Editing XCrawl:Sparkle Motion:Ambrosius Bonaventure

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'''Ambrosius Bonaventure'''
 
'''Ambrosius Bonaventure'''
*Male Human Vampire 7, Unaligned
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*Male Human Vampire 6, Unaligned
 
*Background: Deviant Theme: Neverwinter Noble
 
*Background: Deviant Theme: Neverwinter Noble
 
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*HP/Bloodied: 55/27 Surges: 2 Surge Value 13
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*HP/Bloodied: 50/25 Surges: 2 Surge Value 12
 
*AC 22 Fort 17 Ref 21 Will 21
 
*AC 22 Fort 17 Ref 21 Will 21
 
*Initiative +7 Speed 6 Passive Insight/Perception: 13/13.
 
*Initiative +7 Speed 6 Passive Insight/Perception: 13/13.
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*Strength 8 Constitution 13 Dexterity 19 Intelligence 10 Wisdom 11 Charisma 17
 
*Strength 8 Constitution 13 Dexterity 19 Intelligence 10 Wisdom 11 Charisma 17
 
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*Trained Skills: Acrobatics 12 Bluff 11 Diplomacy 11 Stealth 14 Thievery 12 Streetwise 11
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*Trained Skills: Acrobatics 12 Bluff 11 Diplomacy 11 Stealth 14 Thievery 12
 
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*Feats: Action Surge, Unarmored Agility, Superior Will, (Freebie) Superior Reflexes, Superior Implement Training, (freebie) Ki Focus Expertise, Bard multiclass
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*Feats: Action Surge, Unarmored Agility, Superior Will, Superior Reflexes, Superior Implement Training, (freebie) Ki Focus Expertise
 
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'''At-Will'''
 
'''At-Will'''
*MBA: Vampire Slam. +10 v. Reflex, 1d10+13 damage, Push 2
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*MBA: Vampire Slam. +9 v. Reflex, 1d10+12 damage, Push 2
*Melee: Taste of Life.  +10 v. Fort, 1d8+13 damage, gain 5 THP.
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*Melee: Taste of Life.  +9 v. Fort, 1d8+12 damage, gain 5 THP.
*Ranged Attack: Dark Beckoning. Range 5, +11 v. Will, 1d6+10 damage, Pull 3.
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*Ranged Attack: Dark Beckoning. Range 5, +10 v. Will, 1d6+9 damage, Pull 3.
 
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'''Encounter'''
 
'''Encounter'''
*Blood Drinker: Activate on successful melee attack, deal 1d10 additional damage and gain a healing surge. 2 per encounter.
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*Blood Drinker: Activate on successful melee attack, deal 1d10 additional damage and gain a healing surge.
*Feral Assault: Melee, +10 v. Reflex, 2d12+13 damage, may burn a healing surge to either target a second creature or do 2d8 extra damage.
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*Feral Assault: Melee, +9 v. Reflex, 2d12+12 damage, may burn a healing surge to either target a second creature or do 2d8 extra damage.
 
*Heroic Effort: No action.  Gain a +4 to an attack or save you just failed.
 
*Heroic Effort: No action.  Gain a +4 to an attack or save you just failed.
 
*Take Heart, Friend: Minor action, one ally within 5, that ally gains +2 defenses until the start of my next turn and 5 THP.
 
*Take Heart, Friend: Minor action, one ally within 5, that ally gains +2 defenses until the start of my next turn and 5 THP.
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'''Daily Powers'''
 
'''Daily Powers'''
*Swarm of Shadows: Blast 3 (each enemy), +10 v. Fort, 3d6+11 damage + ongoing 5 (save ends.)  Half damage on a miss.  Effect: teleport to any square in the blast and turn invisible until end of my next turn.   
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*Swarm of Shadows: Blast 3 (each enemy), +9 v. Fort, 3d6+10 damage + ongoing 5 (save ends.)  Half damage on a miss.  Effect: teleport to any square in the blast and turn invisible until end of my next turn.   
*Unfettered Hunger: Close Burst 1 (every creature), +10 v. Reflex, 2d10+11 damage.  Half on a miss.  Effect: Ambrosius goes ''apeshit.'' +2 to hit, +4 to damage, can shift up to my speed, and can't spend healing surges to regain hitpoints until end of the encounter.   
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*Unfettered Hunger: Close Burst 1 (every creature), +9 v. Reflex, 2d10+10 damage.  Half on a miss.  Effect: Ambrosius goes ''apeshit.'' +2 to hit, +4 to damage, can shift up to my speed, and can't spend healing surges to regain hitpoints until end of the encounter.   
*Majestic Word: Healing Surge + 1d6 + 3.
 
 
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'''Gear:'''
 
'''Gear:'''
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*A pen and moleskine notebook.
 
*A pen and moleskine notebook.
 
*Diamond Cufflinks (Iron Armbands of Power)
 
*Diamond Cufflinks (Iron Armbands of Power)
*Thieves Tools
 

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