Editing XCrawl:Sparkle Motion:Valkyrie

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Mantle of Elation: you and allies within 5 sq gain +3 to dmg rolls on opp attacks, +2 to Diplomacy, Intimidate<br>
 
Mantle of Elation: you and allies within 5 sq gain +3 to dmg rolls on opp attacks, +2 to Diplomacy, Intimidate<br>
 
Pact: Infernal Pact<br>
 
Pact: Infernal Pact<br>
Theme: Knight Hospitaler<br>
+
Theme: Harper Agent<br>
  
 
'''STR''' 10, '''CON''' 17, '''DEX''' 10, '''INT''' 8, '''WIS''' 11, '''CHA''' 21<br>
 
'''STR''' 10, '''CON''' 17, '''DEX''' 10, '''INT''' 8, '''WIS''' 11, '''CHA''' 21<br>
'''AC:''' 21 '''Fort:''' 18 '''Ref:''' 16 '''Will:''' 19<br>
+
'''AC:''' 21 '''Fort:''' 19 '''Ref:''' 17 '''Will:''' 20<br>
 
'''HP:''' 54 '''Surges:''' 9 '''Surge Value:''' 13<br>
 
'''HP:''' 54 '''Surges:''' 9 '''Surge Value:''' 13<br>
  
 
== Trained Skills==  
 
== Trained Skills==  
Athletics +7, Diplomacy +15, Endurance +10<br>
+
Athletics +7, Bluff +13, Endurance +11, Insight +10<br>
  
 
== Untrained Skills==  
 
== Untrained Skills==  
Acrobatics +2, Arcana +2, Bluff +8, Dungeoneering +3, Heal +3, History +2, Insight 5, Intimidate +8, Nature +3, Perception +3, Religion +2, Stealth +2, Streetwise +8, Thievery +2<br>
+
Acrobatics +3, Arcana +2, Diplomacy +10, Dungeoneering +3, Heal +3, History +2, Intimidate +8, Nature +3, Perception +3, Religion +2, Stealth +3, Streetwise +8, Thievery +3<br>
  
 
== Powers ==  
 
== Powers ==  
 
'''At-Will'''<br>
 
'''At-Will'''<br>
*Melee Basic Attack/Eldritch Strike (Std): +12 vs AC, 2d4+6 dmg and slide 1
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*Melee Basic Attack: +7 vs AC, 1d10+1 dmg
*Demoralizing Strike (Std): +12 vs AC, 2d4+6 dmg, target takes -2 penalty to all defenses until end of my next turn
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*Demoralizing Strike (Std): +12 vs AC, 1d10+6 dmg
 +
*Impetuous Ruin (Std): +12 vs AC, 1d10+6 dmg
 +
*Guarded Prison (Std): +12 vs AC, 1d10+6 dmg
  
'''Encounter'''<br>
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'''Encounter'''
*Knack for Success (Minor)
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*Knack for Success (Min)
*Lure of Minauros (Std): Ranged 10, +9 vs Will, 1d10+6 damage
+
*Ardent Eruption (No Action)
 
*Ardent Surge (Minor)
 
*Ardent Surge (Minor)
 
*Body Adjustment (Minor)
 
*Body Adjustment (Minor)
*Caiphon's Leap (Imm Reaction)
 
*Shield of Devotion (Imm Interrupt)
 
  
'''Daily'''<br>
+
'''Daily'''
*Battleborn Acuity (Std): +12 vs AC, 4d4+6 dmg
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*Battleborn Acuity (Std): +12 vs AC, 2d10+6 dmg
 
*Healing Bond (Imm Reaction)
 
*Healing Bond (Imm Reaction)
*Hellsworn Blessing (Std)
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*Empowered Arsenal (Std): +12 vs AC, 1d10+6 dmg
  
 
==Feats==
 
==Feats==
*Heavy Blade Expertise: +1 to attack, +2 to defenses vs opp attacks
+
*Spear Expertise: +1 to hit, +1 dmg when charging
*Hafted Defense: +1 to AC and Reflex while wielding polearm or staff in two hands
+
*Valenar Rider Training: +2 dmg rolls with spears when riding a mount
*Arcane Implement Proficiency: Wield heavy blade as arcane implement.
+
*Human Ingenuity: Regain 1 power point when you spend an action point to make an extra attack.
*Hybrid Talent: Ardent Armor Proficiency
+
*Hafted Defense: +1 AC and Ref when wielding polearm/spear with 2 hands
*Sacrifice to Caiphon: Immediately roll a saving throw against condition of choice when dealing damage with radiant or fear keyword powers.
+
*Superior Will: +2 Will, Add'l save vs dazed or stunned at start of turn, even if condition is not SE.
  
 
==Equipment==
 
==Equipment==
*Glaive
+
*Harper Pin: Tymora's Luck, Llirra's Grace
 +
*Longspear
 
*Obsidian Steed
 
*Obsidian Steed
 
*Chainmail
 
*Chainmail

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