Editing XCrawl:Sparkle Motion:Sifu Bloodfang

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== Powers ==
 
== Powers ==
 
====At-Will====
 
====At-Will====
*Melee Basic Attack (Monk Unarmed Strike): +11 vs. AC, 1d8+4 damage
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*Melee Basic Attack (Monk Unarmed Strike): +10 vs. AC, 1d8+4 damage
*Ranged Basic Attack (Sling): +11 vs. AC, 1d6+5 damage, Range 10/20
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*Ranged Basic Attack (Sling): +10 vs. AC, 1d6+5 damage, Range 10/20
*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 8 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.
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*Stone Fist Flurry of Blows: Free Action, Melee 1, One creature. Once per round, deal 6 damage to one creature when you hit with an attack. +2 damage if the target of Flurry of Blows is not the target of the triggering attack.
*Crane's Wings (Attack Technique): Standard Action, Melee touch, One creature. +9 vs. Fort, 1d10+5 damage and push the target 1 square.
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*Crane's Wings (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 1d10+5 damage and push the target 1 square.
*Crane's Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump, and considered to have a running start. Jump distance not limited by speed.
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*Crane's Wings (Movement Technique): Move Action, Personal. Make an Athletics check with a +5 power bonus to jump. Jump distance not limited by speed.
*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +9 vs. Reflex, 1d8+5 damage.
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*Five Storms (Attack Technique): Standard Action, Close burst 1, Each enemy you can see in burst. +8 vs. Reflex, 1d8+5 damage.
 
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.
 
*Five Storms (Movement Technique): Move Action, Personal. Shift two squares.
 
 
====Encounter====
 
====Encounter====
 
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.
 
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.

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