Editing XCrawl:Sparkle Motion:Macey "Mace" Masterson
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*'''Warden's Grasp:''' Primal, Immediate Reaction, Close burst 5 | *'''Warden's Grasp:''' Primal, Immediate Reaction, Close burst 5 | ||
**'''Trigger:''' An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target. | **'''Trigger:''' An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target. | ||
− | **'''Target:''' The triggering enemy in the burst | + | **'''Target:''' The triggering enemy in the burst. |
− | |||
*'''Kord's Force:''' No Action, Personal | *'''Kord's Force:''' No Action, Personal | ||
**'''Trigger:''' You would make a Strength check. | **'''Trigger:''' You would make a Strength check. | ||
**'''Effect:''' You make an Athletics check in place of the Strength check. | **'''Effect:''' You make an Athletics check in place of the Strength check. | ||
+ | |||
====Encounter==== | ====Encounter==== | ||
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**'''Effect:''' That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack: | **'''Effect:''' That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack: | ||
***'''Target:''' Each enemy in the burst | ***'''Target:''' Each enemy in the burst | ||
− | ***'''Attack:''' | + | ***'''Attack:''' 12 vs. Will |
***'''Hit:''' You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn. | ***'''Hit:''' You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn. | ||
*'''Thunder Ram Assault:''' +12 vs. AC, 1d10+6 damage. Primal, Thunder, Weapon, Standard Action, Melee weapon | *'''Thunder Ram Assault:''' +12 vs. AC, 1d10+6 damage. Primal, Thunder, Weapon, Standard Action, Melee weapon | ||
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**'''Hit:''' You knock the target prone. The first time the target stands up before the end of your next turn, it takes 1d10 + 4 damage. | **'''Hit:''' You knock the target prone. The first time the target stands up before the end of your next turn, it takes 1d10 + 4 damage. | ||
**'''Earthstrength:''' The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage. | **'''Earthstrength:''' The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage. | ||
− | *'''Wolf's Bound:''' Fear, Martial, Primal, Weapon, No Action, Melee weapon | + | *'''Wolf's Bound:''' +12 vs. AC, 1d10+6 damage. Fear, Martial, Primal, Weapon, No Action, Melee weapon |
**'''Trigger:''' You hit an enemy with a melee attack. | **'''Trigger:''' You hit an enemy with a melee attack. | ||
**'''Primary Target:''' The enemy you hit | **'''Primary Target:''' The enemy you hit | ||
**'''Effect:''' You knock the primary target prone and shift up to 3 squares. Then make the secondary attack. | **'''Effect:''' You knock the primary target prone and shift up to 3 squares. Then make the secondary attack. | ||
***'''Secondary Target:''' One creature other than the primary target | ***'''Secondary Target:''' One creature other than the primary target | ||
− | ***'''Attack:''' | + | ***'''Attack:''' Highest ability modifier vs. AC |
***'''Hit:''' 2d10 damage. You push the secondary target up to 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn. | ***'''Hit:''' 2d10 damage. You push the secondary target up to 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn. | ||
*'''Form of the Fearsome Ram:''' +12 vs. Fortitude, 2d10+6 damage. Polymorph, Primal, Weapon, Standard Action, Melee weapon | *'''Form of the Fearsome Ram:''' +12 vs. Fortitude, 2d10+6 damage. Polymorph, Primal, Weapon, Standard Action, Melee weapon | ||
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====Daily==== | ====Daily==== | ||
− | * | + | *Form of the Fearsome Ram |
− | * | + | *Earth-Shaking Rend |
− | + | *Savage Effort | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
== Equipment == | == Equipment == | ||
− | * | + | *Craghammer |
*Throwing hammer | *Throwing hammer | ||
*Heavy Shield | *Heavy Shield | ||
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Athlete (+2 to Athletics) | Athlete (+2 to Athletics) | ||
Theme: Iron Wolf Warrior | Theme: Iron Wolf Warrior | ||
+ | |||
+ | |||
+ | |||
+ | POWERS | ||
+ | Basic Attack: Melee Basic Attack | ||
+ | Basic Attack: Ranged Basic Attack | ||
+ | Iron Wolf Warrior Attack: Iron Wolf Charge | ||
+ | Warden Feature: Warden's Fury | ||
+ | Warden Feature: Warden's Grasp | ||
+ | Warden Attack 1: Warden's Lunge | ||
+ | Warden Attack 1: Strength of Stone | ||
+ | Warden Attack 1: Earth Shield Strike | ||
+ | Warden Attack 1: Thunder Ram Assault | ||
+ | Warden Attack 1: Form of the Fearsome Ram | ||
+ | Iron Wolf Warrior Utility 2: Savage Effort | ||
+ | Warden Attack 3: Earthgrasp Strike | ||
+ | Warden Attack 5: Earth-Shaking Rend | ||
+ | Athletics Utility 6: Kord's Force | ||
+ | Iron Wolf Warrior Attack 7: Wolf's Bound | ||
+ | |||
+ | FEATS | ||
+ | Level 1: Last Legion Defender | ||
+ | Level 1: Student of the Sword | ||
+ | Level 2: Sudden Roots | ||
+ | Level 4: Toughness | ||
+ | Level 6: Weapon Proficiency (Craghammer) | ||
+ | Level 7: Bludgeon Expertise | ||
+ | Level 7: Superior Will | ||
+ | |||
+ | ITEMS | ||
+ | Craghammer x1 | ||
+ | Heavy Shield x1 | ||
+ | Hide Armor x1 | ||
+ | Gauntlets of Ogre Power x1 | ||
+ | Adventurer's Kit | ||
+ | Sunrod | ||
+ | Climber's Kit | ||
+ | Soulfang of Resistance (heroic tier) | ||
+ | Bell and whistle | ||
+ | Iron spikes | ||
+ | Silk Rope (50 ft.) | ||
+ | Throwing hammer | ||
+ | Belt Pouch (empty) | ||
+ | Ball bearings | ||
+ | Journeybread |