Editing XCOM: At Any Cost
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[[File:XCOM squad.jpeg]] | [[File:XCOM squad.jpeg]] | ||
− | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | | + | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | IC |
==Characters== | ==Characters== | ||
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===Assets=== | ===Assets=== | ||
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===Complications=== | ===Complications=== | ||
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===Plot Points=== | ===Plot Points=== | ||
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| FOXHUNT | | FOXHUNT | ||
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| OUTLAW | | OUTLAW | ||
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|- | |- | ||
| SNOW | | SNOW | ||
| 1 | | 1 | ||
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|- | |- | ||
| RISKER | | RISKER | ||
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|- | |- | ||
| CATHAR | | CATHAR | ||
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|} | |} | ||
===NPCs=== | ===NPCs=== | ||
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===Cleared=== | ===Cleared=== | ||
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===Rules=== | ===Rules=== | ||
− | + | ===Action-Based Resolution (p. 24)== | |
Using this mod, anything a player character or GMC does is called an action. If you want to carry out an action, you declare it, gather up your pool, and roll the dice, just as if you were starting a contest. Instead of moving to a back and forth escalation like a contest, the action is opposed by a reaction, which is either the target of the action rolling their own dice, or a difficulty set by the GM rolling difficulty dice. If the reaction beats the action’s total, the action fails. | Using this mod, anything a player character or GMC does is called an action. If you want to carry out an action, you declare it, gather up your pool, and roll the dice, just as if you were starting a contest. Instead of moving to a back and forth escalation like a contest, the action is opposed by a reaction, which is either the target of the action rolling their own dice, or a difficulty set by the GM rolling difficulty dice. If the reaction beats the action’s total, the action fails. | ||
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Even though we're not using the italicized section quoted above (I'll explain in-game), we are using the bolded section. Ties go to the aggressor in Action-Based Resolution. | Even though we're not using the italicized section quoted above (I'll explain in-game), we are using the bolded section. Ties go to the aggressor in Action-Based Resolution. | ||
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− | ====Hero Dice as Effect Dice | + | |
+ | ====Hero Dice as Effect Dice==== | ||
With this mod, hero dice may also be spent to substitute for low effect dice from dice rolls. Used this way, the player spends a plot point and uses the hero die as the effect die instead of one of the dice from the roll. If this application of hero dice is used in a game, the heroic success does not also step up this new effect die. That only applies to effect dice sourced from the die roll itself. | With this mod, hero dice may also be spent to substitute for low effect dice from dice rolls. Used this way, the player spends a plot point and uses the hero die as the effect die instead of one of the dice from the roll. If this application of hero dice is used in a game, the heroic success does not also step up this new effect die. That only applies to effect dice sourced from the die roll itself. | ||
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Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | ||
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====Resources==== | ====Resources==== | ||
A resource is a category of traits that supplements a character’s prime sets in the same manner as signature assets or specialties do. There are four types of resource: extras, locations, organizations, and props. Resources are represented usually by two or more dice of the same size, which may be used to aid a test or contest where that resource is helpful or significant. Players may choose how many resource dice to roll; any that are used are considered spent and recover later during downtime. Thus, if a character has 3d6 in a resource and uses 2d6 to aid in a test or contest, those two dice are spent, and one remains. | A resource is a category of traits that supplements a character’s prime sets in the same manner as signature assets or specialties do. There are four types of resource: extras, locations, organizations, and props. Resources are represented usually by two or more dice of the same size, which may be used to aid a test or contest where that resource is helpful or significant. Players may choose how many resource dice to roll; any that are used are considered spent and recover later during downtime. Thus, if a character has 3d6 in a resource and uses 2d6 to aid in a test or contest, those two dice are spent, and one remains. | ||
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Every resource has a name, a die rating (in multiples of d6, but sometimes larger dice), and (optionally) some kind of tag or label to indicate what kind of field or quality that resource belongs to, such as Politics, Crime, Academics, or Military. If you’re using tags, each listed resource should have two of them, and they should inform you of the kind of test or contest that the resource might apply to. A GM is also free to invoke GMC resources by spending plot points to add to an opposition dice pool. | Every resource has a name, a die rating (in multiples of d6, but sometimes larger dice), and (optionally) some kind of tag or label to indicate what kind of field or quality that resource belongs to, such as Politics, Crime, Academics, or Military. If you’re using tags, each listed resource should have two of them, and they should inform you of the kind of test or contest that the resource might apply to. A GM is also free to invoke GMC resources by spending plot points to add to an opposition dice pool. | ||
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===Notes=== | ===Notes=== | ||
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