Editing Wyrmriders: Chargen
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The Sprawl is a place rampant with eddies and waves of free-range wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl. | The Sprawl is a place rampant with eddies and waves of free-range wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl. | ||
β | + | For example: Teleport Circle and Scrying are both off the table. Shorter range teleportation and divination spells function normally in most cases. | |
Conjurings, summonings, and certain planar spells have a chance of triggering a roll on the Wild Magic table (normally reserved for WM Sorcerers). | Conjurings, summonings, and certain planar spells have a chance of triggering a roll on the Wild Magic table (normally reserved for WM Sorcerers). |