Editing XCrawl:Sparkle Motion:Sifu Bloodfang

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*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.
 
*Furious Assault: Free Action, Personal. When you hit an enemy, the attack does an additional 1d8 damage.
 
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.
 
*Careful Stride: Move Action Utility. Until the end of the turn, you can ignore difficult terrain and treat liquid as if it were solid ground. In addition, move your speed.
*Quicksilver Motion: Free Action Utility. You move your speed (special: can only use this as first or last action of your turn).
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*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +8 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).
*Rising Storm (Attack Technique): Standard Action, Melee touch, One creature. +9 vs. Fort, 2d8+5 thunder damage and every enemy adjacent to the target takes thunder damage equal to your STR mod (+3).
 
 
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don't land at the end of the movement, you fall.
 
*Rising Storm (Movement Technique): Move Action, Personal. Fly your speed. If you don't land at the end of the movement, you fall.
*Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +9 vs. Fort, 2d8+5 damage and knock the target prone.
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*Eternal Mountain (Attack Technique): Standard Action, Close burst 1, Each enemy in burst. +8 vs. Fort, 2d8+5 damage and knock the target prone.
 
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn.
 
*Eternal Mountain (Movement Technique): Move Action, Personal. Shift 2 squares and gain resistance to all damage equal to your STR mod (+3) until end of your next turn.
 
 
====Daily====
 
====Daily====
 
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +9 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1.
 
*Masterful Spiral: Standard Action, Close burst 2, Each enemy in burst. +9 vs. Reflex, 3d8+5 force damage (half on miss). Enter the spiral stance: until the stance ends, range of melee touch attacks increases by 1.

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