Editing Wyrd of the Wanderer - Player 4

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'''Name: Calder''' ? '''Rank:''' Seasoned
 
'''Name: Calder''' ? '''Rank:''' Seasoned
  
'''Race:''' Human '''Male'''  
+
'''Race:''' Human '''Gender''' ? '''HT''' ? '''WT''' ? '''AGE''' ? '''XP''' 20
  
'''Hight: 5'7'''
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'''Wyrd Adept:'''
 
 
'''Weight: 152 lbs'''
 
 
 
'''Age: 19'''
 
 
 
'''XP''' 20
 
 
 
'''Wyrd Adept: Farseer'''
 
  
 
==Attributes [Max 1d12]==
 
==Attributes [Max 1d12]==
'''Savagery''' [Strength] d6
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'''Savagery''' [Strength]
  
'''Reflexes''' [Agiligy] d8
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'''Reflexes''' [Agiligy]
  
'''Grit''' [Vigor] d4
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'''Grit''' [Vigor]
  
'''Cunning''' [Smarts] d8
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'''Cunning''' [Smarts]
  
'''Wyrd''' [Spirit] d4
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'''Wyrd''' [Spirit]
  
 
==Derived Stats==
 
==Derived Stats==
'''Charisma''' 0
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'''Charisma'''
  
 
'''Pace''' 6 [+1d6 running]
 
'''Pace''' 6 [+1d6 running]
  
'''Parry''' 8*
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'''Parry'''
  
'''Toughness''' 5*
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'''Toughness'''
  
 
==Skills [Max 1d12]==
 
==Skills [Max 1d12]==
Climbing* d6 +4
 
 
Fighting d8
 
 
Mechanisms d8 +2
 
 
Notice d6 +2 to find traps
 
 
Shoot d8
 
 
Stealth d8 +2 in urban areas
 
 
Streetwise d6
 
 
Wyrdweaving d6
 
  
 
==Edges==
 
==Edges==
Wyrd adept, farseer
 
 
Assassin
 
 
Thief
 
 
Extraction
 
 
No mercy
 
 
Marksman
 
 
Block
 
  
 
==Powers==
 
==Powers==
3 uses
 
Farseers are the oracles of the clan. A Farseer can infiltrate and use the senses of any creature she can see (either with her own eyes or via a power) on a successful opposed Cunning roll. Once she has entered a host, her physical body does not have to remain in sight of the host. While in the host she has no control over the host and cannot direct its senses. She can remain within the host until she fails a Grit roll (Min 1 round). While she is within the host, her body is helpless and inert.
 
Farseer powers usually have a visual manifestation in the eyes of the Farseer: light, color change, eyes going dead white, etc.
 
 
Blind
 
 
Darksight (colored part of the eyes take on a silver, gold, or copper sheen)
 
 
Detect/Conceal Aracana
 
 
Farsight [Seasoned] (colored part of eyes go white)
 
 
Slumber [Seasoned]
 
 
==Equipment==
 
Bow 12/24/48 (2d6) ROF 1 3lbs
 
 
Axe (Savagery + 1d6) 2 lbs
 
 
Leather (+1) 15lbs
 
 
Buckler (+1) 8lbs
 
 
quiver
 
 
rope
 
 
survival supplies
 
 
50 gold
 
  
20 arrows
+
==Weapons==
  
 
==Background==
 
==Background==
Calder was raised collectively by his clan after his talent as a far seer were discovered. He quickly developed his Wyrdweaving and archery skills. He feels immense pride in his heritage and is fully committed to his role as a weapon against the empire. He has a generally laid back demeanor but can get serious when he needs to. Now he is ready to start his mission to sow the seeds of destruction within the empire.
 
  
 
==[https://wiki.rpg.net/index.php/Wyrd_of_the_Wanderer Back to Main Page]==
 
==[https://wiki.rpg.net/index.php/Wyrd_of_the_Wanderer Back to Main Page]==

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