Editing XCrawl:Sparkle Motion:Determinator V

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* Determinator V
 
* Determinator V
  
  Warforged Fighter (Knight) 6
+
Warforged Fighter (Knight) 6
  
  Initiative +9, Speed 5
+
Initiative +9, Speed 5
  
  AC 23, Ref 15, Fort 19, Will 17
+
AC 23, Ref 15, Fort 19, Will 17
  
  HP 63/63, Bloodied 31, Surge Value 15, Surges 13/13
+
HP 63/63, Bloodied 31, Surge Value 15, Surges 13/13
  
  Inherent Bonus: +1 offense, +1 defense
+
Inherent Bonus: +1 offense, +1 defense
  
  Theme: Gladiator (from Dark Sun)
+
Theme: Gladiator (from Dark Sun)
  
 
** Background
 
** Background
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** Attributes
 
** Attributes
  
| Strenght     | 19 | +4 | +7 |
+
| Strenght | 19 | +4 | +7 |
| Dexterity   | 11 | 0 | +3 |
+
| Dexterity | 11 | 0 | +3 |
 
| Constitution | 19 | +4 | +7 |
 
| Constitution | 19 | +4 | +7 |
| Intelligence | 11 | 0 | +3 |
+
| Intelligence | 11 | 0 | +3 |
| Charisma     | 8 | -1 | +2 |
+
| Charisma | 8 | -1 | +2 |
| Wisdon       | 12 | +1 | +4 |
+
| Wisdon | 12 | +1 | +4 |
  
 
** Trained Skills
 
** Trained Skills
  
 
| Athlethics | +12 |
 
| Athlethics | +12 |
| Endurance | +12 |
+
| Endurance | +12 |
| Heal       | +9 |
+
| Heal | +9 |
  
 
** Powers
 
** Powers
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*** At-Will
 
*** At-Will
  
    - Basic Warhammer Attack: +11 vs. AC, 1d10+8 dmg (+1d6 critical)
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- Basic Warhammer Attack: +11 vs. AC, 1d10+6 dmg (+1d6 critical)
  
    - Defender Aura: Minor, aura 1, everyone inside is "marked".
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- Defender Aura: Minor, aura 1, everyone inside is "marked".
  
    - Battle Guardian: Opportunity attack against enemies inside
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- Battle Guardian: Opportunity attack against enemies inside
      Defender Aura when they shift or attack someone else.
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Defender Aura when they shift or attack someone else.
  
    - Defend the Line: Stance. Basic attack slows target until EONT.
+
- Defend the Line: Stance. Basic attack slows target until EONT.
  
    - Hammer Hands: Stance. Basic attack pushes target 2 sq.
+
- Hammer Hands: Stance. Basic attack pushes target 2 sq.
  
 
*** Encounter
 
*** Encounter
  
    - Power Strike (x2): Free action. +1d10 damage to a basic attack that
+
- Power Strike (x2): Free action. +1d10 damage to a basic attack that
      already hit.
+
already hit.
  
    - Warforged Resolve: Minor Action. Gain 11 temp. HP. If bloodied
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- Warforged Resolve: Minor Action. Gain 11 temp. HP. If bloodied
      also gain 6 HP.
+
also gain 6 HP.
  
    - Disrupting Advance: +11 vs. AC, 2d10+8 dmg. Push target 2 sq,
+
- Disrupting Advance: +11 vs. AC, 2d10+6 dmg. Push target 2 sq,
      and slow both the target and each enemy adjacent to it at the
+
and slow both the target and each enemy adjacent to it at the
      end of the push until EONT.
+
end of the push until EONT.
  
    - Push Forward: Move Action. Shift 3 sq. to a sq. adjacent to an enemy.
+
- Push Forward: Move Action. Shift 3 sq. to a sq. adjacent to an enemy.
  
    - Helping Hands: Minor Action. An ally makes a saving throw.
+
- Helping Hands: Minor Action. An ally makes a saving throw.
  
 
** Feats
 
** Feats
  
  - Improved Initiative: +4 to Initiative.
+
- Improved Initiative: +4 to Initiative.
  
  - Bludgeon Expertise: +1 to attacks and +1 to push or slide
+
- Bludgeon Expertise: +1 to attacks and +1 to push or slide
    distance with hammers and maces. (campaign bonus feat, already figured)
+
distance with hammers and maces. (campaign bonus feat, already figured)
  
  - Shield Finesse: Ignore shield check penalty (class bonus feat).
+
- Shield Finesse: Ignore shield check penalty (class bonus feat).
  
  - Improved Warforged Resolve: Already figured.
+
- Improved Warforged Resolve: Already figured.
  
  - Iron Will: +2 to Will.
+
- Iron Will: +2 to Will.
  
  - World Serpent's Grasp: Hitting a Slowed or Immobilized
+
- World Serpent's Grasp: Hitting a Slowed or Immobilized
    opponent knocks them prone.
+
opponent knocks them prone.
  
 
** Class Features
 
** Class Features
  
  - Weapon talent: +1 to weapon attacks (already figured)
+
- Weapon talent: +1 to weapon attacks (already figured)
  
  - Shield finesse: Gain feat of the same name.
+
- Shield finesse: Gain feat of the same name.
  
  - Combat Readiness: +2 Initiative.
+
- Combat Readiness: +2 Initiative.
  
  - Weapon Mastery: +1 dmg to weapon attacks (already figured)
+
- Weapon Mastery: +1 dmg to weapon attacks (already figured)
  
 
** Racial Features
 
** Racial Features
  
  - Living Construct
+
- Living Construct
  
  - Unsleeping Watcher
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- Unsleeping Watcher
  
  - Warforged Resilience: +2 to death saving throws, never rolls less
+
- Warforged Resilience: +2 to death saving throws, never rolls less
    than 10.
+
than 10.
  
  
 
** Equipment
 
** Equipment
  
  - Attached Plate Armor (AC+8)
+
- Attached Plate Armor (AC+8)
  
  - Attached Large Shield (+2 AC, +2 Ref)
+
- Large Shield (+2 AC, +2 Ref)
  
  - War hammer (+2, 1d10)
+
- War hammer (+2, 1d10)
  
  - Iron Armbands of Power (+2 damage on all melee attacks)
+
- 3 handaxes, Backpack, Flint and Steel, Belt Pouch, 15m Rope, 2 Sunrods
 
 
  - 5 healing potions.
 
 
 
  - 3 handaxes, Backpack, Flint and Steel, Belt Pouch, 15m Rope, 2 Sunrods
 
 
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