Editing Xia

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 21: Line 21:
 
=== Virtues ===
 
=== Virtues ===
 
Xia functions around a set of Virtues - traits that represent the character's moral code, his way of interacting with the world, his overall outlook on life. In Xia, characters affect and are affected by the world around them through their Virtues. In both cases, kung-fu serves as a lens through which to focus this force of self.  The martial arts are a way to turn a character's personality and morals towards amazing feats of martial prowess; accordingly, characters with differing personalities and moralities use kung-fu in different ways.
 
Xia functions around a set of Virtues - traits that represent the character's moral code, his way of interacting with the world, his overall outlook on life. In Xia, characters affect and are affected by the world around them through their Virtues. In both cases, kung-fu serves as a lens through which to focus this force of self.  The martial arts are a way to turn a character's personality and morals towards amazing feats of martial prowess; accordingly, characters with differing personalities and moralities use kung-fu in different ways.
 +
 +
When a character really requires to succeed at a certain task he may choose to spend a Virtue point to add a number of dice to his skill equal to that Virtue’s rating.  For instance Hua Mulan is currently dueling Xiao Liang in front of her father and the imperial court.  She does not want to seem foolish in front of her Father and invokes her sense of Duty (2/3) to add 3 dice to her Melee pool.  Generally this virtue expenditure should make some vague sense, however it is up to the GM to disallow particular virtue expenditures.  Certain Style effects may require the expenditure of a Virtue point to gain access to some of its effects.
 +
 +
Virtue points are regained through adherence to that particular Virtue.  That is to say that the PC must act in accordance with whatever particular virtue he wants to regain points in.  The GM may flag certain encounters for certain virtue points as well so the onus of finding ways to satisfy their Virtues is not entirely up to the PCs.  In general the higher the virtue rating that needs to be regained, the more extreme the behavior has to be to regain that point.
  
 
While Virtues are a rough representation of the character's personality, they do not define or limit the character's personality. As the character grows and changes, his morals, methods, and outlook can change, too. When this occurs, Virtues can be rearranged to a degree, or improved through the expenditure of experience points. In other words, the character defines the Virtue scores, rather than Virtue scores defining the character. If your character was once a great font of caring and generosity, but grows more cynical as the story progresses, you can rearrange your character's Virtues to properly represent that, which in turn can alter how he uses his kung-fu.
 
While Virtues are a rough representation of the character's personality, they do not define or limit the character's personality. As the character grows and changes, his morals, methods, and outlook can change, too. When this occurs, Virtues can be rearranged to a degree, or improved through the expenditure of experience points. In other words, the character defines the Virtue scores, rather than Virtue scores defining the character. If your character was once a great font of caring and generosity, but grows more cynical as the story progresses, you can rearrange your character's Virtues to properly represent that, which in turn can alter how he uses his kung-fu.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)