Editing XCrawl:Sparkle Motion:Macey "Mace" Masterson

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**'''Effect:''' That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack:
 
**'''Effect:''' That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack:
 
***'''Target:''' Each enemy in the burst
 
***'''Target:''' Each enemy in the burst
***'''Attack:''' +9 vs. Will
+
***'''Attack:''' 12 vs. Will
 
***'''Hit:''' You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn.
 
***'''Hit:''' You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn.
 
*'''Thunder Ram Assault:''' +12 vs. AC, 1d10+6 damage. Primal, Thunder, Weapon, Standard Action, Melee weapon
 
*'''Thunder Ram Assault:''' +12 vs. AC, 1d10+6 damage. Primal, Thunder, Weapon, Standard Action, Melee weapon
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**'''Hit:''' You knock the target prone. The first time the target stands up before the end of your next turn, it takes 1d10 + 4 damage.
 
**'''Hit:''' You knock the target prone. The first time the target stands up before the end of your next turn, it takes 1d10 + 4 damage.
 
**'''Earthstrength:''' The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage.
 
**'''Earthstrength:''' The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage.
*'''Wolf's Bound:''' Fear, Martial, Primal, Weapon, No Action, Melee weapon
+
*'''Wolf's Bound:''' +12 vs. AC, 1d10+6 damage. Fear, Martial, Primal, Weapon, No Action, Melee weapon
 
**'''Trigger:''' You hit an enemy with a melee attack.
 
**'''Trigger:''' You hit an enemy with a melee attack.
 
**'''Primary Target:''' The enemy you hit
 
**'''Primary Target:''' The enemy you hit
 
**'''Effect:''' You knock the primary target prone and shift up to 3 squares. Then make the secondary attack.
 
**'''Effect:''' You knock the primary target prone and shift up to 3 squares. Then make the secondary attack.
 
***'''Secondary Target:''' One creature other than the primary target
 
***'''Secondary Target:''' One creature other than the primary target
***'''Attack:''' +12 vs. AC
+
***'''Attack:''' Highest ability modifier vs. AC
 
***'''Hit:''' 2d10 damage. You push the secondary target up to 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.
 
***'''Hit:''' 2d10 damage. You push the secondary target up to 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.
 
*'''Form of the Fearsome Ram:''' +12 vs. Fortitude, 2d10+6 damage. Polymorph, Primal, Weapon, Standard Action, Melee weapon
 
*'''Form of the Fearsome Ram:''' +12 vs. Fortitude, 2d10+6 damage. Polymorph, Primal, Weapon, Standard Action, Melee weapon
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**'''Hit:''' You push the target 3 squares and knock it prone. You then shift into a space that must be adjacent to the target.
 
**'''Hit:''' You push the target 3 squares and knock it prone. You then shift into a space that must be adjacent to the target.
 
**'''Miss:''' Half damage, and you push the target 1 square. You then shift into a square the target vacated.
 
**'''Miss:''' Half damage, and you push the target 1 square. You then shift into a square the target vacated.
 +
  
 
====Daily====
 
====Daily====
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== Equipment ==
 
== Equipment ==
*Crush Hour, Macey's Trademark Mace (identical to a Craghammer)Versatile, Brutal 2
+
*Crush Hour, Macey's Trademark Mace (identical to a Craghammer)
 
*Throwing hammer
 
*Throwing hammer
 
*Heavy Shield
 
*Heavy Shield

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