Editing XCOM: At Any Cost
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===Assets=== | ===Assets=== | ||
− | * | + | *''Unnamed Asset d6'' (something like ''Got Your Number d6'') (CATHAR) |
+ | *''Obscured Ex-Priest d10'' (CATHAR) | ||
+ | *''Perimeter Sweep d10'' (FOXHUNT) | ||
+ | *''Knows the Battlefield d6'' (RISKER) | ||
+ | *''Abandoned Vehicle d10'' (Everyone) | ||
+ | *'''Opportunity available''' x4 | ||
===Complications=== | ===Complications=== | ||
− | *'' | + | *''That Traitor Priest is Here! d8'' |
+ | * | ||
===Stress=== | ===Stress=== | ||
− | *'' | + | *''Poisoned d6'' (Difficulty 16) on FOXHUNT's d10 Courage |
− | *'' | + | *''Leg Wound d6'' on FOXHUNT's d8 Tactics |
+ | *''Seared Side d6'' on RISKER's d8 Tactics | ||
+ | *''Buckshot d6'' on ADVENT Trooper d8 (female) | ||
+ | *''Gut Shot d8'' on Viper | ||
===Scene Distinctions=== | ===Scene Distinctions=== | ||
− | * | + | * |
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===Plot Points=== | ===Plot Points=== | ||
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| FOXHUNT | | FOXHUNT | ||
| 0 | | 0 | ||
− | | d8 | + | | d8 |
|- | |- | ||
| OUTLAW | | OUTLAW | ||
− | | | + | | 2 |
− | | | + | | |
|- | |- | ||
| SNOW | | SNOW | ||
− | | | + | | 2 |
− | | d10 x2 | + | | d8, d10 x2 |
|- | |- | ||
| RISKER | | RISKER | ||
− | | | + | | 3 |
| | | | ||
|- | |- | ||
| CATHAR | | CATHAR | ||
| 0 | | 0 | ||
− | | d8 | + | | d8 |
|- | |- | ||
| DOOM POOL | | DOOM POOL | ||
− | | | + | | 1d6, 1d8 x3, 1d10 |
| | | | ||
|} | |} | ||
===NPCs=== | ===NPCs=== | ||
− | * | + | *Viper |
− | * | + | *ADVENT Trooper, female, ''Buckshot d6'' on d8 trait |
− | * | + | *Man in velvet smoking jacket and slippers |
− | + | *((Heavy Lancer, d10 stress on d10 trait)) | |
− | + | *((ADVENT Trooper, male, ''Thoroughly Pulse Rifled d10'' on d8 trait)) | |
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===Cleared=== | ===Cleared=== | ||
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Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | Multiple effect dice may be created in this fashion for a single outcome by spending more PP. | ||
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====Resources==== | ====Resources==== | ||
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If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test. | If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test. | ||
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===Notes=== | ===Notes=== | ||
* | * |