Editing
XCrawl:Sparkle Motion:Killstab Souldrench
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Name:''' Killstab Souldrench<br/> '''Race/Class/Role:''' Vryloka Cavalier, Defender<br/> '''Tags:''' Biker Plate Outfit, Surprisingly Earnest, Font of Disturbing Trivia<br/> '''Likes:''' Artsy Girls, Bantering with Teammates, Eighties Power Ballads <br/> '''Dislikes:''' Getting Splattered By Gore, Holding A Regular Job, Puppies<br/> '''Background & Description:'''<br/> In the middle of highly classified nowhere, deep beneath the deceptively empty steppe, a Secret Underground Lair seethed with malevolent activity - a Dark Plan was nearing completion, despite being behind schedule and way, way over the budget. Ethically challenged scientists scurried through the dark, moodily lit chambers, their suspiciously stained coats malevolently flapping in the still air. Sinister vats ominously roiled, as they are wont to do. Burly, jackbooted guards proudly polished their intimidating, visibility-restricting helmets. Everything was ready. The Plan was insane, bizarre, morally wrong and highly unlikely to bear any productive fruit beyond an implausible tell-all book sixty years down the line; of course it was entirely funded by the government. It was simple in theory: under the expert guidance of Herr Doctor Klaus Schlapp-Nussen, a crack team of Insane Magitech Pseudo-Scientists would combine the DNA of 666 of the world's most terrible people - war criminals, murderers, gangsters, politicians, lawyers, Republicans*, telemarketers, creepy fanfiction writers and people who talk loud in movie theaters - to create the ultimate soldier, the unflinching sociopath, the unstoppable engine of destruction that is: Killstab Souldrench, Murder Machine and Unpleasant Person! Unfortunately for Dr Schlapp-Nussen, the experiment went terribly wrong. The evils seething within Killstab's malignant genetic memory were too many, too disparate and they just canceled each other out, leaving Killstab with nothing more than a slightly crazed smile, a preference for punk wear and a vague distaste for wage labor. Oh, and the labs exploded, killing half the Lair's personnel. That's the 'terrible' part, I suppose. After a careful consideration of the options available, Dr Schlapp-Nussen made a choice; the Lair's personnel passed around a helmet to gather some pocket change, bought Killstab a bus ticket wherever his stupid, non-evil face wanted and sent him off to be a tragic disappointment somewhere out of Schlapp-Nussen's sight. Doctor himself once again picked himself up, dusted off the minion body bits and moved on to other promising areas of research, such as military applications for kittens and potential uses for zombie plague self-infection. In the next few years, Killstab found himself working a number of crappy part-time jobs, not being particularly good at any of them. He considered changing his name or title, but since the people at the Lair were kind enough to tattoo it in its entirety on the back of his head, he hasn't had the heart. Then, one day, after a week-long drunken binge slash extended bar fight, he realized that his abnormal genes granted him awesome combat powers and he was probably supposed to, like, bear Responsibility and use them for Good, or, like, something. Three days later, when he was no longer hungover, he applied for X-Crawl. <nowiki>====== Created Using Wizards of the Coast D&D Character Builder ====== Killstab Souldrench, level 6 Vryloka, Cavalier Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Holy Symbol) Mount Option: Summoned Steed Background: Occupation - Artisan (+2 to Diplomacy) FINAL ABILITY SCORES Str 19, Con 12, Dex 10, Int 8, Wis 12, Cha 19. STARTING ABILITY SCORES Str 16, Con 12, Dex 10, Int 8, Wis 12, Cha 16. AC: 22 Fort: 20 Reflex: 16 Will: 21 HP: 57 Surges: 11 Surge Value: 16 TRAINED SKILLS Endurance +8, Intimidate +15, Diplomacy +17, Athletics +11 UNTRAINED SKILLS Acrobatics +1, Arcana +2, Bluff +7, Dungeoneering +4, Heal +4, History +2, Insight +4, Nature +4, Perception +6, Religion +2, Stealth +3, Streetwise +7, Thievery +1 FEATS Feat User Choice: Versatile Expertise Level 1: Superior Will Level 2: Power of Skill Level 4: Improved Defenses Level 6: Weapon Proficiency (Fullblade) POWERS Level 5 Cavalier Daily Power: Chilling Smite Level 6 Cavalier Utility Power: Shield of Discipline ITEMS Iron Armbands of Power (heroic tier), Plate Armor, Adventurer's Kit, Fullblade ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information