Editing Xia: Glossary of Keywords

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=The List=
 
=The List=
 
===Action===
 
===Action===
Using this effect counts as your ''action''. You can only activate a single action at a time. Normally you are limited to one action per turn, but multi-attack powers may allow additional actions.
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Using this effect counts as your ''action''. Obviously, you can only activate a single action at a time. Normally you are limited to one action per turn, but multi-attack powers may allow additional actions.
  
 
===Aftertouch===
 
===Aftertouch===
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===Concentration===
 
===Concentration===
If you use this effect, then for the whole of the affected action/reaction you cannot activate any other kung fu secrets of any sort. You may still channel trigrams as normal though.
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If you use this effect, then for the whole of the affected action/reaction you cannot use any other kung fu secrets of any sort. You may still channel trigrams as normal though.  
 
 
===Continuous===
 
This effect is permanent and "always on". You don't have to activate it for it to be in effect.
 
  
 
===Defence===
 
===Defence===
 
You can only use this effect when you are defending.
 
You can only use this effect when you are defending.
 
===Disciplines===
 
A Discipline is a special sort of persistent effect, with its own rules as to action declaration and effect.
 
 
If a power is marked as a '''Discipline''', it follows the rules below:
 
 
* At the start of your turn, you can select a ''discipline'' you know. Paying the Chi cost puts you in that ''discipline''. This does not take an action.
 
* You don't have to keep paying the activation cost for a ''discipline'', once you're in that ''discipline'', you stay in it in subsequent turns.
 
* Each ''discipline'' has a ''"maintain"'' condition. You must meet this condition at all times while in the ''discipline'' - if you fail to do so the ''discipline'' ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
 
* You can only be in one ''discipline'' at a time. If you adopt a new ''discipline'', then the previous one automatically ends.
 
* Disciplines only ever effect '''Mental Conflict'''. See also ''stances'' and ''postures'', which effect physical and social conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!
 
 
===Finisher===
 
Once this effect is resolved, your turn immediately ends. You cannot activate any more effects of any sort this turn, and cannot make any more additional attacks this turn.
 
  
 
===Graceless===
 
===Graceless===
 
If you use this effect, then for the whole of the affected action/reaction you cannot channel trigrams.  
 
If you use this effect, then for the whole of the affected action/reaction you cannot channel trigrams.  
 
===Inherent Style===
 
If you use this effect to achieve an outcome that you would have been able to achieve without using the effect, then the chi cost is waived. For example, if you use a teleport spell to teleport to the far side of a nearby opponent who you could have just moved round or jumped over him, then there is no cost. The function of this trait is to avoid charging chi to characters who are using their magic powers purely as a special effect, not to provide a loophole for system abuse. If a character gains any kind of mechanical advantage from the effect, then the chi cost is nevered waived.
 
  
 
===Mental===
 
===Mental===
 
You can only use this effect in Mental conflicts, on Mental actions/reactions.
 
You can only use this effect in Mental conflicts, on Mental actions/reactions.
 
===Mobility===
 
This effect relates to movement and is bound by the usual movement rules. That is, you can only use this effect in the usual movement step: ''before you make your first attack.''
 
 
Note that it is entirely possible for an effect that moves you not to have this Keyword, and instead to have the ''Superior Mobility'' keyword.
 
  
 
===Modifier===
 
===Modifier===
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On any single action you can activate multiple different modifiers, but are still limited to one activation of each modifier per action.
 
On any single action you can activate multiple different modifiers, but are still limited to one activation of each modifier per action.
 
===Mook-Killer===
 
This effect can only target or effect enemies that have Physical, Mental and Social Traits of 1 or less.
 
  
 
===Multi-attack===
 
===Multi-attack===
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===Physical===
 
===Physical===
 
You can only use this effect in Physical conflicts, on Physical actions/reactions.
 
You can only use this effect in Physical conflicts, on Physical actions/reactions.
 
===Posture===
 
A Posture is a special sort of persistent effect, with its own rules as to action declaration and effect.
 
 
If a power is marked as a '''Posture''', it follows the rules below:
 
 
* At the start of your turn, you can select a ''posture'' you know. Paying the Chi cost puts you in that ''posture''. This does not take an action.
 
* You don't have to keep paying the activation cost for a ''posture'', once you're in that ''posture'', you stay in it in subsequent turns.
 
* Each ''posture'' has a ''"maintain"'' condition. You must meet this condition at all times while in the ''posture'' - if you fail to do so the ''posture'' ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
 
* You can only be in one ''posture'' at a time. If you adopt a new ''posture'', then the previous one automatically ends.
 
* Postures only ever effect '''Social Conflict'''. See also ''stances'' and ''disciplines'', which effect physical and mental conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!
 
 
===Preparation===
 
This effect cannot be used during conflicts. Its effect will usually (but not always) effect the next applicable conflict you participate in.
 
  
 
===Reaction===
 
===Reaction===
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===Social===
 
===Social===
 
You can only use this effect in Social conflicts, on Social actions/reactions.
 
You can only use this effect in Social conflicts, on Social actions/reactions.
 
===Stance===
 
A Stance is a special sort of persistent effect, with its own rules as to action declaration and effect.
 
 
If a power is marked as a '''Stance''', it follows the rules below:
 
 
* At the start of your turn, you can select a ''stance'' you know. Paying the Chi cost puts you in that ''stance''. This does not take an action.
 
* You don't have to keep paying the activation cost for a ''stance'', once you're in that ''stance'', you stay in it in subsequent turns.
 
* Each ''stance'' has a ''"maintain"'' condition. You must meet this condition at all times while in the ''stance'' - if you fail to do so the stance ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
 
* You can only be in one ''stance'' at a time. If you adopt a new ''stance'', then the previous one automatically ends.
 
* Stances only ever effect '''Physical Conflict'''. See also ''postures'' and ''disciplines'', which effect social and mental conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!
 
 
===Subtle===
 
Most effects are overt and obvious. This one isn't. When you activate it, it isn't obvious that you are doing anything. The effect takes place secretly, and if you wish you can pass a secret note to the GM to declare this action.
 
 
===Superior Mobility===
 
This effect relates to movement but is not bound by the usual movement rules. That is, you can use this effect at any time that the effect's description specifies, not just before your first attack.
 
  
 
=Credits=
 
=Credits=
 
<br>'''This page created by ''Asklepios''. '''
 
<br>'''This page created by ''Asklepios''. '''
 
[[Category:Xia|Glossary of Keywords]]
 
[[Category:Xia|Glossary of Keywords]]

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