Editing XCrawl:Sparkle Motion:Determinator V
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* Determinator V | * Determinator V | ||
− | + | Warforged Fighter (Knight) 6 | |
− | + | Initiative +9, Speed 5 | |
− | + | AC 23, Ref 15, Fort 19, Will 17 | |
− | + | HP 63/63, Bloodied 31, Surge Value 15, Surges 13/13 | |
− | + | Inherent Bonus: +1 offense, +1 defense | |
− | + | Theme: Gladiator (from Dark Sun) | |
** Background | ** Background | ||
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** Attributes | ** Attributes | ||
− | | Strenght | + | | Strenght | 19 | +4 | +7 | |
− | | Dexterity | + | | Dexterity | 11 | 0 | +3 | |
| Constitution | 19 | +4 | +7 | | | Constitution | 19 | +4 | +7 | | ||
− | | Intelligence | 11 | | + | | Intelligence | 11 | 0 | +3 | |
− | | Charisma | + | | Charisma | 8 | -1 | +2 | |
− | | Wisdon | + | | Wisdon | 12 | +1 | +4 | |
** Trained Skills | ** Trained Skills | ||
| Athlethics | +12 | | | Athlethics | +12 | | ||
− | | Endurance | + | | Endurance | +12 | |
− | | Heal | + | | Heal | +9 | |
** Powers | ** Powers | ||
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*** At-Will | *** At-Will | ||
− | + | - Basic Warhammer Attack: +11 vs. AC, 1d10+6 dmg (+1d6 critical) | |
− | + | - Defender Aura: Minor, aura 1, everyone inside is "marked". | |
− | + | - Battle Guardian: Opportunity attack against enemies inside | |
− | + | Defender Aura when they shift or attack someone else. | |
− | + | - Defend the Line: Stance. Basic attack slows target until EONT. | |
− | + | - Hammer Hands: Stance. Basic attack pushes target 2 sq. | |
*** Encounter | *** Encounter | ||
− | + | - Power Strike (x2): Free action. +1d10 damage to a basic attack that | |
− | + | already hit. | |
− | + | - Warforged Resolve: Minor Action. Gain 11 temp. HP. If bloodied | |
− | + | also gain 6 HP. | |
− | + | - Disrupting Advance: +11 vs. AC, 2d10+6 dmg. Push target 2 sq, | |
− | + | and slow both the target and each enemy adjacent to it at the | |
− | + | end of the push until EONT. | |
− | + | - Push Forward: Move Action. Shift 3 sq. to a sq. adjacent to an enemy. | |
− | + | - Helping Hands: Minor Action. An ally makes a saving throw. | |
** Feats | ** Feats | ||
− | + | - Improved Initiative: +4 to Initiative. | |
− | + | - Bludgeon Expertise: +1 to attacks and +1 to push or slide | |
− | + | distance with hammers and maces. (campaign bonus feat, already figured) | |
− | + | - Shield Finesse: Ignore shield check penalty (class bonus feat). | |
− | + | - Improved Warforged Resolve: Already figured. | |
− | + | - Iron Will: +2 to Will. | |
− | + | - World Serpent's Grasp: Hitting a Slowed or Immobilized | |
− | + | opponent knocks them prone. | |
** Class Features | ** Class Features | ||
− | + | - Weapon talent: +1 to weapon attacks (already figured) | |
− | + | - Shield finesse: Gain feat of the same name. | |
− | + | - Combat Readiness: +2 Initiative. | |
− | + | - Weapon Mastery: +1 dmg to weapon attacks (already figured) | |
** Racial Features | ** Racial Features | ||
− | + | - Living Construct | |
− | + | - Unsleeping Watcher | |
− | + | - Warforged Resilience: +2 to death saving throws, never rolls less | |
− | + | than 10. | |
** Equipment | ** Equipment | ||
− | + | - Attached Plate Armor (AC+8) | |
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− | + | - Large Shield (+2 AC, +2 Ref) | |
− | + | - War hammer (+2, 1d10) | |
− | + | - 3 handaxes, Backpack, Flint and Steel, Belt Pouch, 15m Rope, 2 Sunrods | |
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