Editing XCrawl:Sparkle Motion:Sifu Bloodfang
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*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage. | *Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage. | ||
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed. | *Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed. | ||
− | + | *Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3). | |
− | *Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. + | ||
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don't land at the end of the movement, you fall. | *Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don't land at the end of the movement, you fall. | ||
− | *Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. + | + | *Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +8 vs. Fort, 2d8+5 damage and knock the target prone. |
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn. | *Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn. | ||
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====Daily==== | ====Daily==== | ||
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +9 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1. | *Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +9 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1. |