Editing Wyrmriders: Chargen
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==Source Materials== | ==Source Materials== | ||
− | PHB, Xanathar's and Tasha's are all ok for most stuff (See <u>Magic</u> below). Artificer Class is off the table, however. | + | PHB, Xanathar's and Tasha's are all ok for most stuff (See <u>Magic</u> below). Artificer Class is off the table, however, as is the Dragonborn race. |
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | ||
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==Basic Stuff== | ==Basic Stuff== | ||
We're making 10th level characters, full HP for level one, average for the rest. | We're making 10th level characters, full HP for level one, average for the rest. | ||
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Multiclass is fine, just follow the rules in the book. | Multiclass is fine, just follow the rules in the book. | ||
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*Everybody starts with one free Feat. | *Everybody starts with one free Feat. | ||
− | *Everybody starts with 3 | + | *Everybody starts with 3 4d4+4 Healing Potions |
*Everybody starts with 2 Uncommon Magic Items. (Those who wish may swap 1 Uncommon for 2 Common Magic Items). | *Everybody starts with 2 Uncommon Magic Items. (Those who wish may swap 1 Uncommon for 2 Common Magic Items). | ||
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The Sprawl is a place rampant with eddies and waves of free-range wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl. | The Sprawl is a place rampant with eddies and waves of free-range wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl. | ||
− | + | For example: Teleport Circle and Scrying are both off the table. Shorter range teleportation and divination spells function normally. | |
− | + | Rituals do not require material components when cast within the Sprawl but do require a successful Arcana check vs DC 9 + the level of the spell if material components are not used. | |
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− | Rituals do not require material components when cast within the Sprawl but do require a successful Arcana check vs DC 9 + the level of the spell if material components are | ||
Time required for rituals will matter, so if you are wanting to cast more than one, please list them in order of casting in case you end up not having time for all of them. | Time required for rituals will matter, so if you are wanting to cast more than one, please list them in order of casting in case you end up not having time for all of them. | ||
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==Gear== | ==Gear== | ||
− | Please observe the following | + | Please observe the following restrictionscocerning gear. |
===Armor=== | ===Armor=== | ||
:Full and Half Plate are not crafted in the setting in this era. It may be found but not purchased. | :Full and Half Plate are not crafted in the setting in this era. It may be found but not purchased. | ||
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===Weapons=== | ===Weapons=== | ||
:No Wyrm-Mounted Trebuchets. | :No Wyrm-Mounted Trebuchets. | ||
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===Magic Items=== | ===Magic Items=== | ||
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==Contacts== | ==Contacts== | ||
Each character has 3 useful contacts either in the Sprawl or the Three Cities. Do not flesh these out now. When you think you need one in play, tell us then who appears and what their thing is. | Each character has 3 useful contacts either in the Sprawl or the Three Cities. Do not flesh these out now. When you think you need one in play, tell us then who appears and what their thing is. | ||
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[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] |