Editing Xia: Skill Tests

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* '''Difficulty -7 or more'''
 
* '''Difficulty -7 or more'''
 
These are the sort of challenges that starting Xia ''cannot succeed in.'' So why mention them? Well, first off, Xia with a little XP might be able to pull off feats that were once impossible to them. Secondly, some cowardly GMs (myself included) hate to say an outright ''"no you can't"'' to players. In these circumstances, its often easiest to hide behind the numbers! At least then the players can look forward to the time when such tasks ARE within their reach. '''Examples:''' ''Dodging raindrops in a storm; Hefting a fully loaded ship over your head; Working out someone's sword style from the way they scratch their balls;''
 
These are the sort of challenges that starting Xia ''cannot succeed in.'' So why mention them? Well, first off, Xia with a little XP might be able to pull off feats that were once impossible to them. Secondly, some cowardly GMs (myself included) hate to say an outright ''"no you can't"'' to players. In these circumstances, its often easiest to hide behind the numbers! At least then the players can look forward to the time when such tasks ARE within their reach. '''Examples:''' ''Dodging raindrops in a storm; Hefting a fully loaded ship over your head; Working out someone's sword style from the way they scratch their balls;''
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==(Roll that) Die, Already!==
 
==(Roll that) Die, Already!==
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The next step is to take the '''Skill Rating''', apply the '''Difficulty''' modifier, and then from this get the '''Target Number'''.
 
The next step is to take the '''Skill Rating''', apply the '''Difficulty''' modifier, and then from this get the '''Target Number'''.
  
The player then rolls a single D6. If he rolls below or equal to the target number, he succeeds. If he rolls above the target number, he fails.
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The player then rolls a single D6. If he rolls below the target number, he succeeds. If he rolls above the target number, he fails.
 
 
'''Example:'''
 
 
 
The Xia ''Silver Spear'' is attempting to leap from one fast moving cart to another. The GM deems that this is a '''Physical + Wind''' task at a '''-1 difficulty modifier'''. ''Silver Spear'' has Physical 3 and Wind 3. 3+3 = 6, then -1 for the difficulty, gives a target number of 5. He needs to roll 5 or less on 1 D6 to succeed.
 
 
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=Complications=
 
=Complications=
 
==Specialised Skills==
 
==Specialised Skills==
 
When players spend their hard earned XP on specialist skills, they expect to get something for it! The GM can interpret the presence of these skills in two ways.
 
 
* '''"Only you can try this..."'''
 
With regards to specialised tasks that would need specialist training or knowledge, the GM can simply make it a normal skill check, but rule that you need the specialised skill to even attempt the task. The Xia who don't have the specialised skill automatically fail! An example of this might be attempting to play a stirring piece of music on a Guqin... If a Xia has no training in ''Musicianship'' it doesn't matter how passionate or precise he is, he can't play the instrument!
 
 
* '''"You're better at this..."'''
 
With regards to tasks that anyone can try but which specialist training helps, the GM can give a +3 modifier to the Xia's '''skill rating'''. For example, if the Xia are all trying to solve a maths-based logic puzzle then its reasonable to assume that they all know how to do a few sums and can give it a shot. On the other hand the specialist ''Mathematician'' is going to be a lot better than them, and will gain +3 to his skill rating at this task.
 
 
Its up to the GM ultimately to decide which rule to use and when, going by his feel for what should be attemptable by the unskilled, and what tasks fall under the aegis of "everyman skills" for people such as the Xia.
 
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==Other Kung Fu Secrets==
 
==Other Kung Fu Secrets==
 
Likewise, the players may observe that certain kung fu secrets ought to make their life easier. The GM has two choices on what to do when the player declares he is using a kung fu secret.
 
 
* '''"Forget the dice, you succeed."'''
 
This is often the quickest and easiest method. If a player is activating ''Lightfoot Technique'', for example, then its no longer a skill check to run across a ladder as it is thrown through the air by his buddies - its just something his kung fu let's him do!
 
 
* '''"Your kung fu power makes this easier..."'''
 
If the GM thinks an automatic success is over the top, but wants to reward the use of the secret, the GM can give a +3 modifier to the Xia's '''skill rating'''. For example, if the Xia is trying to smash down a wall in a ''Physical + Fire'' test, then it makes sense that ''Furious Inner Power'' is going to make him stronger. A +3 modifier seems sensible!
 
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=Credits=
 
=Credits=
 
<br>'''This page created by ''Asklepios''. '''
 
<br>'''This page created by ''Asklepios''. '''
 
[[Category:Xia|Skill Tests]]
 
[[Category:Xia|Skill Tests]]

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