Editing Wyrmriders: Chargen

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
Wyrmriders are the elite of the elite in the Three Cities and the Sprawl.
 
 
 
==Source Materials==
 
==Source Materials==
PHB, Xanathar's and Tasha's are all ok for most stuff (See <u>Magic</u> below). Artificer Class is off the table, however.
+
PHB, Xanathar's and Tasha's are all ok for most stuff (See <u>Magic</u> below). Artificer Class is off the table, however, as is the Dragonborn race.
  
 
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
 
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
Line 9: Line 7:
 
==Basic Stuff==
 
==Basic Stuff==
 
We're making 10th level characters, full HP for level one, average for the rest.  
 
We're making 10th level characters, full HP for level one, average for the rest.  
 
Standard-Array Starting Attributes.
 
 
Tasha's Bonus Attribute swap is fine.
 
 
Variant Human is fine.
 
  
 
Multiclass is fine, just follow the rules in the book.  
 
Multiclass is fine, just follow the rules in the book.  
Line 42: Line 34:
 
The Sprawl is a place rampant with eddies and waves of free-range wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl.  
 
The Sprawl is a place rampant with eddies and waves of free-range wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl.  
  
Specifically, Teleport Circle and Scrying are both off the table at start of play. Shorter range teleportation and divination spells function normally in most cases.  
+
For example: Teleport Circle and Scrying are both off the table. Shorter range teleportation and divination spells function normally in most cases.  
  
Conjurings, summonings, and certain planar spells have a chance of triggering a roll on the Wild Magic table (normally reserved for WM Sorcerers).
+
Rituals do not require material components when cast within the Sprawl but do require a successful Arcana check vs DC 9 + the level of the spell if material components are not used.
 
 
Rituals do not require material components when cast within the Sprawl but do require a successful Arcana check vs DC 9 + the level of the spell if material components are ''not'' used.
 
  
 
Time required for rituals will matter, so if you are wanting to cast more than one, please list them in order of casting in case you end up not having time for all of them.
 
Time required for rituals will matter, so if you are wanting to cast more than one, please list them in order of casting in case you end up not having time for all of them.
Line 75: Line 65:
 
===Weapons===
 
===Weapons===
 
:No Wyrm-Mounted Trebuchets.
 
:No Wyrm-Mounted Trebuchets.
 
:No Firearms.
 
  
 
===Magic Items===
 
===Magic Items===
Line 85: Line 73:
 
==Contacts==
 
==Contacts==
 
Each character has 3 useful contacts either in the Sprawl or the Three Cities. Do not flesh these out now. When you think you need one in play, tell us then who appears and what their thing is.
 
Each character has 3 useful contacts either in the Sprawl or the Three Cities. Do not flesh these out now. When you think you need one in play, tell us then who appears and what their thing is.
 
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
 
 
==Base of Operations==
 
You will be based out of one of the three cities on the edge of the Sprawl. We will discuss specifics in Development.
 
  
 
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
 
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)