Editing XCrawl:Sparkle Motion:Macey "Mace" Masterson

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*'''Warden's Grasp:''' Primal, Immediate Reaction, Close burst 5
 
*'''Warden's Grasp:''' Primal, Immediate Reaction, Close burst 5
 
**'''Trigger:''' An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target.
 
**'''Trigger:''' An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target.
**'''Target:''' The triggering enemy in the burst.
+
**'''Target:''' The triggering enemy in the burst.  
**'''Effect:''' You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.  
 
 
*'''Kord's Force:''' No Action, Personal
 
*'''Kord's Force:''' No Action, Personal
 
**'''Trigger:''' You would make a Strength check.
 
**'''Trigger:''' You would make a Strength check.
 
**'''Effect:''' You make an Athletics check in place of the Strength check.
 
**'''Effect:''' You make an Athletics check in place of the Strength check.
 +
  
 
====Encounter====
 
====Encounter====
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**'''Effect:''' That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack:
 
**'''Effect:''' That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack:
 
***'''Target:''' Each enemy in the burst
 
***'''Target:''' Each enemy in the burst
***'''Attack:''' +9 vs. Will
+
***'''Attack:''' 12 vs. Will
 
***'''Hit:''' You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn.
 
***'''Hit:''' You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn.
 
*'''Thunder Ram Assault:''' +12 vs. AC, 1d10+6 damage. Primal, Thunder, Weapon, Standard Action, Melee weapon
 
*'''Thunder Ram Assault:''' +12 vs. AC, 1d10+6 damage. Primal, Thunder, Weapon, Standard Action, Melee weapon
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**'''Hit:''' You knock the target prone. The first time the target stands up before the end of your next turn, it takes 1d10 + 4 damage.
 
**'''Hit:''' You knock the target prone. The first time the target stands up before the end of your next turn, it takes 1d10 + 4 damage.
 
**'''Earthstrength:''' The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage.
 
**'''Earthstrength:''' The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage.
*'''Wolf's Bound:''' Fear, Martial, Primal, Weapon, No Action, Melee weapon
+
*'''Wolf's Bound:''' +12 vs. AC, 1d10+6 damage. Fear, Martial, Primal, Weapon, No Action, Melee weapon
 
**'''Trigger:''' You hit an enemy with a melee attack.
 
**'''Trigger:''' You hit an enemy with a melee attack.
 
**'''Primary Target:''' The enemy you hit
 
**'''Primary Target:''' The enemy you hit
 
**'''Effect:''' You knock the primary target prone and shift up to 3 squares. Then make the secondary attack.
 
**'''Effect:''' You knock the primary target prone and shift up to 3 squares. Then make the secondary attack.
 
***'''Secondary Target:''' One creature other than the primary target
 
***'''Secondary Target:''' One creature other than the primary target
***'''Attack:''' +12 vs. AC
+
***'''Attack:''' Highest ability modifier vs. AC
 
***'''Hit:''' 2d10 damage. You push the secondary target up to 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.
 
***'''Hit:''' 2d10 damage. You push the secondary target up to 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.
 
*'''Form of the Fearsome Ram:''' +12 vs. Fortitude, 2d10+6 damage. Polymorph, Primal, Weapon, Standard Action, Melee weapon
 
*'''Form of the Fearsome Ram:''' +12 vs. Fortitude, 2d10+6 damage. Polymorph, Primal, Weapon, Standard Action, Melee weapon
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**'''Hit:''' You push the target 3 squares and knock it prone. You then shift into a space that must be adjacent to the target.
 
**'''Hit:''' You push the target 3 squares and knock it prone. You then shift into a space that must be adjacent to the target.
 
**'''Miss:''' Half damage, and you push the target 1 square. You then shift into a square the target vacated.
 
**'''Miss:''' Half damage, and you push the target 1 square. You then shift into a square the target vacated.
 +
  
 
====Daily====
 
====Daily====
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**'''Effect:''' Each target is knocked prone. The blast creates a zone of shifting earth that lasts until the end of your next turn. The zone is difficult terrain, and any creature that ends its turn within the zone is knocked prone.
 
**'''Effect:''' Each target is knocked prone. The blast creates a zone of shifting earth that lasts until the end of your next turn. The zone is difficult terrain, and any creature that ends its turn within the zone is knocked prone.
 
**'''Sustain Minor:''' The zone persists.
 
**'''Sustain Minor:''' The zone persists.
*'''Savage Effort:''' Martial, Primal, Minor Action, Personal
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*Savage Effort
**'''Effect:''' Until the end of the encounter, whenever you make an Athletics check or an Endurance check, you can roll twice and use either result.
 
  
 
== Equipment ==
 
== Equipment ==
*Crush Hour, Macey's Trademark Mace (identical to a Craghammer)Versatile, Brutal 2
+
*Craghammer
 
*Throwing hammer
 
*Throwing hammer
 
*Heavy Shield
 
*Heavy Shield
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Athlete (+2 to Athletics)
 
Athlete (+2 to Athletics)
 
Theme: Iron Wolf Warrior
 
Theme: Iron Wolf Warrior
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 +
 +
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POWERS
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Basic Attack: Melee Basic Attack
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Basic Attack: Ranged Basic Attack
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Iron Wolf Warrior Attack: Iron Wolf Charge
 +
Warden Feature: Warden's Fury
 +
Warden Feature: Warden's Grasp
 +
Warden Attack 1: Warden's Lunge
 +
Warden Attack 1: Strength of Stone
 +
Warden Attack 1: Earth Shield Strike
 +
Warden Attack 1: Thunder Ram Assault
 +
Warden Attack 1: Form of the Fearsome Ram
 +
Iron Wolf Warrior Utility 2: Savage Effort
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Warden Attack 3: Earthgrasp Strike
 +
Warden Attack 5: Earth-Shaking Rend
 +
Athletics Utility 6: Kord's Force
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Iron Wolf Warrior Attack 7: Wolf's Bound
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 +
FEATS
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Level 1: Last Legion Defender
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Level 1: Student of the Sword
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Level 2: Sudden Roots
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Level 4: Toughness
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Level 6: Weapon Proficiency (Craghammer)
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Level 7: Bludgeon Expertise
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Level 7: Superior Will
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 +
ITEMS
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Craghammer x1
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Heavy Shield x1
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Hide Armor x1
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Gauntlets of Ogre Power x1
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Adventurer's Kit
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Sunrod
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Climber's Kit
 +
Soulfang of Resistance (heroic tier)
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Bell and whistle
 +
Iron spikes
 +
Silk Rope (50 ft.)
 +
Throwing hammer
 +
Belt Pouch (empty)
 +
Ball bearings
 +
Journeybread

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