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__NOTOC__ Dragons as the world once knew them are gone, and the wyrms that inherited their place are - ''less''. Smaller than their ancestral counterparts and wingless, wyrms fly on the updrafts of raw magic rising from the ruins of the Sprawl. [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] ==Features== The following features apply to all PC's bonded companion wyrms. ===Appearance=== Wyrms are long, wingless, and covered in scales with tails twice as long as their bodies (think Chinese style dragon over European). [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] ===Psychic Bond=== Each Rider's wyrm is bonded to them, mind to mind. They may communicate over any distance. If the rider calls, the wyrm is there. A rider always knows where their wyrm is. [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] ===Draconic Ancestry=== Every wyrm, depending on ancestry, has a breath weapon that is expelled in a 5' x 30' line: Fire, Cold, Acid, Poison, or Lightning. On a failed DEX save, creatures within that line take 5d10 damage, or half that on a successful save. Breath Weapon is available after a short or long rest, and once used recharges on a [[file:d6a.png|20px]] roll of [[file:d5b.png|16px]] or [[file:d6a.png|16px]] Each Wyrm is immune to damage by the type of damage caused by its breath weapon, and its rider is resistant. [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] ===Combat=== On its turn, a wyrm may use its breath weapon (see above) or make a melee attack with its bite or its tail (wyrm claws are not suited to attacks). :'''Bite:''' +5 to hit; reach 5'; 2d10+2 damage. :'''Tail Slap:''' +7 to hit; range 15'; 3d10+3 damage :'''Natural AC''' 17 | '''Max HP''' 50 | 5d10 HD | Action Surge 1/rest [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] ===Miscellaneous=== *'''Speed:''' Fly 100 | Walk/Climb/Swim 75 *'''Language:''' Wyrms speak and understand draconic. Riders all get Draconic as a free language. *'''Skills:''' Psychic Bond grants proficiency to the wyrm's rider's Perception rolls while they are within sight of one another. If the rider is already proficient, double their bonus. *'''Saves:''' STR, DEX, and CON +5; CHA +3 :Because of their Psychic Bond, while the rider is riding their wyrm, use the better of their two saves. [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] ==Death== The death of a rider's wyrm is a traumatic event, requiring a Wisdom save. On a failed save the rider takes 5d10 psychic damage and makes all saves, attacks, and skill checks at disadvantage until they finish a long rest. On a successful save they take half damage and no disadvantage. A rider's wyrm immediately becomes feral upon its rider's death and cannot be approached by anyone. It will flee into the Sprawl at its first opportunity. :'''Note:''' Riders may spend HD on their wyrms during short or long rests. This would be an option for when the wyrm's own HD were used up for some reason. Justification: the psychic bond. Rider's die value for the die, wyrm's =5 con save for the modifier.
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