Editing XCOM: At Any Cost
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[[File:XCOM squad.jpeg]] | [[File:XCOM squad.jpeg]] | ||
− | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | | + | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | IC |
==Characters== | ==Characters== | ||
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===Assets=== | ===Assets=== | ||
+ | *''Unnamed Asset d6'' (something like ''Got Your Number d6'') (CATHAR) | ||
+ | *''Perimeter Sweep d10'' (FOXHUNT) | ||
* | * | ||
===Complications=== | ===Complications=== | ||
− | *'' | + | *''Something's Not Right Here d6'' |
− | + | * | |
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− | * | ||
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===Plot Points=== | ===Plot Points=== | ||
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|- | |- | ||
| FOXHUNT | | FOXHUNT | ||
− | | | + | | 1 |
− | | d8 | + | | d8 |
|- | |- | ||
| OUTLAW | | OUTLAW | ||
− | | | + | | 2 |
− | | | + | | |
|- | |- | ||
| SNOW | | SNOW | ||
| 1 | | 1 | ||
− | | | + | | |
|- | |- | ||
| RISKER | | RISKER | ||
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|- | |- | ||
| CATHAR | | CATHAR | ||
− | | | + | | 1 |
− | | | + | | |
|- | |- | ||
| DOOM POOL | | DOOM POOL | ||
− | | | + | | 1d6, 1d8, 1d8 |
− | | | + | | |
|} | |} | ||
===NPCs=== | ===NPCs=== | ||
− | * | + | * |
− | * | + | * |
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===Cleared=== | ===Cleared=== | ||
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Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | ||
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====Resources==== | ====Resources==== | ||
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If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test. | If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test. | ||
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===Notes=== | ===Notes=== | ||
* | * |