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XCrawl:Sparkle Motion:Determinator V
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'''Determinator V''' '''Race''': Warforged '''Class''': Knight '''Tags''': Purpose-built X-Crawler, Covered in Ads, Sad Robot Noticing a good opportunity to sell more advertising, some bright mind at the X-Crawl league came up with the Determinator program. Basically, they build living constructs, festoon every inch of their armored bodies with ads, and insert them into parties at random. They always fill the "tank" role, which is often open since most flesh-and-blood Crawlers prefer to be flashy strikers. This unit is the fifth of its kind, and the first one to actually resent its lot in life. It really wants to retire and become a poet, but there are two major obstacles to this dream: 1) it's considered property, and 2) it can only speak in REALLY LOUD RADIO ADS. ---- <pre><nowiki> * Determinator V Warforged Fighter (Knight) 6 Initiative +9, Speed 5 AC 23, Ref 15, Fort 19, Will 17 HP 63/63, Bloodied 31, Surge Value 15, Surges 13/13 Inherent Bonus: +1 offense, +1 defense Theme: Gladiator (from Dark Sun) ** Background Noticing a good opportunity to sell more advertising, some bright mind at the X-Crawl league came up with the Determinator program. Basically, they build living constructs, festoon every inch of their armored bodies with ads, and insert them into parties at random. They always fill the "tank" role, which is often open since most flesh-and-blood Crawlers prefer to be flashy strikers. This unit is the fifth of its kind, and the first one to actually resent its lot in life. It really wants to retire and become a poet, but there are two major obstacles to this dream: 1) it's considered property, and 2) it can only speak in REALLY LOUD RADIO ADS. ** Attributes | Strenght | 19 | +4 | +7 | | Dexterity | 11 | 0 | +3 | | Constitution | 19 | +4 | +7 | | Intelligence | 11 | 0 | +3 | | Charisma | 8 | -1 | +2 | | Wisdon | 12 | +1 | +4 | ** Trained Skills | Athlethics | +12 | | Endurance | +12 | | Heal | +9 | ** Powers *** At-Will - Basic Warhammer Attack: +11 vs. AC, 1d10+8 dmg (+1d6 critical) - Defender Aura: Minor, aura 1, everyone inside is "marked". - Battle Guardian: Opportunity attack against enemies inside Defender Aura when they shift or attack someone else. - Defend the Line: Stance. Basic attack slows target until EONT. - Hammer Hands: Stance. Basic attack pushes target 2 sq. *** Encounter - Power Strike (x2): Free action. +1d10 damage to a basic attack that already hit. - Warforged Resolve: Minor Action. Gain 11 temp. HP. If bloodied also gain 6 HP. - Disrupting Advance: +11 vs. AC, 2d10+8 dmg. Push target 2 sq, and slow both the target and each enemy adjacent to it at the end of the push until EONT. - Push Forward: Move Action. Shift 3 sq. to a sq. adjacent to an enemy. - Helping Hands: Minor Action. An ally makes a saving throw. ** Feats - Improved Initiative: +4 to Initiative. - Bludgeon Expertise: +1 to attacks and +1 to push or slide distance with hammers and maces. (campaign bonus feat, already figured) - Shield Finesse: Ignore shield check penalty (class bonus feat). - Improved Warforged Resolve: Already figured. - Iron Will: +2 to Will. - World Serpent's Grasp: Hitting a Slowed or Immobilized opponent knocks them prone. ** Class Features - Weapon talent: +1 to weapon attacks (already figured) - Shield finesse: Gain feat of the same name. - Combat Readiness: +2 Initiative. - Weapon Mastery: +1 dmg to weapon attacks (already figured) ** Racial Features - Living Construct - Unsleeping Watcher - Warforged Resilience: +2 to death saving throws, never rolls less than 10. ** Equipment - Attached Plate Armor (AC+8) - Attached Large Shield (+2 AC, +2 Ref) - War hammer (+2, 1d10) - Iron Armbands of Power (+2 damage on all melee attacks) - 5 healing potions. - 3 handaxes, Backpack, Flint and Steel, Belt Pouch, 15m Rope, 2 Sunrods </nowiki> </pre>
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