||
*Athletics-0 | *Athletics-0 | ||
− | *Battledress- | + | *Battledress- 1 |
− | *Comms -0 | + | *Comms -0 |
*Diplomacy-0 | *Diplomacy-0 | ||
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*Gun cbt[Energy Rifle]-0 | *Gun cbt[Energy Rifle]-0 | ||
*Gun cbt [energy pistol] -0 | *Gun cbt [energy pistol] -0 | ||
*Gun Cbt [Slug rifle]-3 | *Gun Cbt [Slug rifle]-3 | ||
− | *Gun Cbt [slug Pistol] -0 | + | *Gun Cbt [slug Pistol] -0 |
*Gunnery [Turrets] -2 | *Gunnery [Turrets] -2 | ||
*Gunnery [Ortillery] -1 | *Gunnery [Ortillery] -1 | ||
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*Hvy wpn[MPA]-2 | *Hvy wpn[MPA]-2 | ||
*Independence- 1 | *Independence- 1 | ||
− | *Language[choose] - 1 speaks | + | *Language[choose] - 1 speaks trokh with a local accent. |
− | *Leadership- | + | *Leadership-1 |
*Melee [claw] -3 | *Melee [claw] -3 | ||
− | + | *Medic - 0 | |
− | *Medic - 0 | ||
*Pilot(small craft) -1 | *Pilot(small craft) -1 | ||
− | *Persuade -0 | + | *Persuade -0 |
*Recon - 1 | *Recon - 1 | ||
*Stealth - 2 | *Stealth - 2 | ||
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*Final rank 03 [Force commander] | *Final rank 03 [Force commander] | ||
*1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy. | *1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy. | ||
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= ole fashioned stuff = | = ole fashioned stuff = | ||
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*Electric Stun Pistol (TL7) 300cr | *Electric Stun Pistol (TL7) 300cr | ||
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*Battlesuit mounted laser support weapon(TL13) 12000cr | *Battlesuit mounted laser support weapon(TL13) 12000cr | ||
** Bio-Mass Range Finder (TL12) 750cr This eliminates up to 4 points of DM penalty from Cover.mercenary book | ** Bio-Mass Range Finder (TL12) 750cr This eliminates up to 4 points of DM penalty from Cover.mercenary book | ||
− | + | *Gauss Assault Weapon 800cr (TL13)(10 mags 150cr | |
− | *Gauss Assault Weapon 800cr (TL13)10 mags 150cr | + | **Rifle-MountedGrenade Launcher (TL7) 550cr |
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− | **Rifle-MountedGrenade Launcher (TL7) 550cr | ||
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*Gauss Pistol, Navy Model (Tl 13) 700cr 5 mags 100cr | *Gauss Pistol, Navy Model (Tl 13) 700cr 5 mags 100cr | ||
− | + | *Taoyuhrir (Heavy Machine Gun, TL7): Mustering out 'Honour weapon' 3 drums 600cr permit | |
− | *Taoyuhrir (Heavy Machine Gun, TL7): Mustering out 'Honour weapon' 3 drums 600cr permit | ||
*2 EMP grenades 200cr | *2 EMP grenades 200cr | ||
*2xLight Disposable Launcher (TL6) 400cr | *2xLight Disposable Launcher (TL6) 400cr | ||
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=Armour= | =Armour= | ||
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**roar box 2000c T11 id6 dam -1dm next round energy pistol endurance skill. leadership check. pass increase initiative by effect of check/decrease enemy same. | **roar box 2000c T11 id6 dam -1dm next round energy pistol endurance skill. leadership check. pass increase initiative by effect of check/decrease enemy same. | ||
− | *Su’koir’yerl (Combat Flex, TL6): protection 5 1000cr | + | *Su’koir’yerl (Combat Flex, TL6): protection 5 1000cr |
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=Posessions:= | =Posessions:= | ||
+ | * ZeroCr. | ||
*Boundary box 150c | *Boundary box 150c | ||
*claw edging 6000c attack 3d6, can parry a chainsaw | *claw edging 6000c attack 3d6, can parry a chainsaw | ||
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*Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy. | *Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy. | ||
*Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer | *Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer | ||
− | *Spy, Term 5: Alien | + | *Spy, Term 5: Alien contract. Gained language-1. |
− | * | + | |
− | + | *Still has contact skills [5] and the package divvy to go. |