Editing XCOM: At Any Cost
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[[File:XCOM squad.jpeg]] | [[File:XCOM squad.jpeg]] | ||
− | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | | + | [https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | IC |
==Characters== | ==Characters== | ||
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===Assets=== | ===Assets=== | ||
+ | *''Unnamed Asset d6'' (something like ''Got Your Number d6'') (CATHAR) | ||
+ | *''Obscured Ex-Priest d10'' (CATHAR) | ||
+ | *''Perimeter Sweep d10'' (FOXHUNT) | ||
+ | *''Knows the Battlefield d6'' (RISKER) | ||
* | * | ||
===Complications=== | ===Complications=== | ||
− | * | + | * |
+ | * | ||
===Stress=== | ===Stress=== | ||
− | *'' | + | *''Poisoned d6'' on FOXHUNT's d10 Courage |
− | *'' | + | *''Leg Wound d6'' on FOXHUNT's d8 Tactics |
===Scene Distinctions=== | ===Scene Distinctions=== | ||
− | * | + | * |
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===Plot Points=== | ===Plot Points=== | ||
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| FOXHUNT | | FOXHUNT | ||
| 0 | | 0 | ||
− | | d8 | + | | d8 |
|- | |- | ||
| OUTLAW | | OUTLAW | ||
− | | | + | | 3 |
− | | | + | | d8 |
|- | |- | ||
| SNOW | | SNOW | ||
− | | | + | | 2 |
− | | d10 x2 | + | | d8, d10 x2 |
|- | |- | ||
| RISKER | | RISKER | ||
− | | | + | | 0 |
| | | | ||
|- | |- | ||
| CATHAR | | CATHAR | ||
− | | | + | | 1 |
− | | d8 | + | | d8 |
|- | |- | ||
| DOOM POOL | | DOOM POOL | ||
− | | | + | | 1d8 x4, 1d10 x2 |
| | | | ||
|} | |} | ||
===NPCs=== | ===NPCs=== | ||
− | * | + | *Viper |
− | * | + | *ADVENT Trooper |
− | + | *ADVENT Trooper | |
− | * | + | *Man in velvet smoking jacket and slippers |
− | + | *(Heavy Lancer, d10 stress on d10 trait) | |
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− | * | ||
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===Cleared=== | ===Cleared=== | ||
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Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | ||
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====Resources==== | ====Resources==== | ||
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If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test. | If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test. | ||
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===Notes=== | ===Notes=== | ||
* | * |