Editing XCrawl:Sparkle Motion:Macey "Mace" Masterson
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== Ability Scores == | == Ability Scores == | ||
− | '''Strength:''' | + | '''Strength:''' 19] +4/+7<br> |
− | '''Constitution:''' 17 | + | '''Constitution:''' 17 +3/+6<br> |
− | '''Dexterity:''' | + | '''Dexterity:''' 12 +1/+4<br> |
− | '''Intelligence:''' 10 | + | '''Intelligence:''' 10 +0/+3<br> |
− | '''Wisdom:''' | + | '''Wisdom:''' 12 +1/+4<br> |
− | '''Charisma:''' | + | '''Charisma:''' 8 -1/+2<br> |
== Skills == | == Skills == | ||
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== Feats == | == Feats == | ||
*'''Level 1 - Last Legion Defender:''' When you hit with an opportunity attack while you’re using a shield, you and one ally adjacent to you gain a +2 bonus to AC until the start of your next turn.<br> | *'''Level 1 - Last Legion Defender:''' When you hit with an opportunity attack while you’re using a shield, you and one ally adjacent to you gain a +2 bonus to AC until the start of your next turn.<br> | ||
− | *'''Level 1 - Student of the Sword:''' You gain training in one skill from the fighter’s class skill list. Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter as a free action, you can add a +1 bonus to the next attack roll you make with a weapon of that category. Whether the attack hits or misses, you mark the target until the end of your next turn.<br> | + | *'''Level 1 - Student of the Sword:''' You gain training in one skill from the fighter’s class skill list. |
+ | Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter as a free action, you can add a +1 bonus to the next attack roll you make with a weapon of that category. Whether the attack hits or misses, you mark the target until the end of your next turn.<br> | ||
*'''Level 2 - Sudden Roots:''' Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.<br> | *'''Level 2 - Sudden Roots:''' Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.<br> | ||
*'''Level 4 - Toughness:''' You gain 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.<br> | *'''Level 4 - Toughness:''' You gain 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.<br> | ||
− | *'''Level 6 - Weapon Proficiency: (Craghammer)''' You gain proficiency with a Craghammer. Duh. | + | *'''Level 6 - Weapon Proficiency: (Craghammer)''' You gain proficiency with a Craghammer. Duh.<br> |
− | *'''Level 7: - Bludgeon Expertise:''' You gain a +1 feat bonus to weapon attack rolls you make with a hammer or a mace. This bonus increases to +2 at 11th level and +3 at 21st level.You also gain a +1 feat bonus to the number of squares you push or slide creatures with weapon attacks you make with a hammer or a mace. | + | *'''Level 7: - Bludgeon Expertise:''' You gain a +1 feat bonus to weapon attack rolls you make with a hammer or a mace. This bonus increases to +2 at 11th level and +3 at 21st level.<br> |
− | *'''Bonus Feat - Superior Will:''' You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save. | + | You also gain a +1 feat bonus to the number of squares you push or slide creatures with weapon attacks you make with a hammer or a mace.<br> |
+ | *'''Bonus Feat - Superior Will:''' You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.<br> | ||
+ | In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.<br> | ||
== Powers == | == Powers == | ||
====At-Will==== | ====At-Will==== | ||
− | * | + | *Melee Basic Attack: +12 vs. AC, 1d10+6 damage |
− | * | + | *Ranged Basic Attack: +12 vs. AC, 1d6+6 damage, Range 10/20 |
− | * | + | *Earth Shield Strike: +12 vs. AC, 1d10+6 damage. |
− | * | + | *Strength of Stone: +12 vs. AC, 1d10+6 damage. |
− | + | *Warden's Lunge: +12 vs. AC, 1d10+6. | |
− | + | *Warden's Fury: +12 vs. Fortitude, 1d10+6. | |
− | * | + | *Warden's Grasp: |
− | + | *Kord's Force: | |
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====Encounter==== | ====Encounter==== | ||
− | * | + | *Iron Wolf Charge: +12 vs. AC, 1d10+6 damage |
− | + | *Thunder Ram Assault: +12 vs. AC, 1d10+6 damage | |
− | + | *Earthgrasp Strike: +12 vs. AC, 1d10+6 damage | |
− | + | *Wolf's Bound: +12 vs. AC, 1d10+6 damage | |
− | + | *Form of the Fearsome Ram: +12 vs. Fortitude, 2d10+6 damage | |
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====Daily==== | ====Daily==== | ||
− | * | + | *Form of the Fearsome Ram |
− | * | + | *Earth-Shaking Rend |
− | + | *Savage Effort | |
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== Equipment == | == Equipment == | ||
− | * | + | *Craghammer |
*Throwing hammer | *Throwing hammer | ||
*Heavy Shield | *Heavy Shield | ||
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Athlete (+2 to Athletics) | Athlete (+2 to Athletics) | ||
Theme: Iron Wolf Warrior | Theme: Iron Wolf Warrior | ||
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+ | POWERS | ||
+ | Basic Attack: Melee Basic Attack | ||
+ | Basic Attack: Ranged Basic Attack | ||
+ | Iron Wolf Warrior Attack: Iron Wolf Charge | ||
+ | Warden Feature: Warden's Fury | ||
+ | Warden Feature: Warden's Grasp | ||
+ | Warden Attack 1: Warden's Lunge | ||
+ | Warden Attack 1: Strength of Stone | ||
+ | Warden Attack 1: Earth Shield Strike | ||
+ | Warden Attack 1: Thunder Ram Assault | ||
+ | Warden Attack 1: Form of the Fearsome Ram | ||
+ | Iron Wolf Warrior Utility 2: Savage Effort | ||
+ | Warden Attack 3: Earthgrasp Strike | ||
+ | Warden Attack 5: Earth-Shaking Rend | ||
+ | Athletics Utility 6: Kord's Force | ||
+ | Iron Wolf Warrior Attack 7: Wolf's Bound | ||
+ | |||
+ | FEATS | ||
+ | Level 1: Last Legion Defender | ||
+ | Level 1: Student of the Sword | ||
+ | Level 2: Sudden Roots | ||
+ | Level 4: Toughness | ||
+ | Level 6: Weapon Proficiency (Craghammer) | ||
+ | Level 7: Bludgeon Expertise | ||
+ | Level 7: Superior Will | ||
+ | |||
+ | ITEMS | ||
+ | Craghammer x1 | ||
+ | Heavy Shield x1 | ||
+ | Hide Armor x1 | ||
+ | Gauntlets of Ogre Power x1 | ||
+ | Adventurer's Kit | ||
+ | Sunrod | ||
+ | Climber's Kit | ||
+ | Soulfang of Resistance (heroic tier) | ||
+ | Bell and whistle | ||
+ | Iron spikes | ||
+ | Silk Rope (50 ft.) | ||
+ | Throwing hammer | ||
+ | Belt Pouch (empty) | ||
+ | Ball bearings | ||
+ | Journeybread |