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XCrawl:Sparkle Motion:Jenna Storm
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'''Name:''' Jenna Storm *Human Bravura Warlord 7, Leader, Unaligned *'''Tags:''' Big mouth, Risk-taker, Team player, Fame-seeker *'''Likes:''' Fame, Glory, Winning, Teamwork *'''Dislikes:''' Spotlight hogs, farming, being unappreciated '''Background & Description:'''For Jenna, there was only one way out of being just another in a long line of dirt farmers, and that was XCrawl. She's been working at this for a few years and has managed to gain herself a small but dedicated following with her punishing, grinding style of play that may not get her on the highlight reel, but certainly gets the other people she works with up there. With another year of people calling her "good, but underrated" under her belt, Jenna's gotten sick of the small-time. She can feel the big leagues calling her; it's time to build on what she's got and get her fifteen minutes in the sun. And once she's up there, she'll ride that wave of fame for as long as she can - hopefully to the beach of a successful career and not into the sharp, jagged rocks of failure, injury, or death. Physically, Jenna's just what her background, theme and class would cause you to expect: a big, tough girl from down on the farm who makes her living hitting things. No real distinguishing marks - aside from the fact that she's fairly large (6', 180lbs), she's really unremarkable. (Her size once got her into a crawl where the rest of the team were two halflings and a short elf, which got her the nickname "Broadshoulders" after she got stuck in a narrow opening that the rest of the team got through easily. If an average person - that is, someone who isn't an XCrawl junkie - has heard of her, it's probably this incident.) Despite several attempts to have her physique called "Amazonian" or even "athletic" she mostly just gets called "big", and you can't build a brand for yourself being being "that human girl who's slightly bigger than the other human girls". '''Jenna Storm''' Female Human Warlord 7, Unaligned Background: Farmer <br/> Theme: Mercenary<br/> <br/> HP/Bloodied: 55/27<br/> Surges: 9<br/> Surge Value: 13 <br/> STR 19, CON 13, DEX 11, INT 8, WIS 10, CHA 17 <br/> Trained Skills: Athletics +10, Diplomacy +11, Endurance +9, Heal +8, Intimidate +13 <br/> Feats: Improved Bravura, Armored Warlord, Inspirational Attacker, Risky Charge, Lend Might, Heavy Blade Expertise, Improved Initiative <br/> '''At Will''' *Melee Basic: +13 vs AC; 1d8+6 damage *Ranged Basic (javelin): +11 vs AC; 1d6+6 damage *Brash Assault: +13 vs AC; 1d8+6 damage, target can make Melee Basic Attack vs Jenna with Combat Advantage; if enemy does so, ally in 5 can make Basic Attack vs enemy with Combat Advantage *Rousing Assault: +13 vs AC; 1d8+6 damage, +3 to my healing powers until end of my next turn *Furious Smash: +13 vs Fort; 4 damage, adjacent ally gains +3 to hit, +3 to damage to next attack before end of my next turn <br/> '''Encounter''' *Takedown Strike: No action; melee attack that just hit does 4 more damage and knocks enemy prone *Luring Focus: +13 vs Fort; 1d8+6 damage, pull another enemy within 5 squares 3 squares; can be used on charge *Dicey Predicament: Must be flanked; +13 vs AC; 2d8+9 damage, all adjacent enemies grant Combat Advantage to allies within 5 squares until end of my next turn *Provoke Overextension: +13 vs AC; 2d8+6 damage; target makes basic attack vs Jenna at -3; if the attack misses, ally can make basic attack vs target as free action *Reckless Opportunity: Minor; ally, enemy within 5 squares make opposed initiative checks (ally gets +3 to roll); winner gets Combat Advantage until end of their next turn *Battlefront Shift: When we roll initiative, Jenna or ally within 3 squares shifts half their speed *Inspiring Word: Minor, 2/Encounter; Jenna or ally in 5 spends surge, gains +2d6HP <br/> '''Dailies''' *Fearless Rescue: Reaction, when an enemy within 5 squares drops an ally to 0 or less HP; Move adjacent to target and make the following attack: +14 vs AC; 2d8+6 damage; ally gains spends surge, gets +1d6HP for each Opportunity Attack the movement caused *Bait the Hook: +13 vs AC; 3d8+6 damage; target grants Combat Advantage and gains Vulnerable 3 to one ally within 5 squares of it (save ends both) *Back to Back: Minor, Stance; while Jenna is adjacent to an ally, both gain +1 to attack rolls <br/> '''Gear''' *Vanguard Longsword +1 x1 *Adventurer's Kit *Scale Armor x1 *Javelin x5 *Short sword x1 *Heavy Shield x1 *Climber's Kit *Delver's kit *Potion of Water Walking *Potion of Healing *Bottle of Wine *Faerie Puppet *Chest (empty) *Flute *Sunrod x2 *Gambler's gear *Chalk and slate
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