Editing XCOM: At Any Cost
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[[File:XCOM squad.jpeg]] | [[File:XCOM squad.jpeg]] | ||
− | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | | + | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | IC |
==Characters== | ==Characters== | ||
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===Assets=== | ===Assets=== | ||
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===Complications=== | ===Complications=== | ||
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===Plot Points=== | ===Plot Points=== | ||
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|- | |- | ||
| FOXHUNT | | FOXHUNT | ||
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|- | |- | ||
| OUTLAW | | OUTLAW | ||
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|- | |- | ||
| SNOW | | SNOW | ||
| 1 | | 1 | ||
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|- | |- | ||
| RISKER | | RISKER | ||
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| CATHAR | | CATHAR | ||
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|} | |} | ||
===NPCs=== | ===NPCs=== | ||
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===Cleared=== | ===Cleared=== | ||
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===Rules=== | ===Rules=== | ||
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Even though we're not using the italicized section quoted above (I'll explain in-game), we are using the bolded section. Ties go to the aggressor in Action-Based Resolution. | Even though we're not using the italicized section quoted above (I'll explain in-game), we are using the bolded section. Ties go to the aggressor in Action-Based Resolution. | ||
− | ====Hero Dice | + | ====Hero Dice==== |
Heroic Successes (+5 above difficulty) allow you to bank a die equal to the highest rolling die in the opposing dice pool, while still stepping up the Effect Die. To use a Hero Die, you spend a PP and roll the die, adding it to your total in any test or contest. If you roll a hitch, you can decide to take back the Hero Die instead of using it in order to negate the hitch. You will, however, still expend your activating PP. | Heroic Successes (+5 above difficulty) allow you to bank a die equal to the highest rolling die in the opposing dice pool, while still stepping up the Effect Die. To use a Hero Die, you spend a PP and roll the die, adding it to your total in any test or contest. If you roll a hitch, you can decide to take back the Hero Die instead of using it in order to negate the hitch. You will, however, still expend your activating PP. | ||
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Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | ||
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====Resources==== | ====Resources==== | ||
A resource is a category of traits that supplements a character’s prime sets in the same manner as signature assets or specialties do. There are four types of resource: extras, locations, organizations, and props. Resources are represented usually by two or more dice of the same size, which may be used to aid a test or contest where that resource is helpful or significant. Players may choose how many resource dice to roll; any that are used are considered spent and recover later during downtime. Thus, if a character has 3d6 in a resource and uses 2d6 to aid in a test or contest, those two dice are spent, and one remains. | A resource is a category of traits that supplements a character’s prime sets in the same manner as signature assets or specialties do. There are four types of resource: extras, locations, organizations, and props. Resources are represented usually by two or more dice of the same size, which may be used to aid a test or contest where that resource is helpful or significant. Players may choose how many resource dice to roll; any that are used are considered spent and recover later during downtime. Thus, if a character has 3d6 in a resource and uses 2d6 to aid in a test or contest, those two dice are spent, and one remains. | ||
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Every resource has a name, a die rating (in multiples of d6, but sometimes larger dice), and (optionally) some kind of tag or label to indicate what kind of field or quality that resource belongs to, such as Politics, Crime, Academics, or Military. If you’re using tags, each listed resource should have two of them, and they should inform you of the kind of test or contest that the resource might apply to. A GM is also free to invoke GMC resources by spending plot points to add to an opposition dice pool. | Every resource has a name, a die rating (in multiples of d6, but sometimes larger dice), and (optionally) some kind of tag or label to indicate what kind of field or quality that resource belongs to, such as Politics, Crime, Academics, or Military. If you’re using tags, each listed resource should have two of them, and they should inform you of the kind of test or contest that the resource might apply to. A GM is also free to invoke GMC resources by spending plot points to add to an opposition dice pool. | ||
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===Notes=== | ===Notes=== | ||
* | * |